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	<updated>2026-06-06T00:39:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Songs:Zikonian_Paradise&amp;diff=10968</id>
		<title>Songs:Zikonian Paradise</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Songs:Zikonian_Paradise&amp;diff=10968"/>
		<updated>2006-06-16T11:02:29Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Background ===&lt;br /&gt;
&lt;br /&gt;
This is Smudge&#039;s lamenting over Ziks during havoc, adapted from [http://pirate.planetarion.com/showthread.php?p=3034904 this thread] and on Coolio&#039;s Gangsta&#039;s Paradise.&lt;br /&gt;
&lt;br /&gt;
=== The Song ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;As I walk through the galaxy of the mighty admins&lt;br /&gt;
I take a look at my fleet and realise there&#039;s none left&lt;br /&gt;
&#039;Cause I&#039;ve been attacking and defending so long that&lt;br /&gt;
Even my GC thinks that my mind is gone&lt;br /&gt;
But I aint never crossed a planet that didn&#039;t deserve it&lt;br /&gt;
Me be treated like a newb, you know that&#039;s unheard of&lt;br /&gt;
You better watch how you attacking, and where you defending&lt;br /&gt;
Or you and your homies might be lined in incoming&lt;br /&gt;
I really hate to trip but I gotta lope&lt;br /&gt;
As they croak I see myself with incomings ... fool&lt;br /&gt;
I&#039;m the kinda P that little players want to be like&lt;br /&gt;
On my knees in the night, saying eta 7 incoming in the street light&lt;br /&gt;
&lt;br /&gt;
They been spending most their lives living in the Zikonian paradise&lt;br /&gt;
They been spending most their lives living in the Zikonian paradise&lt;br /&gt;
We keep spending most our lives living in the Zikonian paradise&lt;br /&gt;
We keep spending most our lives living in the Zikonian paradise&lt;br /&gt;
&lt;br /&gt;
They got the incoming, they got me shitting&lt;br /&gt;
I can&#039;t live a normal life, I was raised by the power block&lt;br /&gt;
So I gotta be down with the HC team&lt;br /&gt;
Too much Planetarion watching got me chasing dreams&lt;br /&gt;
I&#039;m an educated player with my fleet on my mind&lt;br /&gt;
Got top 10 in my hand and a wink in my eye&lt;br /&gt;
I&#039;m a tired player dropping a clanger&lt;br /&gt;
And my gal mates are down so gonna rouse my anger ... fool&lt;br /&gt;
Wipe out aint nothing but a heart beat away&lt;br /&gt;
I&#039;m living life do or die, what can I say&lt;br /&gt;
Its tick 123 never will I live to see 124&lt;br /&gt;
The way things is going I don&#039;t know&lt;br /&gt;
&lt;br /&gt;
Tell me why are we so blind to see&lt;br /&gt;
The incoming you hurl, its unfair to me&lt;br /&gt;
&lt;br /&gt;
They been spending most their lives living in the Zikonian paradise&lt;br /&gt;
They been spending most their lives living in the Zikonian paradise&lt;br /&gt;
We keep spending most our lives living in the Zikonian paradise&lt;br /&gt;
We keep spending most our lives living in the Zikonian paradise&lt;br /&gt;
&lt;br /&gt;
Power and the resources, resources and the power&lt;br /&gt;
Minute after minute, hour after hour&lt;br /&gt;
Everybody&#039;s fleets running, but half of them aint looking&lt;br /&gt;
What&#039;s going on in the gal screen, but I don&#039;t know what&#039;s attacking&lt;br /&gt;
They say I&#039;ve got to learn but nobody&#039;s here to teach me&lt;br /&gt;
If they can&#039;t understand it, how can they reach me&lt;br /&gt;
I guess they can&#039;t&lt;br /&gt;
I guess they won&#039;t&lt;br /&gt;
I guess they front&lt;br /&gt;
That&#039;s why I know my life is out of defence ... fool&lt;br /&gt;
&lt;br /&gt;
Tell me why are we so blind to see&lt;br /&gt;
The incoming you hurl, its unfair to me&lt;br /&gt;
Tell me why are we so blind to see&lt;br /&gt;
The incoming you hurl, its unfair to me. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Songs]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Songs:Zikonian_Paradise&amp;diff=10967</id>
		<title>Songs:Zikonian Paradise</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Songs:Zikonian_Paradise&amp;diff=10967"/>
		<updated>2006-06-16T11:01:55Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: \o/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Background ===&lt;br /&gt;
&lt;br /&gt;
This is Smudge&#039;s lamenting over Ziks during havoc, adapted from [[This Thread|http://pirate.planetarion.com/showthread.php?p=3034904]] and on Coolio&#039;s Gangsta&#039;s Paradise.&lt;br /&gt;
&lt;br /&gt;
=== The Song ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;As I walk through the galaxy of the mighty admins&lt;br /&gt;
I take a look at my fleet and realise there&#039;s none left&lt;br /&gt;
&#039;Cause I&#039;ve been attacking and defending so long that&lt;br /&gt;
Even my GC thinks that my mind is gone&lt;br /&gt;
But I aint never crossed a planet that didn&#039;t deserve it&lt;br /&gt;
Me be treated like a newb, you know that&#039;s unheard of&lt;br /&gt;
You better watch how you attacking, and where you defending&lt;br /&gt;
Or you and your homies might be lined in incoming&lt;br /&gt;
I really hate to trip but I gotta lope&lt;br /&gt;
As they croak I see myself with incomings ... fool&lt;br /&gt;
I&#039;m the kinda P that little players want to be like&lt;br /&gt;
On my knees in the night, saying eta 7 incoming in the street light&lt;br /&gt;
&lt;br /&gt;
They been spending most their lives living in the Zikonian paradise&lt;br /&gt;
They been spending most their lives living in the Zikonian paradise&lt;br /&gt;
We keep spending most our lives living in the Zikonian paradise&lt;br /&gt;
We keep spending most our lives living in the Zikonian paradise&lt;br /&gt;
&lt;br /&gt;
They got the incoming, they got me shitting&lt;br /&gt;
I can&#039;t live a normal life, I was raised by the power block&lt;br /&gt;
So I gotta be down with the HC team&lt;br /&gt;
Too much Planetarion watching got me chasing dreams&lt;br /&gt;
I&#039;m an educated player with my fleet on my mind&lt;br /&gt;
Got top 10 in my hand and a wink in my eye&lt;br /&gt;
I&#039;m a tired player dropping a clanger&lt;br /&gt;
And my gal mates are down so gonna rouse my anger ... fool&lt;br /&gt;
Wipe out aint nothing but a heart beat away&lt;br /&gt;
I&#039;m living life do or die, what can I say&lt;br /&gt;
Its tick 123 never will I live to see 124&lt;br /&gt;
The way things is going I don&#039;t know&lt;br /&gt;
&lt;br /&gt;
Tell me why are we so blind to see&lt;br /&gt;
The incoming you hurl, its unfair to me&lt;br /&gt;
&lt;br /&gt;
They been spending most their lives living in the Zikonian paradise&lt;br /&gt;
They been spending most their lives living in the Zikonian paradise&lt;br /&gt;
We keep spending most our lives living in the Zikonian paradise&lt;br /&gt;
We keep spending most our lives living in the Zikonian paradise&lt;br /&gt;
&lt;br /&gt;
Power and the resources, resources and the power&lt;br /&gt;
Minute after minute, hour after hour&lt;br /&gt;
Everybody&#039;s fleets running, but half of them aint looking&lt;br /&gt;
What&#039;s going on in the gal screen, but I don&#039;t know what&#039;s attacking&lt;br /&gt;
They say I&#039;ve got to learn but nobody&#039;s here to teach me&lt;br /&gt;
If they can&#039;t understand it, how can they reach me&lt;br /&gt;
I guess they can&#039;t&lt;br /&gt;
I guess they won&#039;t&lt;br /&gt;
I guess they front&lt;br /&gt;
That&#039;s why I know my life is out of defence ... fool&lt;br /&gt;
&lt;br /&gt;
Tell me why are we so blind to see&lt;br /&gt;
The incoming you hurl, its unfair to me&lt;br /&gt;
Tell me why are we so blind to see&lt;br /&gt;
The incoming you hurl, its unfair to me. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Songs]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Sovereign&amp;diff=10200</id>
		<title>Sovereign</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Sovereign&amp;diff=10200"/>
		<updated>2006-03-03T10:33:52Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: Updating etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sovereign (IRC Nick)//Ultimate Newbie (Forum Name) started playing Planetarion in early 2000 - partway through Round 3. Under the tutlage of Tactitus and riposte, I quickly took an interest in designing fleets that were the most efficient and effective and from there soon took to designing my own Ship Stats for repeated rejection by Spinner et al :). After their departure, i was promoted to help at0mic.c0w moderate the Strategy Forum - i am privileged to be their protege :). In addtion to my role as a Strategy Moderator, at the beginning of R13 i also joined the #Support crew lemming, to continue helping those people new to the game and otherwise having problems. At the departure of [[Ice-Lady]] for health reasons, i also took up the role of the Planetarion Help Desk Moderator to futher my altruistic side and further the general knoweledge of strategy throughout the universe. Halfway through R15, i was also accepted into the #Planetarion ops crew, along with highly statured figures such as [[Phil^]], [[Mushroom]] and [[Squishy]]; where i patrol the late night/early morning GMT due to my favourable Australian timezone :P. Halfway through R16 (which i was intending to sit out), i joined the Multihunter Team under [[Assassin]]. &lt;br /&gt;
&lt;br /&gt;
=== About Me ===&lt;br /&gt;
My name is Kirby Rourke. I live in Perth, Western Australia, and i am a 20 year old, 6&amp;quot;9&#039; (209cm) cheeky bastard. I am currently studying at Curtin University of Technology, a third-year Bachelor of Commerce (Global Economics) - and strangely enjoying it (except the arduous mathematics units :\ ). Despite PA, i am doing fairly well (Distinction average), and i intend to do Honours as well. After this, i intend to go on a working tour of England - Sooner to the date, i&#039;ll try and get word out to my pommy mates and drop in sometime :). I have an arcane interest in Politics (especially for my age), though at present no intention of becoming a pollitician (scum of the earth :P). My music tastes are a bit varied, i like Creed and a smattering of other songs - generally rock ballards but also other things, and i maintain a strage affinity to 80&#039;s classics :D. &lt;br /&gt;
&lt;br /&gt;
=== Alliance History ===&lt;br /&gt;
*R3: Solo(Newbie) /G-II&lt;br /&gt;
*R4: Crimson Guard (CG:24) - i started my own Parallel alliance in R4 that effectively was below the top tier para alliance but above all of all the others in Para24. We, unsurprisingly, took one hell of a beating but it was a wonderful experience (my first as a DC/HC :D) with a bunch of good mates (such as Expluser) - if you were a member of this alliance, feel free to give me a yell! :) ; also the first time i had ever built over 1 000 000 Spiders (quite handy for defence :)) and i (believe) i finished in the top 1000 which considering the frequency of  being attacked was quite impressive i thought!&lt;br /&gt;
*R5: CG:24 occupied two private galaxies, but became entangled in the serious block wars of that round and ended up being food for both sides. This strained us quite considerably such that we disbanded and many people quit playing altogether (which is very unfortunate). Those of you who know me may now understand why i keep insisting that only 1 allaincemember should be in a Buddypack at any one time :) (When BPs consisted of 3 people and 2 BP per gal). I have vague recollections of being in [[IPC]], however i dont really remember any of the people there nor whether it was exactly R5. &lt;br /&gt;
*R6: irr; went Cathaar in the first time that Races were introduced. It was excellent fun, and for a somewhat solo player i did very well right up untill the end of the round when 15k Hydra (anti FR Cruiser) visited my planet and killed most of my Black Widows. Oh how i mourned! :) . This round made me fall in love with Cathaar and even now they hold a soft warm fuzzy place in my heart :). I was in hirr for a very short while (where i learnt my lemming suicide skills), though by the end of the round i had left again (heh). &lt;br /&gt;
*R7: I was largely inactive for this round, and went Zik in a free planet (as my marks at school were dropping and i needed to focus on that work :( ). I had a terrible experience with Zik that round (going from the best initiative to the worst in such a short period of time conflicted with my playing style) and have never since gone Zik. I still hate them ;).&lt;br /&gt;
*R8: Vision; between R7 and R8, i joined Vision with Legator, Myztica, Orlandian, Benneh (&amp;lt;3), and a host of other people who would soon become really good mates with. Vision was a wonderful and fun place to be, and my experience (and &#039;Night&#039; IRC activity as an aussie :P ) quickly became promoted to a DC position where i excelled. Whilst my planet never ranked all that high (its a DC&#039;s duty to suicide self into undefenceable situations to save a mate :) - plus plenty of 3 fleet defending), i still had a really enjoyable time. I still think of myself as a Visionary, and i consider myself very fortunate to have spent so much time with such a caring, funny, lighthearted and quirky group of people. I would like to thank all of you, you made Planetarion fun :).&lt;br /&gt;
More alliance info to follow later...&lt;br /&gt;
&lt;br /&gt;
=== Planets &amp;amp; Co-ords ===&lt;br /&gt;
*R3:  041:07:21 Cyberian Wolf of Dark Aurora&lt;br /&gt;
*R4:  219:23:15 Sovereign of Dark Aurora&lt;br /&gt;
*R5:  007:20:07 Rogue Sovereign of Dark Aurora&lt;br /&gt;
*R6:  013:04:14 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R7:  037:04:19 Dazed And Confused of Dark Aurora&lt;br /&gt;
*R8:  024:03:04 Cyberian Wolf of Dark Aurora&lt;br /&gt;
*R9.5 005:09:05 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R10: 007:02:07 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R10.5: 021:09:04 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R11: DNB&lt;br /&gt;
*R12: 024:07:03 Sovereign of Dark Aurora&lt;br /&gt;
*R13: 007:06:11 Sovereign of Dark Aurora&lt;br /&gt;
*R14: 010:08:09 Fading Memories of Past Glory&lt;br /&gt;
*R15: 019:03:08 Absolute Despair of Torn Consciousness&lt;br /&gt;
*R16: 1:1:8 Sovereign of Strategy&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Strategy]]&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Talk:Basic_Tactics&amp;diff=10199</id>
		<title>Talk:Basic Tactics</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Talk:Basic_Tactics&amp;diff=10199"/>
		<updated>2006-03-03T10:18:47Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of these entries have been listed in the [[Fleet Strategy]] page, the page dedicated to the Sticky [[Strategy]] Forum thread, [http://pirate.planetarion.com/showthread.php?t=187541 here]. Thus, its redundent [[User:Ultimate Newbie|Ultimate Newbie]] 10:18, 3 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Talk:Basic_Tactics&amp;diff=10198</id>
		<title>Talk:Basic Tactics</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Talk:Basic_Tactics&amp;diff=10198"/>
		<updated>2006-03-03T10:18:20Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of these entries have been listed in the [[Fleet Strategy] page, the page dedicated to the Sticky [[Strategy]] Forum thread, [http://pirate.planetarion.com/showthread.php?t=187541 here]. Thus, its redundent [[User:Ultimate Newbie|Ultimate Newbie]] 10:18, 3 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Category_talk:Alliances&amp;diff=10044</id>
		<title>Category talk:Alliances</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Category_talk:Alliances&amp;diff=10044"/>
		<updated>2006-02-14T09:13:48Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: Added author&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why are BlueTuba and Elysium sub-categories on this page? [[User:Ultimate Newbie|Ultimate Newbie]] 09:13, 14 February 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Category_talk:Alliances&amp;diff=10043</id>
		<title>Category talk:Alliances</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Category_talk:Alliances&amp;diff=10043"/>
		<updated>2006-02-14T09:13:27Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why are BlueTuba and Elysium sub-categories on this page?&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Category_talk:Alliances:Round_16&amp;diff=10036</id>
		<title>Category talk:Alliances:Round 16</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Category_talk:Alliances:Round_16&amp;diff=10036"/>
		<updated>2006-02-13T11:46:57Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is this round&#039;s alliances a category, and not a page like all the previous rounds?&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Sovereign&amp;diff=10035</id>
		<title>Sovereign</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Sovereign&amp;diff=10035"/>
		<updated>2006-02-13T11:46:24Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: /* Planets &amp;amp; Co-ords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sovereign (IRC Nick)//Ultimate Newbie (Forum Name) started playing Planetarion in early 2000 - partway through Round 3. Under the tutlage of Tactitus and riposte, I quickly took an interest in designing fleets that were the most efficient and effective and from there soon took to designing my own Ship Stats for repeated rejection by Spinner et al :). After their departure, i was promoted to help at0mic.c0w moderate the Strategy Forum - i am privileged to be their protege :). In addtion to my role as a Strategy Moderator, at the beginning of R13 i also joined the #Support crew lemming, to continue helping those people new to the game and otherwise having problems. At the departure of [[Ice-Lady]] for health reasons, i also took up the role of the Planetarion Help Desk Moderator to futher my altruistic side and further the general knoweledge of strategy throughout the universe. Halfway through R15, i was also accepted into the #Planetarion ops crew, along with highly statured figures such as [[Phil^]], [[Mushroom]] and [[Squishy]]; where i patrol the late night/early morning GMT due to my favourable Australian timezone :P. &lt;br /&gt;
&lt;br /&gt;
=== About Me ===&lt;br /&gt;
My name is Kirby Rourke. I live in Perth, Western Australia, and i am a 19 year old, 6&amp;quot;9&#039; (209cm) cheeky bastard. I am studying at Curtin University of Technology, a Bachelor of Commerce (Global Economics) - which is quite different to many of the other people who play this game who seem to pursue IT related fields :). Despite PA, i am doing fairly well (Distinction average), and i intend to do Honours as well. After this, i intend to go on a working tour of England - as any money that i save is *2.5 when converted back to Aussie :P - ideally whilst i am there i&#039;ll be able to sneak up behind all of my pommy mates and scare the crap out of them! (fjear :P). Once complete, i will be dead set on my predetermined path for global domination - indeed, i already have studied well the &#039;&#039;Handbook for the aspiring young dictator&#039;&#039;. ;).&lt;br /&gt;
&lt;br /&gt;
=== Alliance History ===&lt;br /&gt;
*R3: Solo(Newbie) /G-II&lt;br /&gt;
*R4: Crimson Guard (CG:24) - i started my own Parallel alliance in R4 that effectively was below the top tier para alliance but above all of all the others in Para24. We, unsurprisingly, took one hell of a beating but it was a wonderful experience (my first as a DC/HC :D) with a bunch of good mates (such as Expluser) - if you were a member of this alliance, feel free to give me a yell! :) ; also the first time i had ever built over 1 000 000 Spiders (quite handy for defence :)) and i (believe) i finished in the top 1000 which considering the frequency of  being attacked was quite impressive i thought!&lt;br /&gt;
*R5: CG:24 occupied two private galaxies, but became entangled in the serious block wars of that round and ended up being food for both sides. This strained us quite considerably such that we disbanded and many people quit playing altogether (which is very unfortunate). Those of you who know me may now understand why i keep insisting that only 1 allaincemember should be in a Buddypack at any one time :) (When BPs consisted of 3 people and 2 BP per gal). I have vague recollections of being in IPC, however i dont really remember anyone people there. &lt;br /&gt;
*R6: irr; went Cathaar in the first time that Races were introduced. It was excellent fun, and for a somewhat solo player i did very well right up untill the end of the round when 15k Hydra (anti FR Cruiser) visited my planet and killed most of my Black Widows. Oh how i mourned! :) . This round made me fall in love with Cathaar and even now they hold a soft warm fuzzy place in my heart :). I was in hirr for a very short while (where i learnt my lemming suicide skills), though by the end of the round i had left again (heh). &lt;br /&gt;
*R7: I was largely inactive for this round, and went Zik in a free planet (as my marks at school were dropping and i needed to focus on that work :( ). I had a terrible experience with Zik that round (going from the best initiative to the worst in such a short period of time conflicted with my playing style) and have never since gone Zik. I still hate them ;).&lt;br /&gt;
*R8: Vision; between R7 and R8, i joined Vision with Legator, Myztica, Orlandian, Benneh (&amp;lt;3), and a host of other people who would soon become really good mates with. Vision was a wonderful and fun place to be, and my experience (and &#039;Night&#039; IRC activity as an aussie :P ) quickly became promoted to a DC position where i excelled. Whilst my planet never ranked all that high (its a DC&#039;s duty to suicide self into undefenceable situations to save a mate :) - plus plenty of 3 fleet defending), i still had a really enjoyable time. I still think of myself as a Visionary, and i consider myself very fortunate to have spent so much time with such a caring, funny, lighthearted and quirky group of people. I would like to thank all of you  .&lt;br /&gt;
More alliance info to follow later :).&lt;br /&gt;
&lt;br /&gt;
=== Planets &amp;amp; Co-ords ===&lt;br /&gt;
*R3:  041:07:21 Cyberian Wolf of Dark Aurora&lt;br /&gt;
*R4:  219:23:15 Sovereign of Dark Aurora&lt;br /&gt;
*R5:  007:20:07 Rogue Sovereign of Dark Aurora&lt;br /&gt;
*R6:  013:04:14 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R7:  037:04:19 Dazed And Confused of Dark Aurora&lt;br /&gt;
*R8:  024:03:04 Cyberian Wolf of Dark Aurora&lt;br /&gt;
*R9.5 005:09:05 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R10: 007:02:07 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R10.5: 021:09:04 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R11: DNB&lt;br /&gt;
*R12: 024:07:03 Sovereign of Dark Aurora&lt;br /&gt;
*R13: 007:06:11 Sovereign of Dark Aurora&lt;br /&gt;
*R14: 010:08:09 Fading Memories of Past Glory&lt;br /&gt;
*R15: 019:03:08 Absolute Despair of Torn Consciousness&lt;br /&gt;
*R16: DNB&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Strategy]]&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=10034</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=10034"/>
		<updated>2006-02-13T11:45:56Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: /* Galactic Commander (blue) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game. Use of [[IRC]], while not required to play the game, is extremely important to communicate between other players and to succeed in the game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]]. You will gain resources by mining these asteroids. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from, and each is equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins the game.&lt;br /&gt;
 &lt;br /&gt;
Each planet (including your own!) is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]]. In standard rounds, there is one hour between ticks.&lt;br /&gt;
&lt;br /&gt;
Rounds are generally announced 2-3 weeks before the ticks (turns) start. Around this time signups are opened allowing everyone to register their very own planet. When the game starts,  everyone is placed in [[Protection|protection mode]] and temporarily grouped into large galaxies. At tick 36, planets are &amp;quot;[[shuffle|shuffled]]&amp;quot; and placed into their true starting galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends, which can contain up to 5 people.&lt;br /&gt;
&lt;br /&gt;
=== The First 72 Hours: Under Protection ===&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
== Race: Killing, Freezing or Stealing? ==&lt;br /&gt;
&lt;br /&gt;
An all-round impacting choice is your race: [[Race|Terran]], [[Race|Cathaar]], [[Race|Xandathrii]] or [[Race|Zikonian]]. [[Race|Terran]] is suggested as the starting race, as the ships have high armour and so are harder to kill. &lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The undisputed first choice for research is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. This is because you can &amp;quot;initate&amp;quot; as many asteroids as you wish, but you can only recieve resources from those you are able to, depending on your resource handling ability. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
Just a quick note about the number of ticks beside the Research and the Construction items below. Those numbers represent the &#039;base&#039; amount of time it will take to complete this research, however your Race, your Engineering Setup and the number of Research Labs you have &#039;&#039;will&#039;&#039; significantly reduce this time - indeed you should be able to fit the Infrastructure Upgrade research before protection is over, and perhaps HCT 3 as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Frigate Class Hulls&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least until Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least if you are a free account are the [[Waves|scans]] and [[Covert_Operations|covert ops]], as they&#039;re heavily limited and there&#039;s nothing worthwhile available until you upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction to start with is the [[Research lab]]. This increases your research speed by up to 20% (when 1 in 5 or more of your constructions are [[research lab]]s). To build ships you need a factory and the appropriate research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 100-150 initiated asteroids of a specific resource the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others.&lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement. All planetats will be able to see incoming fleets, but only upgraded planets will be able to see outgoing fleets.&lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
==== Galactic Commander (blue) ====&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy, called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with below-average score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as [[IRC]] where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 10 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into their respective [[Ship_Type|primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. Generally, [[Race|Cathaar]] EMP ships fire first, then [[Race|Xandathrii]] ships, then [[Race|Terran]] and [[Race|Zikonian]] kill ships and [[Race|Cathaar]] kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. [[Race|Cathaar]] and [[Race|Xandathrii]] have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the [[Race|Cathaar]] ships only stun their opponents (the ships that are listed as EMP). &lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
&lt;br /&gt;
Look around for targets you can handle, unit scan, produce a [[battle calculation]] and attack. Remember to send enough [[pods]] to capture 25% of the targets [[asteroid|roid]]s, which have an armour of 50. Get a News scan at [[ETA]] 1 or a Jump Gate Proble scan between [[ETA]]1-4 to be aware of any defence the planet might have obtained. It is advisable to watch your targets resource spending during the attack not to be caught unaware of ships coming out of production. The [http://pirate.planetarion.com/showthread.php?t=185199 How to Attack] thread on the [Strategy] Forum outlines a procedure for attacking, however it does include some more advanced [[:Category:Terminology|Terminology]] so it may be initially confusing, however it is still a good viable guide. Furthermore, a description of the various [[Fleet Strategy]] is also available - it outlines common names for the various tactics involved, provides an example, and identifies counter-strategy too. Again, it uses complex [[:Category:Terminology|Terminology]] and so it is something to work towards :).&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an [[alliance]] have to rely on the planets within their galaxy (or a buddy within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
Sending random ships for defence is counter-productive as ships target a certain [[ship class]]. Unit scanning the attacker and producing a [[battle calculation]] based on an estimation of what the attacker sent should always be done before any defence is done.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Can&#039;t Login? ===&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;br /&gt;
&lt;br /&gt;
Loging in from different url&#039;s :&lt;br /&gt;
&lt;br /&gt;
http://p45.planetarion.com/&lt;br /&gt;
&lt;br /&gt;
http://round15.planetarion.com/&lt;br /&gt;
&lt;br /&gt;
http://struggleforsupremacy.planetarion.com/&lt;br /&gt;
&lt;br /&gt;
== Further Help ==&lt;br /&gt;
&lt;br /&gt;
[[Sovereign]], a Planetarion [[Strategy|Strategy Forum]] [[Moderator]] is able and very willing to help players who are new, uncertain on where to go or what to do next, or to provide advice and assistance on a whole range of topics in Planetarion. The [[HashStrategy|#Strategy]] Channel on the Netgamers [[IRC]] Network (see [[Connecting To IRC]]) is ideal to drop by, or you can make a post on the [[Strategy|Strategy Forum]] for a more in-depth answer. [[Sovereign]] also maintains other Planetarion Resources, some of which can be found in the [http://pirate.planetarion.com/showthread.php?t=169297 Useful Links] (Help Guides section) thread on the [[Strategy|Strategy Forum]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Fleet_Strategy]]&lt;br /&gt;
*[[Military_strategies]]&lt;br /&gt;
*[[New_Player_Manual:Combat]]&lt;br /&gt;
*[[Battle_calculator]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Talk:PA_Team&amp;diff=10013</id>
		<title>Talk:PA Team</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Talk:PA_Team&amp;diff=10013"/>
		<updated>2006-02-08T07:03:25Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would it be worth merging this page with the [[PA Team]] page? under different headings ie &amp;quot;PA Team history&amp;quot; and &amp;quot;Current PA Team&amp;quot; etc. [[User:Ultimate Newbie|Ultimate Newbie]] 07:03, 8 February 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Planetarion_Reps&amp;diff=10012</id>
		<title>Planetarion Reps</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Planetarion_Reps&amp;diff=10012"/>
		<updated>2006-02-08T07:02:23Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Planetarion Reps are a group of volunteers who help [[PAteam]] with running the game. The reps consist of the mods, #planetarion ops and the #support staff.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=PA_Team&amp;diff=10011</id>
		<title>PA Team</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=PA_Team&amp;diff=10011"/>
		<updated>2006-02-08T07:00:13Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PATeam&#039;&#039;&#039; are volunteers who slave for Jolt to keep the community alive. They are also invariably and often unjustly wrong in the communities eyes about anything PA related.  The team was created in Round 4 (please verify) to replace [[PACrew]].&lt;br /&gt;
&lt;br /&gt;
Originally PATeam was lead by [[Zeus]] until the takeover by [[Jolt]] (between [[Round 8]] when Planetarion went bust and [[Round 9]]) after which [[Spinner]] took over, followed by [[MrBrick]] until approximatley the end of [[Round 10]] and [[A2]] from then until between [[Round 12]] and [[Round 13]] Many people have been part of PATeam over the years including:&lt;br /&gt;
&lt;br /&gt;
[[A2]],&lt;br /&gt;
[[Appocomaster]],&lt;br /&gt;
[[Aryn]],&lt;br /&gt;
[[Ashknight]],&lt;br /&gt;
[[Azrael]],&lt;br /&gt;
[[Biffy]] (Jolt),&lt;br /&gt;
[[Blixxard]],&lt;br /&gt;
[[Fudge]] (Creator),&lt;br /&gt;
[[Harshak]],&lt;br /&gt;
[[Ice-Lady]],&lt;br /&gt;
[[Jakey]],&lt;br /&gt;
[[JammyJim]],&lt;br /&gt;
[[JonnyBGood]],&lt;br /&gt;
[[KaneEd]],&lt;br /&gt;
[[Karmulian]],&lt;br /&gt;
[[Kal]],&lt;br /&gt;
[[Keef]] (Jolt),&lt;br /&gt;
[[Kloopy]],&lt;br /&gt;
[[Konsul]],&lt;br /&gt;
[[Legolas]],&lt;br /&gt;
[[Lunar Lamp]],&lt;br /&gt;
[[Mist]],&lt;br /&gt;
[[Mit]],&lt;br /&gt;
[[Mong]],&lt;br /&gt;
[[MrBrick]],&lt;br /&gt;
[[Mushroom]],&lt;br /&gt;
[[NB3]],&lt;br /&gt;
[[Noctu]],&lt;br /&gt;
[[Oreo]] (Creator),&lt;br /&gt;
[[ph8]],&lt;br /&gt;
[[Phil^]],&lt;br /&gt;
[[Pishmishy]] (Jolt),&lt;br /&gt;
[[Prince]],&lt;br /&gt;
[[Spinner]] (Creator),&lt;br /&gt;
[[TheRealMig]],&lt;br /&gt;
[[Wakey]],&lt;br /&gt;
[[Vish]] (Creator),&lt;br /&gt;
[[Xontas]],&lt;br /&gt;
[[Zeus]] (Creator),&lt;br /&gt;
[[Zokum]],&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
This has varied over time and some have accused the team of spending more time on internal politics than the future of the game.  Initially [[Zeus]] was in charge with other members at least one level below him.  Post-takeover the balance of power shifted between [[Spinner]] and the newly appointed creators [[Kloopy]] and [[Prince]] who had both left the team by the end of June 2003 (end of [[Round 9.5]]).  [[MrBrick]] took over and ran the team in a similar style to Zeus until disagreements with the team caused his departure at the end of [[Round 10]] (Christmas 2003).  From then on the team was split into departments under [[Karmulian]] (public relations), [[Mit]] (coding), [[Phil^]] (support), [[JammyJim]] (forums) and [[A2]] (IRC and internal team management).  At this point [[biffy]] was employed by [[Jolt]] and became the liason, replacing [[Keef]].  Towards the end of [[Round 12]] [[Kal]] took over the reins.&lt;br /&gt;
&lt;br /&gt;
==Alliance affiliations==&lt;br /&gt;
Traditionally members of PA Team have been required to leave their alliances prior to joining in order to maintain impartiality.  This generally means that members of PA Team do not actively play in the round except from the 1:1 admin galaxy.  However every round there have been accusations of PATeam favouring one alliance over another. These accusations are usually from the alliances diametrically opposed to the ones supposedly favoured.&lt;br /&gt;
&lt;br /&gt;
==Admin Tools==&lt;br /&gt;
Different members of PA Team have different levels of access to the [[admin tools]] that can be used to control the game.  These range from being able to set the [[MOTD|Message of the Day]], to searching for, and dealing with cheating accounts, to starting and stoping the [[ticker]], and finally being able to configure the entire universe setup.  Members of the [[multihunter]] team also have access to parts of the tools in order to gather evidence and determine whether or not to close a planet.  In order to maintain impartiality no-one with access to admin tools is allowed to play the game except from 1:1.&lt;br /&gt;
&lt;br /&gt;
==Length of Service==&lt;br /&gt;
Time spent in the team varies depending on performance within the role and whether the person gets on with everyone else.  At the end of [[Round 12]] the members with the longest service so far are [[JammyJim]], [[Mushroom]] and [[Aryn]]&lt;br /&gt;
&lt;br /&gt;
==NDA==&lt;br /&gt;
[[NDA]]&#039;s (Non Disclosure Agreement) were insisted on by [[Jolt]] towards the end of [[Round 10]] after various incidents of leaks or team members speaking out of turn on the forums. All new members and multihunters are required to sign one.  The issue had been known to bring the team to the brink of destruction.  There have been plans at various points to bring the entire support, mod and #planetarion ops under the system, but these have so far been rejected.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
PATeam members have generally been selected by the current members based on who they know can do the job, and since the takeover by Jolt, who is willing to sign the [[NDA]].  At various points the team included all of the forums moderators and #planetarion staff. The group that includes the mods, #planetarion ops and the #support staff are more commonly known as [[Planetarion Reps]] or the &#039;reps&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Talk:Ego&amp;diff=10010</id>
		<title>Talk:Ego</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Talk:Ego&amp;diff=10010"/>
		<updated>2006-02-08T06:54:00Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What happened to Ego?&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Subh&amp;diff=10009</id>
		<title>Subh</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Subh&amp;diff=10009"/>
		<updated>2006-02-08T05:31:50Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: More content.......&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;lightblue&amp;quot; style=&amp;quot;padding-right:10px;&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Full Name&#039;&#039;&#039;: Subh&lt;br /&gt;
*&#039;&#039;&#039;Public IRC&#039;&#039;&#039;: #Subh&lt;br /&gt;
*&#039;&#039;&#039;HC&#039;&#039;&#039;: Ali; BaDD&lt;br /&gt;
*&#039;&#039;&#039;Alliance motto&#039;&#039;&#039;: The Rise of Honour, Loyalty and Dedication&lt;br /&gt;
*&#039;&#039;Saying&#039;&#039;: &amp;quot;The lite shines brite on Subh&amp;quot; ;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded near the end of round 13 by [[Ali]], Subh aquired its name from the Arabic term for when the Sun rises in the morning, as it rises over the horizon yet has not left it and is not totally visible. &lt;br /&gt;
&lt;br /&gt;
Subh is now playing [[Round 16]] as their second round as a fully-fledged Alliance.&lt;br /&gt;
&lt;br /&gt;
== Round 14 ==&lt;br /&gt;
Subh started with a small group of very experienced players, however did not have suffient numbers to start out as a fully fledged alliance before the round started. Thus, the decision was made for Subh to play [[Round 14]] as a Battlegroup, and expand from there. As a battle group Subh started [[Round 14]] with [[Wolfpack]] (which disbanded mid-round) and later joined [[Reunion]] who finished 3rd that round.&lt;br /&gt;
&lt;br /&gt;
R14 HC: (initially) Ali, Atolla, Corron ; (later) Ali, BaDD and BIG_L &lt;br /&gt;
&lt;br /&gt;
== [[Round 15]] ==&lt;br /&gt;
This was Subh&#039;s first round as an alliance.  Against heavy opposition and involved in many wars throughout the round, Subh surpassed many expectations and finished 6th just behind the well established alliances Exilition, NewDawn, Angels, LCH and 1up with only 80% of the players. [[Round 15]] was also the first round in which Subh declared war in a memorable exchange where body hair was threatened! War was declared for retalliation upon [[TGV]], who the previous night hit Subh in an effective manner. TGV outnumbered Subh in terms of members by ~30% (60 v 80) with more or less equal average roids/score. Nevertheless, after an initial defeat, the war swung backwards and forwards and the balance of power was tipping in Subh&#039;s favour just as both sides were totally smacked by the Big Four at the same time, when hostilities ceased through mutual agreement. The war proved to be an excellent opportunity for Subh to test its brand new command and defence control systems, which (after quite a bit of tweaking from [[Ali]]) have grown to become highly efficient and very effective. &lt;br /&gt;
&lt;br /&gt;
[[Round 15]]&#039;s star performer was Paisley, whose excellent DCing skills and insane activity was exceptional. Much of Subh&#039;s success for the round can be attributed to you keeping people safe night after night. Thankyou.&lt;br /&gt;
&lt;br /&gt;
R15 HC: Ali, BaDD, BSE and ChaoticOrder&lt;br /&gt;
&lt;br /&gt;
== [[Round 16]] ==&lt;br /&gt;
Subh&#039;s Command staff were very busy between rounds, with much preperation in order to improve upon Subh&#039;s already stellar performance. Subh started off with a very strong start hitting number one for a very short time, but presently maintaining 3rd place in the universal alliance rankings, for the early to mid part of the round. Subh is continuing to do exceptionally well, the smaller alliance limits potentially helping as it levels the playing field more, and as Subh is used to being a smaller crew. &lt;br /&gt;
&lt;br /&gt;
This round, Subh is focusing more strengthening the Community further, and is currently experimenting with a &amp;quot;Rotation Wing&amp;quot; where players can take a round off without harming their position or status - we understand that RL can interfere with the game, and we dont want people who are taking a rest to be harmed by it (and leave the game). &lt;br /&gt;
&lt;br /&gt;
R16 HC: Ali, BaDD, ChaoticOrder and BattleBunneh (Who leads the inactives :p)&lt;br /&gt;
&lt;br /&gt;
[[Category:Alliances]] [[Category:Alliances:Round 13]] [[Category:Alliances:Round 14]] [[Category:Alliances:Round 15]] [[Category:Alliances:Round 16]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Subh&amp;diff=10008</id>
		<title>Subh</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Subh&amp;diff=10008"/>
		<updated>2006-02-08T05:18:23Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: More content...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;lightblue&amp;quot; style=&amp;quot;padding-right:10px;&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Full Name&#039;&#039;&#039;: Subh&lt;br /&gt;
*&#039;&#039;&#039;Public IRC&#039;&#039;&#039;: #Subh&lt;br /&gt;
*&#039;&#039;&#039;Alliance motto&#039;&#039;&#039;: The Rise of Honour, Loyalty and Dedication&lt;br /&gt;
*&#039;&#039;Saying&#039;&#039;: &amp;quot;The lite shines brite on Subh&amp;quot; ;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Created near the end of round 13 by [[Ali]],   Subh is now playing [[Round 16]] as their second round as a fully-fledged Alliance.&lt;br /&gt;
&lt;br /&gt;
== Round 14 ==&lt;br /&gt;
Subh started with a small group of very experienced players, however did not have suffient numbers to start out as a fully fledged alliance before the round started. Thus, the decision was made for Subh to play [[Round 14]] as a Battlegroup, and expand from there. As a battle group Subh started [[Round 14]] with [[Wolfpack]] (which disbanded mid-round) and later joined [[Reunion]] who finished 3rd that round.&lt;br /&gt;
&lt;br /&gt;
== [[Round 15]] ==&lt;br /&gt;
This was Subh&#039;s first round as an alliance.  Against heavy opposition and involved in many wars throughout the round, Subh surpassed many expectations and finished 6th just behind ell established alliances Exilition, NewDawn, Angels, LCH and 1up. [[Round 15]] was also the first round in which Subh declared war in a memorable exchange where body hair was threatened! War was declared for retalliation upon [[TGV]], who the previous night hit Subh in an effective manner. TGV outnumbered Subh in terms of members by ~30% (60 v 80) with more or less equal average roids/score. Nevertheless, after an initial defeat, the war swung backwards and forwards and the balance of power was tipping in Subh&#039;s favour just as both sides were totally smacked by the Big Four at the same time, when hostilities ceased through mutual agreement. The war proved to be an excellent opportunity for Subh to test its brand new command and defence control systems, which (after quite a bit of tweaking from [[Ali]]) have grown to become highly efficient and very effective. &lt;br /&gt;
&lt;br /&gt;
[[Round 15]]&#039;s star performer was Paisley, whose excellent DCing skills and insane activity was exceptional. Much of Subh&#039;s success for the round can be attributed to you keeping people safe night after night. Thankyou.&lt;br /&gt;
&lt;br /&gt;
== [[Round 16]] ==&lt;br /&gt;
Subh&#039;s Command staff were very busy between rounds, with much preperation in order to improve upon Subh&#039;s already stellar performance. Subh started off with a very strong start hitting number one for a very short time, but presently maintaining 3rd place in the universal alliance rankings, for the early to mid part of the round. Subh is continuing to do exceptionally well, the smaller alliance limits potentially helping as it levels the playing field more, and as Subh is used to being a smaller crew. &lt;br /&gt;
&lt;br /&gt;
[[Category:Alliances]] [[Category:Alliances:Round 13]] [[Category:Alliances:Round 14]] [[Category:Alliances:Round 15]] [[Category:Alliances:Round 16]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Subh&amp;diff=10007</id>
		<title>Subh</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Subh&amp;diff=10007"/>
		<updated>2006-02-08T04:55:41Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: Reformat, adding stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;lightblue&amp;quot; style=&amp;quot;padding-right:10px;&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Full Name&#039;&#039;&#039;: Subh&lt;br /&gt;
*&#039;&#039;&#039;Public IRC&#039;&#039;&#039;: #Subh&lt;br /&gt;
*&#039;&#039;&#039;Alliance motto&#039;&#039;&#039;: The Rise of Honour, Loyalty and Dedication&lt;br /&gt;
*&#039;&#039;Saying&#039;&#039;: &amp;quot;The lite shines brite on Subh&amp;quot; ;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Created near the end of round 13 by [[Ali]],   Subh is now playing [[Round 15]] as their first round as a fully-fledged Alliance.&lt;br /&gt;
&lt;br /&gt;
== Round 14 ==&lt;br /&gt;
Subh started with a small group of very experienced players, however did not have suffient numbers to start out as a fully fledged alliance before the round started. Thus, the decision was made for Subh to play [Round 14] as a Battlegroup, and expand from there. As a battle group Subh started [[Round 14]] with [[Wolfpack]] (which disbanded mid-round) and later joined [[Reunion]] who finished 3rd that round.&lt;br /&gt;
&lt;br /&gt;
== Round 15 ==&lt;br /&gt;
Stuff!&lt;br /&gt;
&lt;br /&gt;
== Round 16 ==&lt;br /&gt;
Presently the third alliance in the universal rankings, Subh is continuing to do exceptionally well, the smaller alliance limits potentially helping as Subh is used to being a smaller crew. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alliances]] [[Category:Alliances:Round 13]] [[Category:Alliances:Round 14]] [[Category:Alliances:Round 15]] [[Category:Alliances:Round 16]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Sovereign&amp;diff=9999</id>
		<title>Sovereign</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Sovereign&amp;diff=9999"/>
		<updated>2006-02-04T06:57:41Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sovereign (IRC Nick)//Ultimate Newbie (Forum Name) started playing Planetarion in early 2000 - partway through Round 3. Under the tutlage of Tactitus and riposte, I quickly took an interest in designing fleets that were the most efficient and effective and from there soon took to designing my own Ship Stats for repeated rejection by Spinner et al :). After their departure, i was promoted to help at0mic.c0w moderate the Strategy Forum - i am privileged to be their protege :). In addtion to my role as a Strategy Moderator, at the beginning of R13 i also joined the #Support crew lemming, to continue helping those people new to the game and otherwise having problems. At the departure of [[Ice-Lady]] for health reasons, i also took up the role of the Planetarion Help Desk Moderator to futher my altruistic side and further the general knoweledge of strategy throughout the universe. Halfway through R15, i was also accepted into the #Planetarion ops crew, along with highly statured figures such as [[Phil^]], [[Mushroom]] and [[Squishy]]; where i patrol the late night/early morning GMT due to my favourable Australian timezone :P. &lt;br /&gt;
&lt;br /&gt;
=== About Me ===&lt;br /&gt;
My name is Kirby Rourke. I live in Perth, Western Australia, and i am a 19 year old, 6&amp;quot;9&#039; (209cm) cheeky bastard. I am studying at Curtin University of Technology, a Bachelor of Commerce (Global Economics) - which is quite different to many of the other people who play this game who seem to pursue IT related fields :). Despite PA, i am doing fairly well (Distinction average), and i intend to do Honours as well. After this, i intend to go on a working tour of England - as any money that i save is *2.5 when converted back to Aussie :P - ideally whilst i am there i&#039;ll be able to sneak up behind all of my pommy mates and scare the crap out of them! (fjear :P). Once complete, i will be dead set on my predetermined path for global domination - indeed, i already have studied well the &#039;&#039;Handbook for the aspiring young dictator&#039;&#039;. ;).&lt;br /&gt;
&lt;br /&gt;
=== Alliance History ===&lt;br /&gt;
*R3: Solo(Newbie) /G-II&lt;br /&gt;
*R4: Crimson Guard (CG:24) - i started my own Parallel alliance in R4 that effectively was below the top tier para alliance but above all of all the others in Para24. We, unsurprisingly, took one hell of a beating but it was a wonderful experience (my first as a DC/HC :D) with a bunch of good mates (such as Expluser) - if you were a member of this alliance, feel free to give me a yell! :) ; also the first time i had ever built over 1 000 000 Spiders (quite handy for defence :)) and i (believe) i finished in the top 1000 which considering the frequency of  being attacked was quite impressive i thought!&lt;br /&gt;
*R5: CG:24 occupied two private galaxies, but became entangled in the serious block wars of that round and ended up being food for both sides. This strained us quite considerably such that we disbanded and many people quit playing altogether (which is very unfortunate). Those of you who know me may now understand why i keep insisting that only 1 allaincemember should be in a Buddypack at any one time :) (When BPs consisted of 3 people and 2 BP per gal). I have vague recollections of being in IPC, however i dont really remember anyone people there. &lt;br /&gt;
*R6: irr; went Cathaar in the first time that Races were introduced. It was excellent fun, and for a somewhat solo player i did very well right up untill the end of the round when 15k Hydra (anti FR Cruiser) visited my planet and killed most of my Black Widows. Oh how i mourned! :) . This round made me fall in love with Cathaar and even now they hold a soft warm fuzzy place in my heart :). I was in hirr for a very short while (where i learnt my lemming suicide skills), though by the end of the round i had left again (heh). &lt;br /&gt;
*R7: I was largely inactive for this round, and went Zik in a free planet (as my marks at school were dropping and i needed to focus on that work :( ). I had a terrible experience with Zik that round (going from the best initiative to the worst in such a short period of time conflicted with my playing style) and have never since gone Zik. I still hate them ;).&lt;br /&gt;
*R8: Vision; between R7 and R8, i joined Vision with Legator, Myztica, Orlandian, Benneh (&amp;lt;3), and a host of other people who would soon become really good mates with. Vision was a wonderful and fun place to be, and my experience (and &#039;Night&#039; IRC activity as an aussie :P ) quickly became promoted to a DC position where i excelled. Whilst my planet never ranked all that high (its a DC&#039;s duty to suicide self into undefenceable situations to save a mate :) - plus plenty of 3 fleet defending), i still had a really enjoyable time. I still think of myself as a Visionary, and i consider myself very fortunate to have spent so much time with such a caring, funny, lighthearted and quirky group of people. I would like to thank all of you  .&lt;br /&gt;
More alliance info to follow later :).&lt;br /&gt;
&lt;br /&gt;
=== Planets &amp;amp; Co-ords ===&lt;br /&gt;
*R3:  041:07:21 Cyberian Wolf of Dark Aurora&lt;br /&gt;
*R4:  219:23:15 Sovereign of Dark Aurora&lt;br /&gt;
*R5:  007:20:07 Rogue Sovereign of Dark Aurora&lt;br /&gt;
*R6:  013:04:14 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R7:  037:04:19 Dazed And Confused of Dark Aurora&lt;br /&gt;
*R8:  024:03:04 Cyberian Wolf of Dark Aurora&lt;br /&gt;
*R9.5 005:09:05 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R10: 007:02:07 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R10.5: 021:09:04 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R11: DNB&lt;br /&gt;
*R12: 024:07:03 Sovereign of Dark Aurora&lt;br /&gt;
*R13: 007:06:11 Sovereign of Dark Aurora&lt;br /&gt;
*R14: 010:08:09 Fading Memories of Past Glory&lt;br /&gt;
*R15: 019:03:08 Absolute Despair of Torn Consciousness&lt;br /&gt;
*R16: DNB&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Strategy]]&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual:Combat&amp;diff=9718</id>
		<title>New Player Manual:Combat</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual:Combat&amp;diff=9718"/>
		<updated>2006-01-07T06:14:26Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat is a major part of Planetarion. It&#039;s possibly where tactics and skill are found most. The important thing is not the AMOUNT of ships that you attack with, but the types of ship. In effect you&#039;re trying to &amp;quot;drive&amp;quot; your fleet through enemy defence, so you want it as streamlined as possible. Sending every different ship you have might look impressive, but a lot of people will only even bother stopping the important ones - the ones that capture asteroids and kill structures. The current game statistics are located here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Damage types ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s 5 different types of ship damage. These are those that:&amp;lt;br&amp;gt;&lt;br /&gt;
Kill (&amp;quot;normal&amp;quot; damage),&amp;lt;br&amp;gt;&lt;br /&gt;
EMP (&amp;quot;ElectroMagnetic Pulse&amp;quot; - basically stun),&amp;lt;br&amp;gt;&lt;br /&gt;
Steal,&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroid stealing, and&amp;lt;br&amp;gt;&lt;br /&gt;
Structure killing.&amp;lt;br&amp;gt;&lt;br /&gt;
The normal/kill, asteroid stealing and structure killing damages are fairly self explanatory.&lt;br /&gt;
Stealing ships steal a certain class of enemy ships for no cost (enemy ships are taken and now work for the attacker) and EMP ships stun ships for the duration of the round of combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes of ship ==&lt;br /&gt;
&lt;br /&gt;
There are 6 classes of ship. These are (smallest to largest):&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Class,&amp;lt;br&amp;gt;&lt;br /&gt;
Corvette Class,&amp;lt;br&amp;gt;&lt;br /&gt;
Frigate Class,&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyer Class,&amp;lt;br&amp;gt;&lt;br /&gt;
Cruiser Class,and&amp;lt;br&amp;gt;&lt;br /&gt;
Battleship Class.&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship is a certain class, and (unless it captures asteroids or fires at constructions) fires at another class, which may or may not be the same class. Each time the ship takes part in combat it fires once.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inititative (or init) ==&lt;br /&gt;
&lt;br /&gt;
This is one of the least understood parts of the game for new players. It&#039;s basically the order that ships fire in. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers. &lt;br /&gt;
So, with an init of 1, the Spider, Black Widow, Scarab and Beetle ships fire first. &lt;br /&gt;
Guardians and Roaches have an init of 2, so they fire next. &lt;br /&gt;
This means that, for example, Scarabs fire their EMP damage at Roaches before Roaches can fire.&lt;br /&gt;
&lt;br /&gt;
== What are these Arm/Cost and Dam/Cost columns on the stats page? ==&lt;br /&gt;
&lt;br /&gt;
These are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour the ship has or damage the ship does. This means you can quickly compare ships no matter their different costs. Looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents.&lt;br /&gt;
&lt;br /&gt;
== How combat works == &lt;br /&gt;
&lt;br /&gt;
Combat occurs when one planet sends some of their ships to attack another planet. Attacking (and defending) ships can take anywhere between 7 and 14 hours to reach their target, depending on the size of the ship and the amount of research that&#039;s been done by the attacking planet. The target planet does not have to have ships home (or even ships sent from other people) for combat to occur.&amp;lt;br&amp;gt;&lt;br /&gt;
When the attacking ships land, combat takes place. The attacking and defending ships fire at the same time in order of initiative. They fire at the class they target, and are obviously fired on by ships that target them. The damage the ships do is from their &amp;quot;damage&amp;quot; column, and the armour they have against damage is their &amp;quot;armour&amp;quot; column. These damages and armours are the same no matter what damage is being done or what armour is taking the damage.&lt;br /&gt;
&lt;br /&gt;
== What race should I choose? ==&lt;br /&gt;
&lt;br /&gt;
There are four different races. These are:&amp;lt;br&amp;gt;&lt;br /&gt;
Terran,&amp;lt;br&amp;gt;&lt;br /&gt;
Cathaar,&amp;lt;br&amp;gt;&lt;br /&gt;
Xandarthii, and&amp;lt;br&amp;gt;&lt;br /&gt;
Zikonian.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terran have bigger, more heavily armoured ships than the other races (their Destroyer class ships are as big as Cathaar and Zikonian Battleships). They&#039;re slower and generally fire later, but their armour means they can take losses and fire on their enemy afterwards. This means they can power through and take acceptable losses on bigger planets than others, but due to their poorer than average damage they&#039;re sometimes seen to be targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Cathaar are seen to be more peaceful - 6 of their 9 ships that target other ships only EMP them (although they do so more efficiently than other ships). To compensate, their armour is slightly lower on their EMP ships, and their kill ships are slightly more heavily armoured, but much weaker damage wise. They&#039;re again quite effective attacking, but weaker defending - a lot of people don&#039;t mind being EMPed as they don&#039;t loose ships.&amp;lt;br&amp;gt;&lt;br /&gt;
Xandathrii are the heavy artillery. They rely on firing first with large guns, and so have the weakest armour. Because of this, people are often not so willing to attack them, but if you can stop their ships firing and/or survive their heavy guns, they die quite easily. This means sometimes people choose targets of a similar value or smaller, to reduce the risk of loosing ships.&amp;lt;br&amp;gt;&lt;br /&gt;
Zikonian are the hardest race to play - while their race is able to steal all classes of ship from all other races, their ships are slightly worse, generally slightly slower, and very much harder to play early on. For this reason they&#039;re recommended for experienced players only, who&#039;ve planned how to play them.&lt;br /&gt;
&lt;br /&gt;
== How do I attack? ==&lt;br /&gt;
&lt;br /&gt;
In Planetarion, there is a procedure that is more or less followed by everyone when attacking, however it can be combined with other [[Fleet Strategy]] in order to increase the likelihood of success. This procedure does use some complex [[Terminology]], however dont be overwhelmed by the apparent complexity - you&#039;ll &#039;&#039;very&#039;&#039; quickly get the hang of it :).&lt;br /&gt;
&lt;br /&gt;
The procedure is adapted from [http://pirate.planetarion.com/showthread.php?t=185199 this thread] from the [[Strategy]] Forum.&lt;br /&gt;
&lt;br /&gt;
* Fleet Composition: Build a fleet that is suited to your [[Race]]. &lt;br /&gt;
* Target Selection: Choose a target that your fleet is good at attacking - eg (for Rund 15) FI Xans should look for Cathaars with small amounts of Beetles (CO), or Terrans with few Harpies (FI) or Pegasus (DE), or Zikonians with few Cutters (CO) and Cutlasses (FR). CO Cathaars should look for Terrans with few Gryphon (FR), Xandathrii with few Arrowheads (CO), and Zikonians with few Thieves (FR). Terrans should look for Cathaars, Zikonians with few Clippers/Buccaneers/Pirates etc.&lt;br /&gt;
* Use a [[Battle calculator]] to estimate the likely losses you will take and inflict on your enemy, in particular how many roids you are expected to capture - input your target&#039;s fleet into the Defenders side, and your fleet into the Attacker&#039;s side (most will accept a paste of your scans, such as unit scans). Try to optimise your fleet such that you take minimum losses of ships but maximise your asteroid capture - there &#039;&#039;&#039;is no point&#039;&#039;&#039; in killing the enemy&#039;s ships other than to reduce your own losses (often you can get a cheap full cap without killing the enemy at all).&lt;br /&gt;
* Fleet Transfer: Ensure that you transfer the &#039;&#039;&#039;RIGHT&#039;&#039;&#039; ships into the &#039;&#039;&#039;RIGHT&#039;&#039;&#039; fleet to launch on the &#039;&#039;&#039;RIGHT&#039;&#039;&#039; target (and make sure you hit ATTACK not DEFEND :P).&lt;br /&gt;
* Launch: Launch your fleet (preferably along with other people&#039;s (on different targets in the same galaxy/alliance) at the same time: ie a Raid).&lt;br /&gt;
* Prelaunch is an option if you are not awake to participate in a Raid, however make sure you are on BEFORE your fleet lands otherwise you might loose it.&lt;br /&gt;
* Jump Gate Probe (JGP) Scan: when your fleet is almost at the end of its first tick (ie, 5 mins before ETA 7 for FI becomes ETA 6; or a ETA 8 FR/DE fleet becomes ETA 7), do a JGP scan - this is to see whether your target received alliance defence in it&#039;s first tick. Often, if your target is receiving defence from the outset its going to get covered (at the very least it will make you take more losses than you had calculated for). I usually recall at this stage, and then re-send the fleet when it gets home (ie, a Recall and Resend [[Fleet Strategy]]) - though this requires being online though. If there is no defence, proceed.&lt;br /&gt;
* JGP AGAIN: When your fleet is &#039;&#039;&#039;ETA 4&#039;&#039;&#039; - this scan will tell you all the fleets that can be launched to aid your target - as it will show up universal and in-galaxy fleets as well. This is where you need to make a decision of whether to fight or flight (recall). Obviously, the more marginal your original calc (Step 3) was, the more likely you are to recall with less defence. If you think your target is only partially covered;&lt;br /&gt;
* Unit Scan the Defenders: This will give you a much better indication of what your target&#039;s defenders would have sent to counter your fleet - usually its fairly obvious to guess (if you sent a FI fleet which showed up at ETA 7, then any defenders from in universe (outside galaxy) wont be able to send any Frigates or larger ships to defend against you. Further, it is likely that they would only have sent anti FI ships (unless they are sending along Flak (other ships in the same class so you dont kill as many and thus take less losses) too).&lt;br /&gt;
* &#039;&#039;&#039;MAKE A DECISION&#039;&#039;&#039;: If the defence looks like its overwhelming, and you&#039;ve unit scanned the defenders and it looks like they have too much defence; RECALL! &#039;&#039;DO NOT LAND ANYWAY&#039;&#039; as you&#039;ll just die. This final point applies alot more to Cathaars and Xans than to Terrans and especially Zikonians (as Cathaar and Xan ships are very brittle) - but the idea is there: If your target is Covered, the Attack is foiled.&lt;br /&gt;
&lt;br /&gt;
There are some finer points to attacking that havent been mentioned, such as whether the defenders have sent Fake Defence, however this is looked at in more detail in the [[Fleet Strategy]] page, and tend to be more advanced [[Combat]] than beginners need to worry about.&lt;br /&gt;
&lt;br /&gt;
For more information on Ship Stats, see [http://game.planetarion.com/stats.pl here].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Fleet_Strategy]]&lt;br /&gt;
*[[Military_strategies]]&lt;br /&gt;
*[[New_Player_Manual]]&lt;br /&gt;
*[[Battle_calculator]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=9717</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=9717"/>
		<updated>2006-01-07T06:13:59Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game. Use of [[IRC]], while not required to play the game, is extremely important to communicate between other players and to succeed in the game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]]. You will gain resources by mining these asteroids. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from, and each is equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins the game.&lt;br /&gt;
 &lt;br /&gt;
Each planet (including your own!) is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]]. In standard rounds, there is one hour between ticks.&lt;br /&gt;
&lt;br /&gt;
Rounds are generally announced 2-3 weeks before the ticks (turns) start. Around this time signups are opened allowing everyone to register their very own planet. When the game starts,  everyone is placed in [[Protection|protection mode]] and temporarily grouped into large galaxies. At tick 36, planets are &amp;quot;[[shuffle|shuffled]]&amp;quot; and placed into their true starting galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends, which can contain up to 5 people.&lt;br /&gt;
&lt;br /&gt;
=== The First 72 Hours: Under Protection ===&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Race: Killing, Freezing or Stealing? ==&lt;br /&gt;
&lt;br /&gt;
An all-round impacting choice is your race: [[Race|Terran]], [[Race|Cathaar]], [[Race|Xandathrii]] or [[Race|Zikonian]]. [[Race|Terran]] is suggested as the starting race, as the ships have high armour and so are harder to kill. &lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The undisputed first choice for research is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. This is because you can &amp;quot;initate&amp;quot; as many asteroids as you wish, but you can only recieve resources from those you are able to, depending on your resource handling ability. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
Just a quick note about the number of ticks beside the Research and the Construction items below. Those numbers represent the &#039;base&#039; amount of time it will take to complete this research, however your Race, your Engineering Setup and the number of Research Labs you have &#039;&#039;will&#039;&#039; significantly reduce this time - indeed you should be able to fit the Infrastructure Upgrade research before protection is over, and perhaps HCT 3 as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Frigate Class Hulls&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least until Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least if you are a free account are the [[Waves|scans]] and [[Covert_Operations|covert ops]], as they&#039;re heavily limited and there&#039;s nothing worthwhile available until you upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction to start with is the [[Research lab]]. This increases your research speed by up to 20% (when 1 in 5 or more of your constructions are [[research lab]]s). To build ships you need a factory and the appropriate research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 100-150 initiated asteroids of a specific resource the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others.&lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement. All planetats will be able to see incoming fleets, but only upgraded planets will be able to see outgoing fleets.&lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy, called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with below-average score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as [[IRC]] where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 10 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into their respective [[Ship_Type|primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. Generally, [[Race|Cathaar]] EMP ships fire first, then [[Race|Xandathrii]] ships, then [[Race|Terran]] and [[Race|Zikonian]] kill ships and [[Race|Cathaar]] kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. [[Race|Cathaar]] and [[Race|Xandathrii]] have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the [[Race|Cathaar]] ships only stun their opponents (the ships that are listed as EMP). &lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
&lt;br /&gt;
Look around for targets you can handle, unit scan, produce a [[battle calculation]] and attack. Remember to send enough [[pods]] to capture 25% of the targets [[asteroid|roid]]s, which have an armour of 50. Get a News scan at [[ETA]] 1 or a Jump Gate Proble scan between [[ETA]]1-4 to be aware of any defence the planet might have obtained. It is advisable to watch your targets resource spending during the attack not to be caught unaware of ships coming out of production. The [http://pirate.planetarion.com/showthread.php?t=185199 How to Attack] thread on the [Strategy] Forum outlines a procedure for attacking, however it does include some more advanced [[:Category:Terminology|Terminology]] so it may be initially confusing, however it is still a good viable guide. Furthermore, a description of the various [[Fleet Strategy]] is also available - it outlines common names for the various tactics involved, provides an example, and identifies counter-strategy too. Again, it uses complex [[:Category:Terminology|Terminology]] and so it is something to work towards :).&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an [[alliance]] have to rely on the planets within their galaxy (or a buddy within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
Sending random ships for defence is counter-productive as ships target a certain [[ship class]]. Unit scanning the attacker and producing a [[battle calculation]] based on an estimation of what the attacker sent should always be done before any defence is done.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Can&#039;t Login? ===&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;br /&gt;
&lt;br /&gt;
Loging in from different url&#039;s :&lt;br /&gt;
&lt;br /&gt;
http://p45.planetarion.com/&lt;br /&gt;
&lt;br /&gt;
http://round15.planetarion.com/&lt;br /&gt;
&lt;br /&gt;
http://struggleforsupremacy.planetarion.com/&lt;br /&gt;
&lt;br /&gt;
== Further Help ==&lt;br /&gt;
&lt;br /&gt;
[[Sovereign]], a Planetarion [[Strategy|Strategy Forum]] [[Moderator]] is able and very willing to help players who are new, uncertain on where to go or what to do next, or to provide advice and assistance on a whole range of topics in Planetarion. The [[HashStrategy|#Strategy]] Channel on the Netgamers [[IRC]] Network (see [[Connecting To IRC]]) is ideal to drop by, or you can make a post on the [[Strategy|Strategy Forum]] for a more in-depth answer. [[Sovereign]] also maintains other Planetarion Resources, some of which can be found in the [http://pirate.planetarion.com/showthread.php?t=169297 Useful Links] (Help Guides section) thread on the [[Strategy|Strategy Forum]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Fleet_Strategy]]&lt;br /&gt;
*[[Military_strategies]]&lt;br /&gt;
*[[New_Player_Manual:Combat]]&lt;br /&gt;
*[[Battle_calculator]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual:Combat&amp;diff=9716</id>
		<title>New Player Manual:Combat</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual:Combat&amp;diff=9716"/>
		<updated>2006-01-07T06:04:30Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: Added &amp;quot;See Also&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat is a major part of Planetarion. It&#039;s possibly where tactics and skill are found most. The important thing is not the AMOUNT of ships that you attack with, but the types of ship. In effect you&#039;re trying to &amp;quot;drive&amp;quot; your fleet through enemy defence, so you want it as streamlined as possible. Sending every different ship you have might look impressive, but a lot of people will only even bother stopping the important ones - the ones that capture asteroids and kill structures. The current game statistics are located here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Damage types ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s 5 different types of ship damage. These are those that:&amp;lt;br&amp;gt;&lt;br /&gt;
Kill (&amp;quot;normal&amp;quot; damage),&amp;lt;br&amp;gt;&lt;br /&gt;
EMP (&amp;quot;ElectroMagnetic Pulse&amp;quot; - basically stun),&amp;lt;br&amp;gt;&lt;br /&gt;
Steal,&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroid stealing, and&amp;lt;br&amp;gt;&lt;br /&gt;
Structure killing.&amp;lt;br&amp;gt;&lt;br /&gt;
The normal/kill, asteroid stealing and structure killing damages are fairly self explanatory.&lt;br /&gt;
Stealing ships steal a certain class of enemy ships for no cost (enemy ships are taken and now work for the attacker) and EMP ships stun ships for the duration of the round of combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes of ship ==&lt;br /&gt;
&lt;br /&gt;
There are 6 classes of ship. These are (smallest to largest):&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Class,&amp;lt;br&amp;gt;&lt;br /&gt;
Corvette Class,&amp;lt;br&amp;gt;&lt;br /&gt;
Frigate Class,&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyer Class,&amp;lt;br&amp;gt;&lt;br /&gt;
Cruiser Class,and&amp;lt;br&amp;gt;&lt;br /&gt;
Battleship Class.&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship is a certain class, and (unless it captures asteroids or fires at constructions) fires at another class, which may or may not be the same class. Each time the ship takes part in combat it fires once.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inititative (or init) ==&lt;br /&gt;
&lt;br /&gt;
This is one of the least understood parts of the game for new players. It&#039;s basically the order that ships fire in. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers. &lt;br /&gt;
So, with an init of 1, the Spider, Black Widow, Scarab and Beetle ships fire first. &lt;br /&gt;
Guardians and Roaches have an init of 2, so they fire next. &lt;br /&gt;
This means that, for example, Scarabs fire their EMP damage at Roaches before Roaches can fire.&lt;br /&gt;
&lt;br /&gt;
== What are these Arm/Cost and Dam/Cost columns on the stats page? ==&lt;br /&gt;
&lt;br /&gt;
These are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour the ship has or damage the ship does. This means you can quickly compare ships no matter their different costs. Looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents.&lt;br /&gt;
&lt;br /&gt;
== How combat works == &lt;br /&gt;
&lt;br /&gt;
Combat occurs when one planet sends some of their ships to attack another planet. Attacking (and defending) ships can take anywhere between 7 and 14 hours to reach their target, depending on the size of the ship and the amount of research that&#039;s been done by the attacking planet. The target planet does not have to have ships home (or even ships sent from other people) for combat to occur.&amp;lt;br&amp;gt;&lt;br /&gt;
When the attacking ships land, combat takes place. The attacking and defending ships fire at the same time in order of initiative. They fire at the class they target, and are obviously fired on by ships that target them. The damage the ships do is from their &amp;quot;damage&amp;quot; column, and the armour they have against damage is their &amp;quot;armour&amp;quot; column. These damages and armours are the same no matter what damage is being done or what armour is taking the damage.&lt;br /&gt;
&lt;br /&gt;
== What race should I choose? ==&lt;br /&gt;
&lt;br /&gt;
There are four different races. These are:&amp;lt;br&amp;gt;&lt;br /&gt;
Terran,&amp;lt;br&amp;gt;&lt;br /&gt;
Cathaar,&amp;lt;br&amp;gt;&lt;br /&gt;
Xandarthii, and&amp;lt;br&amp;gt;&lt;br /&gt;
Zikonian.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terran have bigger, more heavily armoured ships than the other races (their Destroyer class ships are as big as Cathaar and Zikonian Battleships). They&#039;re slower and generally fire later, but their armour means they can take losses and fire on their enemy afterwards. This means they can power through and take acceptable losses on bigger planets than others, but due to their poorer than average damage they&#039;re sometimes seen to be targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Cathaar are seen to be more peaceful - 6 of their 9 ships that target other ships only EMP them (although they do so more efficiently than other ships). To compensate, their armour is slightly lower on their EMP ships, and their kill ships are slightly more heavily armoured, but much weaker damage wise. They&#039;re again quite effective attacking, but weaker defending - a lot of people don&#039;t mind being EMPed as they don&#039;t loose ships.&amp;lt;br&amp;gt;&lt;br /&gt;
Xandathrii are the heavy artillery. They rely on firing first with large guns, and so have the weakest armour. Because of this, people are often not so willing to attack them, but if you can stop their ships firing and/or survive their heavy guns, they die quite easily. This means sometimes people choose targets of a similar value or smaller, to reduce the risk of loosing ships.&amp;lt;br&amp;gt;&lt;br /&gt;
Zikonian are the hardest race to play - while their race is able to steal all classes of ship from all other races, their ships are slightly worse, generally slightly slower, and very much harder to play early on. For this reason they&#039;re recommended for experienced players only, who&#039;ve planned how to play them.&lt;br /&gt;
&lt;br /&gt;
== How do I attack? ==&lt;br /&gt;
&lt;br /&gt;
In Planetarion, there is a procedure that is more or less followed by everyone when attacking, however it can be combined with other [[Fleet Strategy]] in order to increase the likelihood of success. This procedure does use some complex [[Terminology]], however dont be overwhelmed by the apparent complexity - you&#039;ll &#039;&#039;very&#039;&#039; quickly get the hang of it :).&lt;br /&gt;
&lt;br /&gt;
The procedure is adapted from [http://pirate.planetarion.com/showthread.php?t=185199 this thread] from the [[Strategy]] Forum.&lt;br /&gt;
&lt;br /&gt;
* Fleet Composition: Build a fleet that is suited to your [[Race]]. &lt;br /&gt;
* Target Selection: Choose a target that your fleet is good at attacking - eg (for Rund 15) FI Xans should look for Cathaars with small amounts of Beetles (CO), or Terrans with few Harpies (FI) or Pegasus (DE), or Zikonians with few Cutters (CO) and Cutlasses (FR). CO Cathaars should look for Terrans with few Gryphon (FR), Xandathrii with few Arrowheads (CO), and Zikonians with few Thieves (FR). Terrans should look for Cathaars, Zikonians with few Clippers/Buccaneers/Pirates etc.&lt;br /&gt;
* Use a [[Battle calculator]] to estimate the likely losses you will take and inflict on your enemy, in particular how many roids you are expected to capture - input your target&#039;s fleet into the Defenders side, and your fleet into the Attacker&#039;s side (most will accept a paste of your scans, such as unit scans). Try to optimise your fleet such that you take minimum losses of ships but maximise your asteroid capture - there &#039;&#039;&#039;is no point&#039;&#039;&#039; in killing the enemy&#039;s ships other than to reduce your own losses (often you can get a cheap full cap without killing the enemy at all).&lt;br /&gt;
* Fleet Transfer: Ensure that you transfer the &#039;&#039;&#039;RIGHT&#039;&#039;&#039; ships into the &#039;&#039;&#039;RIGHT&#039;&#039;&#039; fleet to launch on the &#039;&#039;&#039;RIGHT&#039;&#039;&#039; target (and make sure you hit ATTACK not DEFEND :P).&lt;br /&gt;
* Launch: Launch your fleet (preferably along with other people&#039;s (on different targets in the same galaxy/alliance) at the same time: ie a Raid).&lt;br /&gt;
* Prelaunch is an option if you are not awake to participate in a Raid, however make sure you are on BEFORE your fleet lands otherwise you might loose it.&lt;br /&gt;
* Jump Gate Probe (JGP) Scan: when your fleet is almost at the end of its first tick (ie, 5 mins before ETA 7 for FI becomes ETA 6; or a ETA 8 FR/DE fleet becomes ETA 7), do a JGP scan - this is to see whether your target received alliance defence in it&#039;s first tick. Often, if your target is receiving defence from the outset its going to get covered (at the very least it will make you take more losses than you had calculated for). I usually recall at this stage, and then re-send the fleet when it gets home (ie, a Recall and Resend [[Fleet Strategy]]) - though this requires being online though. If there is no defence, proceed.&lt;br /&gt;
* JGP AGAIN: When your fleet is &#039;&#039;&#039;ETA 4&#039;&#039;&#039; - this scan will tell you all the fleets that can be launched to aid your target - as it will show up universal and in-galaxy fleets as well. This is where you need to make a decision of whether to fight or flight (recall). Obviously, the more marginal your original calc (Step 3) was, the more likely you are to recall with less defence. If you think your target is only partially covered;&lt;br /&gt;
* Unit Scan the Defenders: This will give you a much better indication of what your target&#039;s defenders would have sent to counter your fleet - usually its fairly obvious to guess (if you sent a FI fleet which showed up at ETA 7, then any defenders from in universe (outside galaxy) wont be able to send any Frigates or larger ships to defend against you. Further, it is likely that they would only have sent anti FI ships (unless they are sending along Flak (other ships in the same class so you dont kill as many and thus take less losses) too).&lt;br /&gt;
* &#039;&#039;&#039;MAKE A DECISION&#039;&#039;&#039;: If the defence looks like its overwhelming, and you&#039;ve unit scanned the defenders and it looks like they have too much defence; RECALL! &#039;&#039;DO NOT LAND ANYWAY&#039;&#039; as you&#039;ll just die. This final point applies alot more to Cathaars and Xans than to Terrans and especially Zikonians (as Cathaar and Xan ships are very brittle) - but the idea is there: If your target is Covered, the Attack is foiled.&lt;br /&gt;
&lt;br /&gt;
There are some finer points to attacking that havent been mentioned, such as whether the defenders have sent Fake Defence, however this is looked at in more detail in the [[Fleet Strategy]] page, and tend to be more advanced [[Combat]] than beginners need to worry about.&lt;br /&gt;
&lt;br /&gt;
For more information on Ship Stats, see [http://game.planetarion.com/stats.pl here].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Fleet_Strategy]]&lt;br /&gt;
*[[Military_Strategies]]&lt;br /&gt;
*[[New_Player_Manual]]&lt;br /&gt;
*[[Battle_calculator]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=9715</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=9715"/>
		<updated>2006-01-07T06:03:53Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: Added &amp;quot;See Also&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game. Use of [[IRC]], while not required to play the game, is extremely important to communicate between other players and to succeed in the game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]]. You will gain resources by mining these asteroids. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from, and each is equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins the game.&lt;br /&gt;
 &lt;br /&gt;
Each planet (including your own!) is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]]. In standard rounds, there is one hour between ticks.&lt;br /&gt;
&lt;br /&gt;
Rounds are generally announced 2-3 weeks before the ticks (turns) start. Around this time signups are opened allowing everyone to register their very own planet. When the game starts,  everyone is placed in [[Protection|protection mode]] and temporarily grouped into large galaxies. At tick 36, planets are &amp;quot;[[shuffle|shuffled]]&amp;quot; and placed into their true starting galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends, which can contain up to 5 people.&lt;br /&gt;
&lt;br /&gt;
=== The First 72 Hours: Under Protection ===&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Race: Killing, Freezing or Stealing? ==&lt;br /&gt;
&lt;br /&gt;
An all-round impacting choice is your race: [[Race|Terran]], [[Race|Cathaar]], [[Race|Xandathrii]] or [[Race|Zikonian]]. [[Race|Terran]] is suggested as the starting race, as the ships have high armour and so are harder to kill. &lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The undisputed first choice for research is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. This is because you can &amp;quot;initate&amp;quot; as many asteroids as you wish, but you can only recieve resources from those you are able to, depending on your resource handling ability. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
Just a quick note about the number of ticks beside the Research and the Construction items below. Those numbers represent the &#039;base&#039; amount of time it will take to complete this research, however your Race, your Engineering Setup and the number of Research Labs you have &#039;&#039;will&#039;&#039; significantly reduce this time - indeed you should be able to fit the Infrastructure Upgrade research before protection is over, and perhaps HCT 3 as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Frigate Class Hulls&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least until Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least if you are a free account are the [[Waves|scans]] and [[Covert_Operations|covert ops]], as they&#039;re heavily limited and there&#039;s nothing worthwhile available until you upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction to start with is the [[Research lab]]. This increases your research speed by up to 20% (when 1 in 5 or more of your constructions are [[research lab]]s). To build ships you need a factory and the appropriate research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 100-150 initiated asteroids of a specific resource the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others.&lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement. All planetats will be able to see incoming fleets, but only upgraded planets will be able to see outgoing fleets.&lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy, called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with below-average score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as [[IRC]] where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 10 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into their respective [[Ship_Type|primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. Generally, [[Race|Cathaar]] EMP ships fire first, then [[Race|Xandathrii]] ships, then [[Race|Terran]] and [[Race|Zikonian]] kill ships and [[Race|Cathaar]] kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. [[Race|Cathaar]] and [[Race|Xandathrii]] have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the [[Race|Cathaar]] ships only stun their opponents (the ships that are listed as EMP). &lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
&lt;br /&gt;
Look around for targets you can handle, unit scan, produce a [[battle calculation]] and attack. Remember to send enough [[pods]] to capture 25% of the targets [[asteroid|roid]]s, which have an armour of 50. Get a News scan at [[ETA]] 1 or a Jump Gate Proble scan between [[ETA]]1-4 to be aware of any defence the planet might have obtained. It is advisable to watch your targets resource spending during the attack not to be caught unaware of ships coming out of production. The [http://pirate.planetarion.com/showthread.php?t=185199 How to Attack] thread on the [Strategy] Forum outlines a procedure for attacking, however it does include some more advanced [[:Category:Terminology|Terminology]] so it may be initially confusing, however it is still a good viable guide. Furthermore, a description of the various [[Fleet Strategy]] is also available - it outlines common names for the various tactics involved, provides an example, and identifies counter-strategy too. Again, it uses complex [[:Category:Terminology|Terminology]] and so it is something to work towards :).&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an [[alliance]] have to rely on the planets within their galaxy (or a buddy within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
Sending random ships for defence is counter-productive as ships target a certain [[ship class]]. Unit scanning the attacker and producing a [[battle calculation]] based on an estimation of what the attacker sent should always be done before any defence is done.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Can&#039;t Login? ===&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;br /&gt;
&lt;br /&gt;
Loging in from different url&#039;s :&lt;br /&gt;
&lt;br /&gt;
http://p45.planetarion.com/&lt;br /&gt;
&lt;br /&gt;
http://round15.planetarion.com/&lt;br /&gt;
&lt;br /&gt;
http://struggleforsupremacy.planetarion.com/&lt;br /&gt;
&lt;br /&gt;
== Further Help ==&lt;br /&gt;
&lt;br /&gt;
[[Sovereign]], a Planetarion [[Strategy|Strategy Forum]] [[Moderator]] is able and very willing to help players who are new, uncertain on where to go or what to do next, or to provide advice and assistance on a whole range of topics in Planetarion. The [[HashStrategy|#Strategy]] Channel on the Netgamers [[IRC]] Network (see [[Connecting To IRC]]) is ideal to drop by, or you can make a post on the [[Strategy|Strategy Forum]] for a more in-depth answer. [[Sovereign]] also maintains other Planetarion Resources, some of which can be found in the [http://pirate.planetarion.com/showthread.php?t=169297 Useful Links] (Help Guides section) thread on the [[Strategy|Strategy Forum]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Fleet_Strategy]]&lt;br /&gt;
*[[Military_Strategies]]&lt;br /&gt;
*[[New_Player_Manual:Combat]]&lt;br /&gt;
*[[Battle_calculator]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Military_strategies&amp;diff=9714</id>
		<title>Military strategies</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Military_strategies&amp;diff=9714"/>
		<updated>2006-01-07T06:02:56Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: Added &amp;quot;See Also&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Synopsis==&lt;br /&gt;
&lt;br /&gt;
We will introduce you to a lot of basic and advanced military tactics. For new allies it is almost always better to keep their attack and defence system simple, so it is easier to get it running.&lt;br /&gt;
&lt;br /&gt;
This thread deals with similar concepts to the [[Fleet Strategy]] thread, however this is meant to be more of a guide, whereas the other is more focused on definition and examples for [[Terminology]].&lt;br /&gt;
&lt;br /&gt;
==Basic attack strategy==&lt;br /&gt;
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At round start a new alliance should start with attacking only to get roids and grow. Order your members to build up the speed tree as fast as possible and order them to have their first ships ready at the end of protection. &lt;br /&gt;
&lt;br /&gt;
The first attacks should start in the first night after protection ended or if you want to play aggressively, you start your first attacks in tick 73 when most people do not have ships and still a high travel time or (eta).&lt;br /&gt;
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Also, before you start the first attack, make sure you collected all coordinates from your members and make sure they have applied in game. If you have alliances or NAP&#039;s make sure you exchange coordinates lists before you set up your first attack. Give your Military Officers arbiter access or a list of friendly and protected planets and gals, so you can prevent &amp;quot;friendly fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Before Round starts it is also necessary to select you alliance&#039;s scanner(s). These people will concentrate their research into scan tree and build many Wave Amplifiers. To avoid people making multi planets to get scans, you should offer your scanners benefits such as, they can claim their targets first in attacks. This job should be done preferably by Officers but also trustworthy members can do it.&lt;br /&gt;
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First 72 ticks are over. You ordered your members to build ships and research the speed tree. Now we continue with organising your first attacks. Please read also read the How to Find a Target section from the BC Guide&lt;br /&gt;
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Your Officer or you have chosen your first targets.&lt;br /&gt;
&lt;br /&gt;
If you have an attackbot or a web based attack planner, set it up securely and add your scans. If you don’t have any of these, just create a secure channel and do claiming in topic. The scans you should put into a .txt file and upload them if you have any web space. There are websites with free web space available if you don&#039;t have this.&lt;br /&gt;
&lt;br /&gt;
If you do not have any of this or find this too troublesome, post the scans on your forums. In game alliance forums can also be used for this purpose.&lt;br /&gt;
Take care that your target gals are well covered. Give your members a set time (a few ticks before launch time) when claiming starts. Try to find an attack time when most of the other people are sleeping (experience showed good attack times are during the Europe night).&lt;br /&gt;
&lt;br /&gt;
Make sure your members launch the attack all the same time. If attack participation is bad, you should make alliance rules about attack activity. Also needed for successful attacks is that scanners research ASAP the Jumpgate Probe scans and after they researched it, they also must have a fleet slot for this scan available so they can check to see if there is defence coming or not.&lt;br /&gt;
&lt;br /&gt;
Advise your members to check their attacks and not to suicide. Defence fleets will usually only be sent in time of main attack fleet landing and you most likely can not check it before jumpgate probe scans are out. So take care that your scanner researches that ASAP.&lt;br /&gt;
&lt;br /&gt;
Activity is the key to having successful attacks. In the command crew a clear responsibility assignment is needed. Make sure each evening an Officer is on duty for attacks. Make sure each day a scanner is on duty when attacks are set up. Most likely a row of test scans are needed before you can decide if it is a successful gal to attack or not.&lt;br /&gt;
&lt;br /&gt;
Make a Military channel with only Military HC&#039;s and Military Officers invited. If you don’t have tools, add in topic what gals will be hit by your alliance so there are NOT 2 Officers organising an attack on the same target galaxy. Also if you control a galaxy that makes gal attacks and get targets from your alliance, book them also (in topic). If you have alliances or NAPs with military cooperation, make a shared military channel.&lt;br /&gt;
&lt;br /&gt;
==Advanced Attack Strategy==&lt;br /&gt;
&lt;br /&gt;
These strategies are mostly used in times of war with certain alliance(s). Try to keep these attacks as secret as possible. Involve only trusted members. If you control any gals which are doing consistent gal attacks, check which allies they have in the gal and if they can be trusted to join the attacks. This attack strategy SHOULD NOT be used before jumpgate scans are available. &lt;br /&gt;
&lt;br /&gt;
===Multi Wave Attacks===&lt;br /&gt;
&lt;br /&gt;
The most used attack strategy to take out a single planet or galaxy is the Multi Wave Attack. You attack the same planet / galaxy in waves again and again until that planet/gal&#039;s alliance is out of defence then you can raid and bash the planet / galaxy. If you plan this attack in a longer time, make sure all planets are covered in all waves. Advise your members to attack/fake attack planets that are not covered. If you setup a multi wave attack as counter or spontaneous attack, check before if you have enough members with free fleet available. &lt;br /&gt;
&lt;br /&gt;
===Fleet Catching===&lt;br /&gt;
&lt;br /&gt;
Through the changes during the last round one of the most challenging kinds of attacking was the Fleet Catching. This kind of attack means, you attack a planet at a certain time so your attacking fleets and the enemy&#039;s returning fleet are landing in the same tick at the enemy&#039;s planet. So they do not have any chance to send their fleet away (short: he can&#039;t run his fleet). This kind of attack can be planned ahead but is based on when you see a hostile planet landing on one of your members or you get info from your Intel that they landed on a planet. For fleet catches Fighter/Corvette fleets should be used because its hard to defend it, due to short travel time or ETA.&lt;br /&gt;
&lt;br /&gt;
===When is a fleet catch possible?===&lt;br /&gt;
&lt;br /&gt;
*Catching a hostile Fighter/Corvette fleet is only possible when you launch at them exactly in the tick they landed, countering with an attack fleet of Fighter/Corvette. &lt;br /&gt;
&lt;br /&gt;
*Catching a hostile fleet with Frigates/Destroyer in is only possible when:&lt;br /&gt;
*You launch at them when they recall an attack anywhere at eta1&lt;br /&gt;
* They landed anywhere with such a defence fleet and you launch in the same tick&lt;br /&gt;
* You launch on their landing tick with Frigates/Destroyer fleet.&lt;br /&gt;
&lt;br /&gt;
*Catching a fleet with Battleships/Cruiser works similar to catching a Frigates/Destroyer fleet, only here you have the hostile fleet eta +2 so you have some more possible options. Summarising, the best chance for a fleet catch is to attack with Fighter/Corvettes on the hostile planet, just make sure you land at the same tick when their fleet returns. We have given you some examples of how to find out that, to name all possible ways in theocracy, its not the place for here. &lt;br /&gt;
When you have enough members with enough fleet and ships available, order them to tell you their complete fleet. Calculate the battle. Make sure you will kill their entire fleet not only the returning fleet. Send massive overkill fleets to avoid defence or to kill hostile defence fleets. Order your scanners to make jumpgate probe scan when the target can not receive anymore defence in time and also unit scan the defenders. Calculate the worst case scenario that could happen. If in this calculation you still lose less then the enemy, order your members to land. Also increase the salvage donations to the defenders in your decision. Also make sure you still have enough defence at home to defend any counters. &lt;br /&gt;
&lt;br /&gt;
===Counter attacks===&lt;br /&gt;
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This strategy to attempt to force defenders or attackers against your alliance to recall. If you have not completely covered your incomings , get a counter attacker. This might make the attacker recall when they can not receive enough defence. In the same way you can try this when anyone is defending against your attacks. Attack the defender also so they may recall their defence to prevent their own asteroid loses. &lt;br /&gt;
&lt;br /&gt;
==Killing a hostile top ranked planet &amp;amp; Leeching defence==&lt;br /&gt;
&lt;br /&gt;
Now we come to the final point in attack strategy. You need to destroy a big top ranked hostile planet or galaxy. That means your enemy is active. It also means you need to find a special strategy to beat them. We can give you only some examples here, no perfect solution because a perfect solution does not exist, but lets check what ways you can try to get it arranged.&lt;br /&gt;
&lt;br /&gt;
First of all you need to know what alliance your target is. Therefore you also need good Intel so check the other parts of this manual on how to get a working Intel. Then you need to know some other top ranked planets of the same alliance or some HC / Officer coordinates. &lt;br /&gt;
&lt;br /&gt;
When you want to destroy a certain planet, the best strategy is still the fleet catch we have introduced you already. Here it is helpful to leech enemy defence before. When you expect that the target will land anywhere at a time you know, send fake attacks to top planets or HCs of the same alliance. So they have to send a lot defence out that isn&#039;t available for the real attack anymore. That&#039;s called &amp;quot;leeching defence&amp;quot;. Then do a fleet catch attack like we told you before.&lt;br /&gt;
&lt;br /&gt;
If you are not able to fleet catch them, do the same &amp;quot;defence leech&amp;quot; attacks and send some ticks later a massive overkill attack to the enemy planet. But this is very risky because if they don&#039;t have enough defence available, they will run all fleets from the planet before you land. In this case you would be still the winner by roiding the planet and it would raise the moral in your alliance. But the enemy fleet would be still alive.&lt;br /&gt;
&lt;br /&gt;
The real risk in it is, you send an attack that is defended which you can&#039;t calculate completely. Now you have to decide if you land or not. Mostly its better to recall if they don&#039;t run because also your enemies are mostly skilled and active players that know what fight they can win. Instead of this you should think about Multi Wave Attacks this case, we previously introduced you to. These are mostly much more effective. Also here you can try to &amp;quot;leech defence&amp;quot; as before.&lt;br /&gt;
&lt;br /&gt;
==What to do with not attacking members?==&lt;br /&gt;
&lt;br /&gt;
If anyone doesn&#039;t attack with their alliance or doesn&#039;t launch on their claimed target regularly, contact the member and find out the reasons for their behaviour. Give them a warning they have to attack with their alliance regularly and/or they have to launch at their claimed target. If this warning doesn&#039;t help, think about excluding such members from attacks or about kicking them from your alliance.&lt;br /&gt;
&lt;br /&gt;
==Getting additional fleet power==&lt;br /&gt;
&lt;br /&gt;
There are 2 major ways to get additional attack power. The first one is organising [[Battle_group|battle groups]] (BG). If your Officers have good friends in other alliances, it may be a good idea to create BGs where you put members of your own alliance and members of other alliances into 1 attack group. For example you could make BGs that attack only big targets and do kill attacks of hostile top planets. These BGs should be led by a trusted officer. To attract other people to join your BGs you could offer them protection from your alliance, but recruitment of such BGs should not be done by public announcements, it&#039;s always better to keep them secret and invite friends of your members and Officers.&lt;br /&gt;
&lt;br /&gt;
The other major way is to include galaxies into your attacks. If your members control a galaxy and this galaxy is doing gal attacks, try to make them attack with your alliance. That means they get targets from you and respect your arbiter (protect your members in attacks). This galaxy should get gal protection in reward. If they are attacking with you, but you do not protect them, they will leave your side very soon.&lt;br /&gt;
&lt;br /&gt;
A friendly advice at the end, try to avoid attacking galaxies with members in. It won&#039;t help your alliance to destroy the galaxy where your members are. Galaxies can send defence to your member, galaxies will report incomings of your members to your alliance. You simply need the galaxies. If there are hostile top players or HC&#039;s in the galaxy, it won&#039;t be possible to protect the whole galaxy all the time, but &amp;quot;normal&amp;quot; galaxies should be protected. &lt;br /&gt;
&lt;br /&gt;
==Basic Defence Strategies==&lt;br /&gt;
&lt;br /&gt;
Having an organised defence is much easier then organising in attacks. But that&#039;s only the theory, don&#039;t expect your members to defend voluntary all the time. Players normally prefer attacking and try to gain more asteroids instead of defending anywhere voluntarily. So you will need strict rules and a strong organisation. First of all you need Defence Commanders (short: DC). For defence organisation they are essential. When you promote your DC crew, check their online times first. At least 1 DC has to be on duty all the time. Tell your DC crew to make plans who is on duty at what time. The best is when DC crew makes a daily meeting where the duty times are fixed. If it doesn&#039;t work, change inactive DC&#039;s. &lt;br /&gt;
At any time after tick start you will receive your first incomings. But before this happens you have to make some decisions and rules. First of all, you have to decide where you organise defence. &lt;br /&gt;
# In your private main channel. Advantage: All people who are online, can see the defence call. &lt;br /&gt;
# In a permanently defence channel. Advantage: This channel is only used for defence and nobody talks about other issues there. &lt;br /&gt;
# In a temporary defence channel, means you open for each defence call a channel were defence is sorted. Advantage: Only people with available fleet will/should join the channel. You see within some minutes how much people have defence available. &lt;br /&gt;
Decide yourself what kind you prefer. It doesn&#039;t make that big difference. After your first decision, you need to know how to organise it. Most helpful are highlights or channel notices for that.&lt;br /&gt;
# Alliance highlights: Order all members to set a special highlight with a smart sound or music on it, e.g. you could take &amp;quot;hostile&amp;quot; or &amp;quot;!defence&amp;quot; as such highlight words.&lt;br /&gt;
# Channel highlights: The DC on duty use a notice to wake up all people and tell your members the orders, e.g. /notice &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;UsedChannel &lt;br /&gt;
Make sure your DC work is secure. They should only give the needed information to the members, to give 2 examples: &lt;br /&gt;
* /notice &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;UsedChannel Anti Fi/Co fleet needed &amp;quot; eta 7 &amp;quot; PM me your defence ships!! &lt;br /&gt;
* !defence Anti FR/DE needed &amp;quot; eta 8 &amp;quot; PM me your defence ships!!&lt;br /&gt;
&lt;br /&gt;
Then the member should parse their available fleet into query of DC. He will order them where to send their fleets. This also to prevent a spy from collecting all coordinates of your members within a short time. Give your DC crew arbiter access or a coordinate list, so they know who is a really a member and who not. Some people always try to fake incomings so you send defence fleets to wrong planets.&lt;br /&gt;
&lt;br /&gt;
==Advanced Defence Strategies==&lt;br /&gt;
&lt;br /&gt;
This part will show you how to protect yourself from incomings especially at times when the member with incomings isn&#039;t online and what to do against not defending members. &lt;br /&gt;
&lt;br /&gt;
===Make sure you notice all incomings===&lt;br /&gt;
&lt;br /&gt;
This round 3 people can make a so called buddy group. Means 3 people can join 1 galaxy together. Advise your members to make sure at least 1 of this 3 people / member is checking gal status regularly. Each buddy group should make plans as to who is checking for incomings and at what time. Advise to your members to do it, but even 3 people wont be able to check it each tick during a 3 month period. So it&#039;s necessary your members cooperate with their gals. They should tell their galaxies which alliances they are in, what your public channel is and how to report incomings to your alliances. Therefore your DC on duty will have to be in your public all the time. Advise people also in topic of your public channel how to report incomings of your members. DCs should have op, halfop or voice in your public channel so non-members also see that this officer relates to your alliance.&lt;br /&gt;
&lt;br /&gt;
With regards to the composition of those buddy packs, it might be best to create a &amp;quot;mixed&amp;quot; pack with people who you know are active but are NOT in the same alliance as you. This is because it is possible that two of your alliance&#039;s buddypacks can land in the same galaxy - and if you have six people in the same galaxy and that galaxy is attacked (particularly with multiple waves), it places a massive strain on your alliance&#039;s defence ability. On the other hand, if there is only one alliance member per pack, then it is unlikely that more than two people from your alliance are in the same galaxy - so when that galaxy is attacked your alliance isnt strained anywhere near as much. Good, active people from different alliances are typically hard to find - however the best source is from a previous galaxy of yours. For example, your GC and your MoC might have been active and made friends with you during the round - ask them whether they want to form a buddypack for the next round for the reasons above.&lt;br /&gt;
&lt;br /&gt;
===Make sure you have always enough defence available===&lt;br /&gt;
&lt;br /&gt;
That&#039;s for sure the most difficult part. Therefore you need to give out some clear rules. First of all you should count the defence activity of each member. This can be done in web based tools, IRC bots and on normal text files, Excel files or in your Officer forums. Additionally, you should advise your members to have always a certain part of their fleet at home for defence, of course always a fleet slot open for defence. So your members shouldn&#039;t be allowed to attack with 3 fleets if you want to have a working defence. For offensive attacking alliances members should be ordered to have 10-25% of their fleet as defence fleet available, defensive and counter strategies should order their members to keep 25-50% of their whole fleet at home for defence and counters. &lt;br /&gt;
It may happen that you run completely out of defence and there are still members with incomings. Order these not covered people to counter their attackers if there isn&#039;t another possibility left. Read also the manual part where you get introduced into cluster strategies, also cluster can be a possibility for your members to receive defence.&lt;br /&gt;
&lt;br /&gt;
If you notice most of your members are weak against a special ship class and most the defence calls against this ship class can&#039;t be covered, advise them to build a certain amount of ships that target this ship class. Last but not least, check regularly your list for defence activity. When you see inactive member (in defending), exclude them from receiving defence and give them a last warning to change. If the retribution shows success, stop it again. If the retribution doesn&#039;t show any success, you should kick that member. &lt;br /&gt;
&lt;br /&gt;
==How to protect top ranked planets?==&lt;br /&gt;
&lt;br /&gt;
Well, at the start there is not much you can do about except the same things you advised with your other members. This changes when jumpgate probe scans are out. Advise your officer and scanners to scan all top100 or top250 (whatever you see as top ranked) planets of your alliance when they and nobody of their buddy group is in IRC. If there is anybody you want to push or keep in top ranks till the end (e.g. top50 or top10) you should always keep some defence on standby only for these top players.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Fleet_Strategy]]&lt;br /&gt;
*[[New_Player_Manual]]&lt;br /&gt;
*[[New_Player_Manual:Combat]]&lt;br /&gt;
*[[Battle_calculator]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Fleet_Strategy&amp;diff=9713</id>
		<title>Fleet Strategy</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Fleet_Strategy&amp;diff=9713"/>
		<updated>2006-01-07T06:01:59Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: Added &amp;quot;See Also&amp;quot; Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page has been adapted from the [[Strategy|Strategy Forum]], Specifically [http://pirate.planetarion.com/showthread.php?t=187541 This Thread]. Special thanks to Monroe for starting it off and organising the thread, and to all those who contributed to the discussion.&lt;br /&gt;
&lt;br /&gt;
The purpose of this thread is to outline the various types of fashions that players use their fleet to achieve certain objectives, ie &#039;Fleet Strategy&#039;. It also tries to identify these various strategies with common names, so everyone speaks the same language when describing what they are trying to do. Additionally, it provides an example of the strategy to make it clear and apparant what was meant, and finally it anticipates possible or frequent counter move(s) that the defender may reply with.&lt;br /&gt;
&lt;br /&gt;
Investigate the &amp;quot;See Also&amp;quot; Section at the bottom of this page for similar discussions on fleet strategy, guides and whatnot.&lt;br /&gt;
&lt;br /&gt;
== Basic Fleet Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Send, recall, resend ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Description:&#039;&#039; This strategy is designed to strain your target&#039;s alliance defence such that a gap opens, which you can then exploit. Launch an attack, jumpgate scan the attack near the end of the first tick to see if there is defence (ie at xx:55), if there is defence recall right at the end of the tick (ie, xx:59) and resend the following tick. The advantage of this frequently used tactic is that it soaks up universal defence, and gives you a second opportunity to attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Counter:&#039;&#039; The best counter to this strategy is active defense, rather then passive defense. Having defenders on at the end of the first tick to recall can be very useful. Another good counter strategy is to organize an attack on your would be attacker that will require him to keep his attack fleet home to defend. Then use the same tactic back at him, ie jpg at the end of the first tick and recall if he got defence.&lt;br /&gt;
&lt;br /&gt;
=== Single class attack ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Description:&#039;&#039; Send only one class of ships on any given attack, thereby limiting which of your targets ships can target your fleet. This is especially useful since the advent of PAX (the current system), where ships only have one target class, and thus by sending only a single type of ship you are able to explot the weaknesses in your enemy&#039;s targeting spectrum (often weaknesses are due to race, such as Terrans are poor against anti CO (Cathaar CO), and other times they are from player&#039;s choice (a dislike of Tarantulas, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Counter:&#039;&#039; No specific counter, just rely on the right type of defence.&lt;br /&gt;
&lt;br /&gt;
=== Fake Defence ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Description:&#039;&#039; When a friend has incomming and you have the correct type of ships, but those ships are not home send a different type of ship instead in the exact quantity you have of the ship that would be effective. If the attacker does a jump gate he will not know that the defense is fake and will have to assume it is real and will therefor recall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Counter:&#039;&#039; No known counter, other then landing anyway and seeing what shows up. If the defense is from outside the target gal you CAN do a news scan at eta 1 and see what the initial eta of the defense was, if the defense eta is different then what it should have been (ie 7 because the fake def is FI rather then 8 because the real def would have been FR) then you know the def is fake. In my personal experiance however this rarely is useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intermediate Fleet Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Disguised Fleet Attack (aka Fake Attack)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Description:&#039;&#039; Similar to Fake Defence, send a fleet of one class disguised as a fleet of another class. For example, sending a bunch of FR that have the same number of ships as your DE&#039;s, then later send your DE&#039;s faked as BS (for terrans). Defender will think the first wave is DEs and send anti DE, defender will think second wave is BS and send anti BS, therefore your DE will get through unharmed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Counter:&#039;&#039; Fleet scans can tell the difference, as long as you don&#039;t get blocked. Otherwise calc your home fleet against the attackers potential attack fleets. Using the above example, if you have pretty good BS defense, but terrible DE defense, simply assume both incomming fleets are DE and defend accordingly. Otherwise massive overkill on def ussually works, but is rarely a good option.&lt;br /&gt;
&lt;br /&gt;
=== Mutli Race Attack ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Description:&#039;&#039; This tactic involves finding a friend of another race to attack with. Because races have different advantages and weaknesses, combining two races together can sometimes be a very powerful attack fleet which is nearly impossible to defend against. One classic example would be cath and zik CR/BS combo attack. Essentially the caths freeze the attackers, and the zik&#039;s clean up. Another great example is the 1-2 punch of zik and terran BS attacks, they target most classes and are hard to stop. Essentially any two races can combine at some level, but which combos are best depends on the current ship stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Counter:&#039;&#039; If the attack is done right there is no good counter, other then overwhelming defense. If you are lucky you can find a ship that the attackers don&#039;t target, and that does target the attackers, but if the attackers are smart, this isn&#039;t really an option.&lt;br /&gt;
&lt;br /&gt;
=== Defence Specialisation (aka Fleet Swapping)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Description:&#039;&#039; This is where you and your mates exploit the low ETA advantage of your Galaxy in order to make the best use of your ships, and use the strengths of one person&#039;s fleet to cover the weaknesses of another person&#039;s fleet. For example, if you have alot of anti CR and your mate(s) have alot of anti BA, and you have BA incs and they have CR incs, you send your fleet to defend a mate, they send their fleet(s) to defend you. It is especially effective if also combined with fake defence, ie you fake another anti CR fleet to another of your gal mates, thus potentially covering two incs with only half the ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Counter:&#039;&#039; The obvious counter if you think your target is likely to swap in-gal def or has a previous tendency to do so, is to send both a CR fleet &#039;&#039;and&#039;&#039; a BA fleet at him - that way if he defends his gal mate he leaves himself wide open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Fleet Strategy ==&lt;br /&gt;
=== Fleet Exchange ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Description:&#039;&#039; Have two attack fleets of different ship classes, with different eta&#039;s, and the same size. Launching the higher eta fleet with fleet name &amp;quot;alpha.&amp;quot; Right at the end of the first tick recall the high eta fleet and send the lower eta fleet. Rename the lower eta fleet to Alpha. If you are lucky (and I&#039;ve seen it work) they will assume it&#039;s the same fleet and not rescan the attacker. Then all defense that is sent will be worthless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Counter:&#039;&#039; Make sure you do an FA scan after the first tick to verify the fleet composition. Also make sure you have at least some defense against the attackers other possible fleet.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Catch ===&lt;br /&gt;
&#039;&#039;Description:&#039;&#039; This tactic has to be carefully planned and executed to be successful, ussually with multiple attackers, sometimes with as many as 20 or 30 attackers. The idea is to find a target who is about to land his fleet on a target, and time your attack so that your attack will land the same tick that his fleet will return home. The concept here is to make it so he is unable to run away from your overwhelming attack, not to steal roids, but roids are a bonus. There are two strategies with Fleet catches, either to steal as much of the targets fleet as possible, or kill as much of the targets fleet as possible. In order to kill as much as possible the tactic is simple, just send a lot of ships! A good fleet catch however will endevor to steal, rather then kill. To accomplish this ussually a gigantic attack fleet is sent, and once the attack is certain to succeed (ie no defenders left) most of the attack fleet recalls and allows the ziks and maybe some caths to land to maximize the ships that can be stolen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Counter:&#039;&#039; Suprisingly there are two counters to this tactic. One is rather obvious, simply find a ton of defence! The other counter is a little less obvious. If you suspect someone is trying to fleet catch you, shortly before you land on your target have a jumpgate taken of &#039;&#039;your&#039;&#039; planet. If you see a bunch of hostile fleets on prelaunch timed to catch your returning fleet, simply recall your attacking fleet before you land and mess up their timing. You won&#039;t get any roids, but you will keep your ships. Most fleet catches will recall as soon as they see they have missed your fleet, and usually you&#039;ll even get to keep your own roids. Also note that it often take &#039;&#039;alot&#039;&#039; of ships in order to pull off a successful fleet catch attempt, and in doing so the attackers make themselves vulnerable at home - if you cant stop the Fleet Catch, at least get as many of your allaincemates to steal roids off the attackers to minimise the damage done to your alliance overall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Counter-Counter Fleet Catching:&#039;&#039; Sometimes a really organised Fleet Catch will exist where attackers launch the tick before someone lands, such that they are already inbound when you would have you mate JGP you in the &#039;Counter&#039; section above, in addition to the original Fleet Catch - such that whether you recall now or land anyway you still die. This is known as unfortunate. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Military_strategies]]&lt;br /&gt;
*[[New_Player_Manual]]&lt;br /&gt;
*[[New_Player_Manual:Combat]]&lt;br /&gt;
*[[Battle_calculator]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=The_Galactic_Vikings&amp;diff=9712</id>
		<title>The Galactic Vikings</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=The_Galactic_Vikings&amp;diff=9712"/>
		<updated>2006-01-07T05:49:51Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: Added R14, R15 alliance categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;lightblue&amp;quot; style=&amp;quot;padding-right:10px;&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Full Name&#039;&#039;&#039;: The Galactic Vikings&lt;br /&gt;
*&#039;&#039;&#039;Short Name&#039;&#039;&#039;: TGV&lt;br /&gt;
*&#039;&#039;&#039;Public IRC Channel&#039;&#039;&#039;: #tgv&lt;br /&gt;
*&#039;&#039;&#039;Alliance motto&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Affectionate nickname&#039;&#039;&#039;: Vikingwarriors&lt;br /&gt;
*&#039;&#039;&#039;Current status&#039;&#039;&#039;: Alive again after 9 rounds absense. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;http://users.evtek.fi/~jussiava/pa/wiki/TGV.gif&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Galactic Vikings were a small-medium sized alliance who disbanded near the end of [[round 5]].&lt;br /&gt;
It was a merge from two norweigan alliances in [[round 2]]. The alliance had a very active membersite and an active alliancechannel with close contacts to some of the other alliances like [[TFD]]. They had an active part in tearing down [[BlueTuba]] in [[round 2]], they also had an own wing that mainly focused on taking out [[BlueTuba|Blue Tuba]] planets. Allthough the alliance was a very active alliance and had alot of good players TGV didnt make the big league due to the bigger alliances recruiting TGV&#039;s best and most active members. &lt;br /&gt;
&lt;br /&gt;
Its being brought back again after 9 rounds absense. &lt;br /&gt;
&lt;br /&gt;
TGV finds themself in the top 10 after two very interesting rounds. Round 14 TGV finished 8th having 2 members in top 100 and 1 member in top galaxy, and when the dust settled after the fight in round 15 TGV ended 8th again having 5 members in the top 100 and one member in top galaxy. &lt;br /&gt;
&lt;br /&gt;
[[Category:Alliances]] [[Category:Alliances:Round 5]] [[Category:Alliances:Round 14]] [[Category:Alliances:Round 15]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Sovereign&amp;diff=9677</id>
		<title>Sovereign</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Sovereign&amp;diff=9677"/>
		<updated>2006-01-04T14:43:57Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: Included R15 Co-ords :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sovereign (IRC Nick)//Ultimate Newbie (Forum Name) started playing Planetarion in early 2000 - partway through Round 3. Under the tutlage of Tactitus and riposte, I quickly took an interest in designing fleets that were the most efficient and effective and from there soon took to designing my own Ship Stats for repeated rejection by Spinner et al :). After their departure, i was promoted to help at0mic.c0w moderate the Strategy Forum - i am privileged to be their protege :). In addtion to my role as a Strategy Moderator, at the beginning of R13 i also joined the #Support crew lemming, to continue helping those people new to the game and otherwise having problems. At the departure of [[Ice-Lady]] for health reasons, i also took up the role of the Planetarion Help Desk Moderator to futher my altruistic side and further the general knoweledge of strategy throughout the universe. Halfway through R15, i was also accepted into the #Planetarion ops crew, along with highly statured figures such as [[Phil^]], [[Mushroom]] and [[Squishy]]; where i patrol the late night/early morning GMT due to my favourable Australian timezone :P. &lt;br /&gt;
&lt;br /&gt;
=== About Me ===&lt;br /&gt;
My name is Kirby Rourke. I live in Perth, Western Australia, and i am a 19 year old, 6&amp;quot;9&#039; (209cm) cheeky bastard. I am studying at Curtin University of Technology, a Bachelor of Commerce (Global Economics) - which is quite different to many of the other people who play this game who seem to pursue IT related fields :). Despite PA, i am doing fairly well (Distinction average), and i intend to do Honours as well. After this, i intend to go on a working tour of England - as any money that i save is *2.5 when converted back to Aussie :P - ideally whilst i am there i&#039;ll be able to sneak up behind all of my pommy mates and scare the crap out of them! (fjear :P). Once complete, i will be dead set on my predetermined path for global domination - indeed, i already have studied well the &#039;&#039;Handbook for the aspiring young dictator&#039;&#039;. ;).&lt;br /&gt;
&lt;br /&gt;
=== Alliance History ===&lt;br /&gt;
*R3: Solo(Newbie) /G-II&lt;br /&gt;
*R4: Crimson Guard (CG:24) - i started my own Parallel alliance in R4 that effectively was below the top tier para alliance but above all of all the others in Para24. We, unsurprisingly, took one hell of a beating but it was a wonderful experience (my first as a DC/HC :D) with a bunch of good mates (such as Expluser) - if you were a member of this alliance, feel free to give me a yell! :) ; also the first time i had ever built over 1 000 000 Spiders (quite handy for defence :)) and i (believe) i finished in the top 1000 which considering the frequency of  being attacked was quite impressive i thought!&lt;br /&gt;
*R5: CG:24 occupied two private galaxies, but became entangled in the serious block wars of that round and ended up being food for both sides. This strained us quite considerably such that we disbanded and many people quit playing altogether (which is very unfortunate). Those of you who know me may now understand why i keep insisting that only 1 allaincemember should be in a Buddypack at any one time :) (When BPs consisted of 3 people and 2 BP per gal). I have vague recollections of being in IPC, however i dont really remember anyone people there. &lt;br /&gt;
*R6: irr; went Cathaar in the first time that Races were introduced. It was excellent fun, and for a somewhat solo player i did very well right up untill the end of the round when 15k Hydra (anti FR Cruiser) visited my planet and killed most of my Black Widows. Oh how i mourned! :) . This round made me fall in love with Cathaar and even now they hold a soft warm fuzzy place in my heart :). I was in hirr for a very short while (where i learnt my lemming suicide skills), though by the end of the round i had left again (heh). &lt;br /&gt;
*R7: I was largely inactive for this round, and went Zik in a free planet (as my marks at school were dropping and i needed to focus on that work :( ). I had a terrible experience with Zik that round (going from the best initiative to the worst in such a short period of time conflicted with my playing style) and have never since gone Zik. I still hate them ;).&lt;br /&gt;
*R8: Vision; between R7 and R8, i joined Vision with Legator, Myztica, Orlandian, Benneh (&amp;lt;3), and a host of other people who would soon become really good mates with. Vision was a wonderful and fun place to be, and my experience (and &#039;Night&#039; IRC activity as an aussie :P ) quickly became promoted to a DC position where i excelled. Whilst my planet never ranked all that high (its a DC&#039;s duty to suicide self into undefenceable situations to save a mate :) - plus plenty of 3 fleet defending), i still had a really enjoyable time. I still think of myself as a Visionary, and i consider myself very fortunate to have spent so much time with such a caring, funny, lighthearted and quirky group of people. I would like to thank all of you  .&lt;br /&gt;
More alliance info to follow later :).&lt;br /&gt;
&lt;br /&gt;
=== Planets &amp;amp; Co-ords ===&lt;br /&gt;
*R3:  041:07:21 Cyberian Wolf of Dark Aurora&lt;br /&gt;
*R4:  219:23:15 Sovereign of Dark Aurora&lt;br /&gt;
*R5:  007:20:07 Rogue Sovereign of Dark Aurora&lt;br /&gt;
*R6:  013:04:14 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R7:  037:04:19 Dazed And Confused of Dark Aurora&lt;br /&gt;
*R8:  024:03:04 Cyberian Wolf of Dark Aurora&lt;br /&gt;
*R9.5 005:09:05 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R10: 007:02:07 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R10.5: 021:09:04 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R11: DNB&lt;br /&gt;
*R12: 024:07:03 Sovereign of Dark Aurora&lt;br /&gt;
*R13: 007:06:11 Sovereign of Dark Aurora&lt;br /&gt;
*R14: 010:08:09 Fading Memories of Past Glory&lt;br /&gt;
*R15: 019:03:08 Absolute Despair of Torn Consciousness&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Strategy]]&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Category_talk:UAC&amp;diff=9412</id>
		<title>Category talk:UAC</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Category_talk:UAC&amp;diff=9412"/>
		<updated>2005-12-01T03:41:46Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi :)&lt;br /&gt;
&lt;br /&gt;
The standard framework for alliance pages is just having a normal page (rather than its own category) which is then linked to other categories, such as Alliances:Round 15 etc.&lt;br /&gt;
&lt;br /&gt;
Something to consider, anyway. &lt;br /&gt;
[[User:Ultimate Newbie|Ultimate Newbie]] 03:41, 1 December 2005 (GMT)&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=9328</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=9328"/>
		<updated>2005-11-21T23:56:50Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News / Soapbox ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Use &amp;lt;div style=&amp;quot;float:right;margin-left:1em&amp;quot;&amp;gt; when images &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING!&lt;br /&gt;
&lt;br /&gt;
1. Timestamp posts by adding &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt; (BST) (5 tildes) at the beginning of your post. Note: Use 4 tildes, if you&#039;re a registered user to have your nickname posted.&lt;br /&gt;
2. Behave. Somewhat.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE POST, use without the nowiki tags:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
newsentry&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[User:Ultimate Newbie|Ultimate Newbie]] 23:56, 21 November 2005 (GMT)&lt;br /&gt;
The political stability in Planetarion R15 has again been rocked by [[Insomnia]]&#039;s [http://pirate.planetarion.com/showthread.php?t=188486 declaration of war] upon [[LCH]] - these two alliances are surprisngly evenly matched and the outcome is far from certain. Meanwhile, the [[Scythe]]/[[G-II]] war has come to an abrupt resolution when the Scythe HC who instigated the conflict resigned from [[Scythe]], leaving [[G-II]] unable to attack anyone else because of bash limit restrictions :D. The [[Subh]]/[[TGV]] war has stepped down in intensity, apparently as the TGV average roid count makes most of them too unprofitable to attack (though aggregate roid counts are about even), though it could be due to other alliances interfering as at one stage &#039;&#039;both&#039;&#039; alliances lost a significant amount of roids. Passionate insults over body hair continue to be flung back and forth, however. :)&lt;br /&gt;
&lt;br /&gt;
* [[User:SparckZero|SparckZero]] 00:31, 20 November 2005 (GMT)&lt;br /&gt;
The war between [[G-II]] and [[Scythe]] was almost over before it even started, with both sides negotiating for a cease-fire. Negotiations broke down, however, when [[G-II]] said they would only cease-fire when Lurch posted a full surrender notice on [[AD]]. Suffice to say that he didn&#039;t, and both sides are sure to initiating military action in the near future. Most people still seem to favour [[G-II]] due to their higher level of experience. As [[Phil^]] rightly stated, it&#039;s a case of Quality over Quantity.&lt;br /&gt;
&lt;br /&gt;
*[[User:Ultimate Newbie|Ultimate Newbie]] 02:41, 19 November 2005 (GMT)&lt;br /&gt;
New developments in the Political situation for Planetarion R15 have arrived. Whilst the top four alliances ([[Angels]],[[eXilition]], [[NewDawn]] and [[1up]]) still have much of the universe&#039;s attention (and their roids :p), the focus is shifting to competition and conflict between &amp;quot;lesser&amp;quot; alliances. We have already seen the middle ranked [[Subh]] declare war on [[TGV]], whilst the results of that war remain far from clear, there is also action at the smallest end of the scale, with [[Scythe]] [http://pirate.planetarion.com/showthread.php?t=188448 declaring war] on [[G-II]] - whilst 85 Scythe to 30 G-II sounds unfair, G-II is a tight knit group which many players believe will eventually triumph. But war has yet to start, and the large amount of activity in the political situation this round has made life interesting for all players, regardless of what level they are.&lt;br /&gt;
&lt;br /&gt;
* [[User:Ultimate Newbie|Ultimate Newbie]] 08:51, 17 November 2005 (GMT)&lt;br /&gt;
Whilst all the focus has been on the top four alliances, there is still some serious competition to be had in the middle ranks. Today, [[Subh]] [http://pirate.planetarion.com/showthread.php?t=188414 declared war] on [[TGV]] in a memorable exchange where body hair was threatened with razors! :). Both alliances in this war are very new to this universe, and as the first set-piece battles commence it should provide both with immense insight as to how far they&#039;ve come.&lt;br /&gt;
&lt;br /&gt;
* [[User:Banned|Banned]] 17:32, 10 November 2005 (GMT) &lt;br /&gt;
&lt;br /&gt;
The new round is heating up into a contest between the top 4 alliances. Led on by [[EXilition]]; [[Angels]], [[ND]] and [[1up]] have formed a gap back to [[TGV]], who passed [[Insomnia]] to take fifth only yesterday. While [http://pirate.planetarion.com/showpost.php?p=2956465&amp;amp;postcount=7 rumors of cooperation] are fluttering about, the B word has yet to be invoked, which can be taken to be a good sign so far. &lt;br /&gt;
&lt;br /&gt;
In unrelated news the wiki now has some anti-spamming measures, so anonymous edits have been reenabled. &lt;br /&gt;
&lt;br /&gt;
* [[User:Banned|Banned]] 10:51, 27 October 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
With the new round only a day away, [[Alliance Discussion|AD]] has taken on an ominous silence. With the return of [[EXilition]], many expect the round to be revolve primarily around the EX/[[1up]] rivalry, though [[NewDawn]]&#039;s very independant play last round suggests there may be some outsider surprises. [[LCH]] returns with reinforcements from [[ToT]], while [[NoS]] bows out after 14 rounds. [[Angels]] once again stand on their own, though rumors would have it that they&#039;ve been reinforced as well. &lt;br /&gt;
&lt;br /&gt;
Outsiders, old alliances returning and a reigning champion hungry for more; This round has all the makings of a classic.&lt;br /&gt;
&lt;br /&gt;
* [[User:Banned|Banned]] 12:21, 24 October 2005 (BST) &lt;br /&gt;
&lt;br /&gt;
The upgrade from 1.3 to 1.5 seems to have gone seemlessly. If you noticed some downtime on October 22 it was due to the upgrade process. Hopefully the new features of 1.5 should make the trouble worth it. &lt;br /&gt;
&lt;br /&gt;
One such feature is the red exclamation mark on the [[Special:Recent Changes|Recent Changes]] page. These mark &#039;unpatrolled&#039; edits. By following the diff link you can patrol an edit and mark it as patrolled (the link is in the new edit&#039;s column). This is designed to show people that an edit has been checked out, so people don&#039;t need to duplicate the work. &lt;br /&gt;
&lt;br /&gt;
* [[User:Banned|Banned]] 09:18, 9 Oct 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Due to widespread vandalism/spam on the evening of the 8th of October, the wiki now requires users to login before editing pages. I apologize for the inconvenience this causes and hope it will not prevent anyone from contributing.&lt;br /&gt;
&lt;br /&gt;
* [[User:KingAlan|KingAlan]] 21:39, 1 Oct 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Round 14 Havoc starts at 21:00 GMT- less than half an hour away. 100m of each resource and 500 of each roid type! w00t! Let the battle begin!&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Songs:TGV_War_Song&amp;diff=9311</id>
		<title>Songs:TGV War Song</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Songs:TGV_War_Song&amp;diff=9311"/>
		<updated>2005-11-19T12:55:27Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: Author :p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Background ===&lt;br /&gt;
This song is TGV&#039;s response, composed by [[Vargon]], to the [[Subh War Song]] written by [[Keglomaniac]], which commemorated the [http://pirate.planetarion.com/showthread.php?t=188414 declaration of war] between [[Subh]] and [[TGV]] in the middle of R15. It is adapted from [http://pirate.planetarion.com/showthread.php?t=188427 this thread] from [[AD]].&lt;br /&gt;
&lt;br /&gt;
=== The Song ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Twas Midnight on the ocean&lt;br /&gt;
not a longboat was in sight&lt;br /&gt;
the moon was shining brightly&lt;br /&gt;
because subh had burned all night&lt;br /&gt;
&lt;br /&gt;
Twas a summer&#039;s night near winter,&lt;br /&gt;
the moon was sinking fast&lt;br /&gt;
the poor subh leaders&lt;br /&gt;
were dreaming of the past&lt;br /&gt;
&lt;br /&gt;
Twas a long night for them and&lt;br /&gt;
the asteroids that they held so dear&lt;br /&gt;
were long since stolen&lt;br /&gt;
and no longer were they near&lt;br /&gt;
&lt;br /&gt;
We are the vikings of PA.&lt;br /&gt;
Were goanna take your roids away!&lt;br /&gt;
You wont like it, you will see,&lt;br /&gt;
you souldnt have picked a war with me.&lt;br /&gt;
&lt;br /&gt;
Pillaging and Raping&lt;br /&gt;
thats what we do&lt;br /&gt;
Now we&#039;re gonna try it&lt;br /&gt;
out on you!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Songs]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Songs:TGV_War_Song&amp;diff=9310</id>
		<title>Songs:TGV War Song</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Songs:TGV_War_Song&amp;diff=9310"/>
		<updated>2005-11-19T12:54:22Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Background ===&lt;br /&gt;
This song is TGV&#039;s response to the [[Subh War Song]] written by [[Keglomaniac]], which commemorated the [http://pirate.planetarion.com/showthread.php?t=188414 declaration of war] between [[Subh]] and [[TGV]] in the middle of R15. It is adapted from [http://pirate.planetarion.com/showthread.php?t=188427 this thread] from [[AD]].&lt;br /&gt;
&lt;br /&gt;
=== The Song ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Twas Midnight on the ocean&lt;br /&gt;
not a longboat was in sight&lt;br /&gt;
the moon was shining brightly&lt;br /&gt;
because subh had burned all night&lt;br /&gt;
&lt;br /&gt;
Twas a summer&#039;s night near winter,&lt;br /&gt;
the moon was sinking fast&lt;br /&gt;
the poor subh leaders&lt;br /&gt;
were dreaming of the past&lt;br /&gt;
&lt;br /&gt;
Twas a long night for them and&lt;br /&gt;
the asteroids that they held so dear&lt;br /&gt;
were long since stolen&lt;br /&gt;
and no longer were they near&lt;br /&gt;
&lt;br /&gt;
We are the vikings of PA.&lt;br /&gt;
Were goanna take your roids away!&lt;br /&gt;
You wont like it, you will see,&lt;br /&gt;
you souldnt have picked a war with me.&lt;br /&gt;
&lt;br /&gt;
Pillaging and Raping&lt;br /&gt;
thats what we do&lt;br /&gt;
Now we&#039;re gonna try it&lt;br /&gt;
out on you!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Songs]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Subh_War_Song&amp;diff=9309</id>
		<title>Subh War Song</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Subh_War_Song&amp;diff=9309"/>
		<updated>2005-11-19T12:48:42Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Background ===&lt;br /&gt;
This song is another stellar piece of artwork from [[Keglomaniac]], who in R15 is now a member of [[Subh]].&lt;br /&gt;
&lt;br /&gt;
This song was written to commemorate the [http://pirate.planetarion.com/showthread.php?t=188414 declaration of war] between [[Subh]] and [[TGV]] in the middle of R15. It is adapted from [http://pirate.planetarion.com/showthread.php?t=188416 this thread] from [[AD]].&lt;br /&gt;
&lt;br /&gt;
=== The Song ===&lt;br /&gt;
&lt;br /&gt;
Song is to the tune of Dude Looks Like a Lady by Aerosmith&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
&lt;br /&gt;
Cruised into our gals by the scores&lt;br /&gt;
Their hairy bodies blocking our doors&lt;br /&gt;
They took loooaaads of our roids with one bite&lt;br /&gt;
We were taken by suprise but we came back next night&lt;br /&gt;
&lt;br /&gt;
aaa aaa aaa aaa&lt;br /&gt;
aaa aaa aaa aaa&lt;br /&gt;
&lt;br /&gt;
Next night we were having the time&lt;br /&gt;
of our lives and it went on through the day&lt;br /&gt;
We made those Vikings dance, was sublime&lt;br /&gt;
Damn we raided the Norsemen and blew them away!&lt;br /&gt;
&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
&lt;br /&gt;
We drank their mead and laughed with each other&lt;br /&gt;
we burned a longboat then burned another&lt;br /&gt;
say, Kargool wernt wise&lt;br /&gt;
he had tears in his eyes&lt;br /&gt;
he got his ally pillaged sideways&lt;br /&gt;
hell imagine his suprise!!&lt;br /&gt;
&lt;br /&gt;
aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa Viking Hairy Faries!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TGV say bye ure goin dooowwnnn&lt;br /&gt;
we&#039;ll be roiding u all week dear&lt;br /&gt;
TGV say bye ure goin dooowwnnn&lt;br /&gt;
Feed me, feed me, feed me all night&lt;br /&gt;
TGV say bye ure goin dooowwnnn&lt;br /&gt;
Turn the other cheek dear&lt;br /&gt;
TGV say bye ure goin dooowwnnn&lt;br /&gt;
feed me. feed me. feed me, mead me!!!&lt;br /&gt;
&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
goo goo goo Goo&#039;s a Hairy Fairy&lt;br /&gt;
goo goo goo Goo&#039;s a Hairy Fairy&lt;br /&gt;
goo goo goo Goo&#039;s a Hairy Fairy&lt;br /&gt;
goo goo goo Goo&#039;s a Hairy Fairy&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Songs]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Subh_War_Song&amp;diff=9308</id>
		<title>Subh War Song</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Subh_War_Song&amp;diff=9308"/>
		<updated>2005-11-19T12:47:15Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This song is another stellar piece of artwork from [[Keglomaniac]], who in R15 is now a member of [[Subh]].&lt;br /&gt;
&lt;br /&gt;
This song was written to commemorate the [http://pirate.planetarion.com/showthread.php?t=188414 declaration of war] between [[Subh]] and [[TGV]] in the middle of R15. It is adapted from [http://pirate.planetarion.com/showthread.php?t=188416 this thread] from [[AD]].&lt;br /&gt;
&lt;br /&gt;
(song is to the tune of Dude Looks Like a Lady by Aerosmith)&lt;br /&gt;
&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
&lt;br /&gt;
Cruised into our gals by the scores&lt;br /&gt;
Their hairy bodies blocking our doors&lt;br /&gt;
They took loooaaads of our roids with one bite&lt;br /&gt;
We were taken by suprise but we came back next night&lt;br /&gt;
&lt;br /&gt;
aaa aaa aaa aaa&lt;br /&gt;
aaa aaa aaa aaa&lt;br /&gt;
&lt;br /&gt;
Next night we were having the time&lt;br /&gt;
of our lives and it went on through the day&lt;br /&gt;
We made those Vikings dance, was sublime&lt;br /&gt;
Damn we raided the Norsemen and blew them away!&lt;br /&gt;
&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa aaa aaa Viking Hairy Faries!&lt;br /&gt;
&lt;br /&gt;
We drank their mead and laughed with each other&lt;br /&gt;
we burned a longboat then burned another&lt;br /&gt;
say, Kargool wernt wise&lt;br /&gt;
he had tears in his eyes&lt;br /&gt;
he got his ally pillaged sideways&lt;br /&gt;
hell imagine his suprise!!&lt;br /&gt;
&lt;br /&gt;
aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa Viking Hairy Faries!&lt;br /&gt;
aaa aaa Viking Hairy Faries!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TGV say bye ure goin dooowwnnn&lt;br /&gt;
we&#039;ll be roiding u all week dear&lt;br /&gt;
TGV say bye ure goin dooowwnnn&lt;br /&gt;
Feed me, feed me, feed me all night&lt;br /&gt;
TGV say bye ure goin dooowwnnn&lt;br /&gt;
Turn the other cheek dear&lt;br /&gt;
TGV say bye ure goin dooowwnnn&lt;br /&gt;
feed me. feed me. feed me, mead me!!!&lt;br /&gt;
&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
aaa aaa aaa aaa Gool&#039;s a Hairy Fairy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
goo goo goo Goo&#039;s a Hairy Fairy&lt;br /&gt;
goo goo goo Goo&#039;s a Hairy Fairy&lt;br /&gt;
goo goo goo Goo&#039;s a Hairy Fairy&lt;br /&gt;
goo goo goo Goo&#039;s a Hairy Fairy&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Newbie&amp;diff=9307</id>
		<title>Newbie</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Newbie&amp;diff=9307"/>
		<updated>2005-11-19T11:35:41Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: added n00b&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;newbie&#039;&#039;&#039; is a player, often new to [[Planetarion]], who has little command of the game. Often they will not understand shipstats or not have an [[alliance]]. The term newbie typically differs to that of n00b; the former is a description that merely refers to one&#039;s newness to the game, the other is (&#039;&#039;generally&#039;&#039;) a derogatory remark typically leveled at experienced players who should know better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=5th_Element&amp;diff=9306</id>
		<title>5th Element</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=5th_Element&amp;diff=9306"/>
		<updated>2005-11-19T02:43:31Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: Category addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;lightblue&amp;quot; style=&amp;quot;padding-right:10px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Full Name&#039;&#039;&#039;: 5th Element&lt;br /&gt;
*&#039;&#039;&#039;Short Name&#039;&#039;&#039;: xVx&lt;br /&gt;
*&#039;&#039;&#039;Public IRC Channel&#039;&#039;&#039;: #5thelement&lt;br /&gt;
*&#039;&#039;&#039;Homepage&#039;&#039;&#039;: http://www.5th-element.org&lt;br /&gt;
*&#039;&#039;&#039;Alliance motto&#039;&#039;&#039;: None&lt;br /&gt;
*&#039;&#039;&#039;Affectionate nickname&#039;&#039;&#039;: None&lt;br /&gt;
*&#039;&#039;&#039;5th Element HC&#039;&#039;&#039;: [[Night-Sky]], [[Uthor]] and [[Marka]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://img446.imageshack.us/img446/6537/xvxpawiki3tl.jpg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Creation of 5th Element/xVx==&lt;br /&gt;
&#039;&#039;&#039;xVx&#039;&#039;&#039; was formed by a small core of [[VisioN]] command and members after that alliance disbanded between Round 13 and Round 14.&lt;br /&gt;
Consequentially &#039;&#039;&#039;xVx&#039;&#039;&#039; came to existance close before Round 14 was starting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;xVx&#039;&#039;&#039; is the abbreviation for Fifth Element - in the meaning of the element combining the ancient elements earth, fire, air and water. Aristotle named this fifth - superior - element spirit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
===Round 14===&lt;br /&gt;
This round for us was supposed to be a tryout round. Our target was to build a solid memberbase for the upcoming rounds which did involve a lot of tryout in both command and members. Starting with 35 members into the round we did a lot of recruitment - overall appx. 120 players have been in our rows throughout the round - 78 finished it.&lt;br /&gt;
&lt;br /&gt;
In the final rankings we finished at position 5 - which was far beyond our expectations. Partially supported by numerous alliances disbanding/merging but mainly because we were able to put a decent fight till the end, outgrowing the averages of several alliances within the last 2 weeks.&lt;br /&gt;
&lt;br /&gt;
On the political side we remained without any naps or allies throughout the round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round 15===&lt;br /&gt;
&#039;&#039;&#039;xVx&#039;&#039;&#039; is playing - update after round is done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Alliances]] [[Category:Alliances:Round 14]][[Category:Alliances:Round 15]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=9305</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=9305"/>
		<updated>2005-11-19T02:41:01Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News / Soapbox ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Use &amp;lt;div style=&amp;quot;float:right;margin-left:1em&amp;quot;&amp;gt; when images &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING!&lt;br /&gt;
&lt;br /&gt;
1. Timestamp posts by adding &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt; (BST) (5 tildes) at the beginning of your post. Note: Use 4 tildes, if you&#039;re a registered user to have your nickname posted.&lt;br /&gt;
2. Behave. Somewhat.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE POST, use without the nowiki tags:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
newsentry&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*[[User:Ultimate Newbie|Ultimate Newbie]] 02:41, 19 November 2005 (GMT)&lt;br /&gt;
New developments in the Political situation for Planetarion R15 have arrived. Whilst the top four alliances ([[Angels]],[[eXilition]], [[NewDawn]] and [[1up]]) still have much of the universe&#039;s attention (and their roids :p), the focus is shifting to competition and conflict between &amp;quot;lesser&amp;quot; alliances. We have already seen the middle ranked [[Subh]] declare war on [[TGV]], whilst the results of that war remain far from clear, there is also action at the smallest end of the scale, with [[Scythe]] [http://pirate.planetarion.com/showthread.php?t=188448 declaring war] on [[G-II]] - whilst 85 Scythe to 30 G-II sounds unfair, G-II is a tight knit group with many players believe will eventually triumph. But war has yet to start, and the large amount of activity in the political situation this round has made life interesting for all players, regardless of what level they are.&lt;br /&gt;
&lt;br /&gt;
* [[User:Ultimate Newbie|Ultimate Newbie]] 08:51, 17 November 2005 (GMT)&lt;br /&gt;
Whilst all the focus has been on the top four alliances, there is still some serious competition to be had in the middle ranks. Today, [[Subh]] [http://pirate.planetarion.com/showthread.php?t=188414 declared war] on [[TGV]] in a memorable exchange where body hair was threatened with razors! :). Both alliances in this war are very new to this universe, and as the first set-piece battles commence it should provide both with immense insight as to how far they&#039;ve come.&lt;br /&gt;
&lt;br /&gt;
* [[User:Banned|Banned]] 17:32, 10 November 2005 (GMT) &lt;br /&gt;
&lt;br /&gt;
The new round is heating up into a contest between the top 4 alliances. Led on by [[EXilition]]; [[Angels]], [[ND]] and [[1up]] have formed a gap back to [[TGV]], who passed [[Insomnia]] to take fifth only yesterday. While [http://pirate.planetarion.com/showpost.php?p=2956465&amp;amp;postcount=7 rumors of cooperation] are fluttering about, the B word has yet to be invoked, which can be taken to be a good sign so far. &lt;br /&gt;
&lt;br /&gt;
In unrelated news the wiki now has some anti-spamming measures, so anonymous edits have been reenabled. &lt;br /&gt;
&lt;br /&gt;
* [[User:Banned|Banned]] 10:51, 27 October 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
With the new round only a day away, [[Alliance Discussion|AD]] has taken on an ominous silence. With the return of [[EXilition]], many expect the round to be revolve primarily around the EX/[[1up]] rivalry, though [[NewDawn]]&#039;s very independant play last round suggests there may be some outsider surprises. [[LCH]] returns with reinforcements from [[ToT]], while [[NoS]] bows out after 14 rounds. [[Angels]] once again stand on their own, though rumors would have it that they&#039;ve been reinforced as well. &lt;br /&gt;
&lt;br /&gt;
Outsiders, old alliances returning and a reigning champion hungry for more; This round has all the makings of a classic.&lt;br /&gt;
&lt;br /&gt;
* [[User:Banned|Banned]] 12:21, 24 October 2005 (BST) &lt;br /&gt;
&lt;br /&gt;
The upgrade from 1.3 to 1.5 seems to have gone seemlessly. If you noticed some downtime on October 22 it was due to the upgrade process. Hopefully the new features of 1.5 should make the trouble worth it. &lt;br /&gt;
&lt;br /&gt;
One such feature is the red exclamation mark on the [[Special:Recent Changes|Recent Changes]] page. These mark &#039;unpatrolled&#039; edits. By following the diff link you can patrol an edit and mark it as patrolled (the link is in the new edit&#039;s column). This is designed to show people that an edit has been checked out, so people don&#039;t need to duplicate the work. &lt;br /&gt;
&lt;br /&gt;
* [[User:Banned|Banned]] 09:18, 9 Oct 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Due to widespread vandalism/spam on the evening of the 8th of October, the wiki now requires users to login before editing pages. I apologize for the inconvenience this causes and hope it will not prevent anyone from contributing.&lt;br /&gt;
&lt;br /&gt;
* [[User:KingAlan|KingAlan]] 21:39, 1 Oct 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Round 14 Havoc starts at 21:00 GMT- less than half an hour away. 100m of each resource and 500 of each roid type! w00t! Let the battle begin!&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=9284</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=9284"/>
		<updated>2005-11-17T08:51:32Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News / Soapbox ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Use &amp;lt;div style=&amp;quot;float:right;margin-left:1em&amp;quot;&amp;gt; when images &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING!&lt;br /&gt;
&lt;br /&gt;
1. Timestamp posts by adding &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt; (BST) (5 tildes) at the beginning of your post. Note: Use 4 tildes, if you&#039;re a registered user to have your nickname posted.&lt;br /&gt;
2. Behave. Somewhat.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE POST, use without the nowiki tags:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
newsentry&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[User:Ultimate Newbie|Ultimate Newbie]] 08:51, 17 November 2005 (GMT)&lt;br /&gt;
Whilst all the focus has been on the top four alliances, there is still some serious competition to be had in the middle ranks. Today, [[Subh]] [http://pirate.planetarion.com/showthread.php?t=188414 declared war] on [[TGV]] in a memorable exchange where body hair was threatened with razors! :). Both alliances in this war are very new to this universe, and as the first set-piece battles commence it should provide both with immense insight as to how far they&#039;ve come.&lt;br /&gt;
&lt;br /&gt;
* [[User:Banned|Banned]] 17:32, 10 November 2005 (GMT) &lt;br /&gt;
&lt;br /&gt;
The new round is heating up into a contest between the top 4 alliances. Led on by [[EXilition]]; [[Angels]], [[ND]] and [[1up]] have formed a gap back to [[TGV]], who passed [[Insomnia]] to take fifth only yesterday. While [http://pirate.planetarion.com/showpost.php?p=2956465&amp;amp;postcount=7 rumors of cooperation] are fluttering about, the B word has yet to be invoked, which can be taken to be a good sign so far. &lt;br /&gt;
&lt;br /&gt;
In unrelated news the wiki now has some anti-spamming measures, so anonymous edits have been reenabled. &lt;br /&gt;
&lt;br /&gt;
* [[User:Banned|Banned]] 10:51, 27 October 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
With the new round only a day away, [[Alliance Discussion|AD]] has taken on an ominous silence. With the return of [[EXilition]], many expect the round to be revolve primarily around the EX/[[1up]] rivalry, though [[NewDawn]]&#039;s very independant play last round suggests there may be some outsider surprises. [[LCH]] returns with reinforcements from [[ToT]], while [[NoS]] bows out after 14 rounds. [[Angels]] once again stand on their own, though rumors would have it that they&#039;ve been reinforced as well. &lt;br /&gt;
&lt;br /&gt;
Outsiders, old alliances returning and a reigning champion hungry for more; This round has all the makings of a classic.&lt;br /&gt;
&lt;br /&gt;
* [[User:Banned|Banned]] 12:21, 24 October 2005 (BST) &lt;br /&gt;
&lt;br /&gt;
The upgrade from 1.3 to 1.5 seems to have gone seemlessly. If you noticed some downtime on October 22 it was due to the upgrade process. Hopefully the new features of 1.5 should make the trouble worth it. &lt;br /&gt;
&lt;br /&gt;
One such feature is the red exclamation mark on the [[Special:Recent Changes|Recent Changes]] page. These mark &#039;unpatrolled&#039; edits. By following the diff link you can patrol an edit and mark it as patrolled (the link is in the new edit&#039;s column). This is designed to show people that an edit has been checked out, so people don&#039;t need to duplicate the work. &lt;br /&gt;
&lt;br /&gt;
* [[User:Banned|Banned]] 09:18, 9 Oct 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Due to widespread vandalism/spam on the evening of the 8th of October, the wiki now requires users to login before editing pages. I apologize for the inconvenience this causes and hope it will not prevent anyone from contributing.&lt;br /&gt;
&lt;br /&gt;
* [[User:KingAlan|KingAlan]] 21:39, 1 Oct 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Round 14 Havoc starts at 21:00 GMT- less than half an hour away. 100m of each resource and 500 of each roid type! w00t! Let the battle begin!&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Subh&amp;diff=9278</id>
		<title>Subh</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Subh&amp;diff=9278"/>
		<updated>2005-11-16T04:51:27Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;lightblue&amp;quot; style=&amp;quot;padding-right:10px;&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Full Name&#039;&#039;&#039;: Subh&lt;br /&gt;
*&#039;&#039;&#039;Public IRC&#039;&#039;&#039;: #Subh&lt;br /&gt;
*&#039;&#039;&#039;Alliance motto&#039;&#039;&#039;: The Rise of Honor, Loyalty and Dedication&lt;br /&gt;
*&#039;&#039;Saying&#039;&#039;: &amp;quot;The lite shines brite on Subh&amp;quot; ;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Created near the end of round 13 by [[Ali]], Subh started with a small group of very experienced players and expanded from there playing as a battle group in [[Round 14]].  As a battle group Subh started [[Round 14]] with [[Wolfpack]] (which disbanded mid-round) and later joined [[Reunion]] who finished 3rd that round.  Subh is now playing [[Round 15]] as their first round as a fully-fledged Alliance.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alliances]] [[Category:Alliances:Round 13]] [[Category:Alliances:Round 14]] [[Category:Alliances:Round 15]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Sovereign&amp;diff=9269</id>
		<title>Sovereign</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Sovereign&amp;diff=9269"/>
		<updated>2005-11-15T07:20:22Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sovereign (IRC Nick)//Ultimate Newbie (Forum Name) started playing Planetarion in early 2000 - partway through Round 3. Under the tutlage of Tactitus and riposte, I quickly took an interest in designing fleets that were the most efficient and effective and from there soon took to designing my own Ship Stats for repeated rejection by Spinner et al :). After their departure, i was promoted to help at0mic.c0w moderate the Strategy Forum - i am privileged to be their protege :). In addtion to my role as a Strategy Moderator, at the beginning of R13 i also joined the #Support crew lemming, to continue helping those people new to the game and otherwise having problems. At the departure of [[Ice-Lady]] for health reasons, i also took up the role of the Planetarion Help Desk Moderator to futher my altruistic side and further the general knoweledge of strategy throughout the universe. Halfway through R15, i was also accepted into the #Planetarion ops crew, along with highly statured figures such as [[Phil^]], [[Mushroom]] and [[Squishy]]; where i patrol the late night/early morning GMT due to my favourable Australian timezone :P. &lt;br /&gt;
&lt;br /&gt;
=== About Me ===&lt;br /&gt;
My name is Kirby Rourke. I live in Perth, Western Australia, and i am a 19 year old, 6&amp;quot;9&#039; (209cm) cheeky bastard. I am studying at Curtin University of Technology, a Bachelor of Commerce (Global Economics) - which is quite different to many of the other people who play this game who seem to pursue IT related fields :). Despite PA, i am doing fairly well (Distinction average), and i intend to do Honours as well. After this, i intend to go on a working tour of England - as any money that i save is *2.5 when converted back to Aussie :P - ideally whilst i am there i&#039;ll be able to sneak up behind all of my pommy mates and scare the crap out of them! (fjear :P). Once complete, i will be dead set on my predetermined path for global domination - indeed, i already have studied well the &#039;&#039;Handbook for the aspiring young dictator&#039;&#039;. ;).&lt;br /&gt;
&lt;br /&gt;
=== Alliance History ===&lt;br /&gt;
*R3: Solo(Newbie) /G-II&lt;br /&gt;
*R4: Crimson Guard (CG:24) - i started my own Parallel alliance in R4 that effectively was below the top tier para alliance but above all of all the others in Para24. We, unsurprisingly, took one hell of a beating but it was a wonderful experience (my first as a DC/HC :D) with a bunch of good mates (such as Expluser) - if you were a member of this alliance, feel free to give me a yell! :) ; also the first time i had ever built over 1 000 000 Spiders (quite handy for defence :)) and i (believe) i finished in the top 1000 which considering the frequency of  being attacked was quite impressive i thought!&lt;br /&gt;
*R5: CG:24 occupied two private galaxies, but became entangled in the serious block wars of that round and ended up being food for both sides. This strained us quite considerably such that we disbanded and many people quit playing altogether (which is very unfortunate). Those of you who know me may now understand why i keep insisting that only 1 allaincemember should be in a Buddypack at any one time :) (When BPs consisted of 3 people and 2 BP per gal). I have vague recollections of being in IPC, however i dont really remember anyone people there. &lt;br /&gt;
*R6: irr; went Cathaar in the first time that Races were introduced. It was excellent fun, and for a somewhat solo player i did very well right up untill the end of the round when 15k Hydra (anti FR Cruiser) visited my planet and killed most of my Black Widows. Oh how i mourned! :) . This round made me fall in love with Cathaar and even now they hold a soft warm fuzzy place in my heart :). I was in hirr for a very short while (where i learnt my lemming suicide skills), though by the end of the round i had left again (heh). &lt;br /&gt;
*R7: I was largely inactive for this round, and went Zik in a free planet (as my marks at school were dropping and i needed to focus on that work :( ). I had a terrible experience with Zik that round (going from the best initiative to the worst in such a short period of time conflicted with my playing style) and have never since gone Zik. I still hate them ;).&lt;br /&gt;
*R8: Vision; between R7 and R8, i joined Vision with Legator, Myztica, Orlandian, Benneh (&amp;lt;3), and a host of other people who would soon become really good mates with. Vision was a wonderful and fun place to be, and my experience (and &#039;Night&#039; IRC activity as an aussie :P ) quickly became promoted to a DC position where i excelled. Whilst my planet never ranked all that high (its a DC&#039;s duty to suicide self into undefenceable situations to save a mate :) - plus plenty of 3 fleet defending), i still had a really enjoyable time. I still think of myself as a Visionary, and i consider myself very fortunate to have spent so much time with such a caring, funny, lighthearted and quirky group of people. I would like to thank all of you  .&lt;br /&gt;
More alliance info to follow later :).&lt;br /&gt;
&lt;br /&gt;
=== Planets &amp;amp; Co-ords ===&lt;br /&gt;
*R3:  041:07:21 Cyberian Wolf of Dark Aurora&lt;br /&gt;
*R4:  219:23:15 Sovereign of Dark Aurora&lt;br /&gt;
*R5:  007:20:07 Rogue Sovereign of Dark Aurora&lt;br /&gt;
*R6:  013:04:14 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R7:  037:04:19 Dazed And Confused of Dark Aurora&lt;br /&gt;
*R8:  024:03:04 Cyberian Wolf of Dark Aurora&lt;br /&gt;
*R9.5 005:09:05 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R10: 007:02:07 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R10.5: 021:09:04 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R11: DNB&lt;br /&gt;
*R12: 024:07:03 Sovereign of Dark Aurora&lt;br /&gt;
*R13: 007:06:11 Sovereign of Dark Aurora&lt;br /&gt;
*R14: 010:08:09 Fading Memories of Past Glory&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Strategy]]&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=User:Ultimate_Newbie&amp;diff=9268</id>
		<title>User:Ultimate Newbie</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=User:Ultimate_Newbie&amp;diff=9268"/>
		<updated>2005-11-15T06:53:54Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Sovereign]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Scythe&amp;diff=9262</id>
		<title>Scythe</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Scythe&amp;diff=9262"/>
		<updated>2005-11-15T05:00:59Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{stub}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alliances:Round 15]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Scythe&amp;diff=9261</id>
		<title>Scythe</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Scythe&amp;diff=9261"/>
		<updated>2005-11-15T05:00:51Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{stub}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alliances: Round 15]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Scythe&amp;diff=9260</id>
		<title>Scythe</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Scythe&amp;diff=9260"/>
		<updated>2005-11-15T05:00:30Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{stub}&lt;br /&gt;
&lt;br /&gt;
[[Category:Round15 Alliances]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Battle_calculator&amp;diff=9254</id>
		<title>Battle calculator</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Battle_calculator&amp;diff=9254"/>
		<updated>2005-11-14T06:39:43Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a Battle Calculator? ==&lt;br /&gt;
&lt;br /&gt;
A battle calculator is a tool used to calculate the outcome of a [[Planetarion]] battle given the details of that battle, like ships, [[roids]] and [[structures]]. &lt;br /&gt;
&lt;br /&gt;
== The History of Battle Calculators ==&lt;br /&gt;
&lt;br /&gt;
The first Battlecalculator that [[Sovereign]] recalls, was a downloadble client made by [[NewDawn]], for Round 3. Not only did it calculate the battles, but also estimated the cost of fleets plus a few other handy things.&lt;br /&gt;
&lt;br /&gt;
The first public web-based battle calculator was written by [[Joror]], and then later updated by [[Gnome King]]. Introducing PaX, those battle calulators where no longer usable, and a new one was written by [[Blazde]] based on the originals by the above two.&lt;br /&gt;
&lt;br /&gt;
== How to use Battle Calculators ==&lt;br /&gt;
&lt;br /&gt;
More information on how to use Battle Calculators can be found on the [[Battle calculation]] page.&lt;br /&gt;
&lt;br /&gt;
== Current Battlecalculators (R15) ==&lt;br /&gt;
&lt;br /&gt;
There are a selection of community built, run, and maintained battlecalcutors available for public use. [[Sovereign]] maintains a list of them in the [http://pirate.planetarion.com/showthread.php?t=169297 Useful Links] thread on the Strategy Forum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Calculators&#039;&#039;&#039;&lt;br /&gt;
*[http://bcalc.visionhq.org/ Vision Battle Calculator]&lt;br /&gt;
*[http://bcalc.e-illuminati.com/ 1up&#039;s Battle Calculator]&lt;br /&gt;
*[http://bcalc.lch-hq.org LCH Battle Calculator]&lt;br /&gt;
*[http://ccalc.lch-hq.org LCH Covert Ops Calculator] &lt;br /&gt;
*[http://blern.gotadsl.co.uk/bcalc.html Battle Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Travel_Time&amp;diff=9253</id>
		<title>Travel Time</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Travel_Time&amp;diff=9253"/>
		<updated>2005-11-14T05:10:19Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Travel time&#039;&#039;&#039; is the number of [[tick]]s taken to travel to or return from a target. It is also known as ETA. Travel time can be reduced by [[research]]ing the appropriate branch.&lt;br /&gt;
&lt;br /&gt;
The return ETA is calculated by the original ETA minus one. This is because the initial ETA is where your fleet is still at home preparing to launch, but once launched will take the same time to return.&lt;br /&gt;
&lt;br /&gt;
ETA also differs between; classes, destinations and targets - defence to planets in your alliance are 1 tick faster as your crews know to scramble to an alliancemate&#039;s aid.&lt;br /&gt;
&lt;br /&gt;
Travel Time in Planetarion is listed below:&lt;br /&gt;
* Galaxy ETA: 5 Ticks (all Classes)&lt;br /&gt;
* Cluster/Alliance ETA: 7 For FI/CO ; 8 FR/DE ; 9 CR/BA see [[Ship Class]]&lt;br /&gt;
* Univeral ETA: 8 for FI/CO ; 9 FR/DE ; 10 CR/BA (Note, this is the ETA that shows when you hit the &amp;quot;Launch&amp;quot; button on the [[Mission]]s page. Once launched (the following tick), these fleets are obviously one less, and it is then when they are displayed on the Galaxy Status and the Target is notified of the launch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Terminology]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Travel_Time&amp;diff=9252</id>
		<title>Travel Time</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Travel_Time&amp;diff=9252"/>
		<updated>2005-11-14T04:46:35Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Travel time&#039;&#039;&#039; is the number of [[tick]]s taken to travel to or return from a target. It is also known as ETA. Travel time can be reduced by [[research]]ing the appropriate branch.&lt;br /&gt;
&lt;br /&gt;
The return ETA is calculated by the original ETA minus one. This is because the initial ETA is where your fleet is still at home preparing to launch, but once launched will take the same time to return.&lt;br /&gt;
&lt;br /&gt;
ETA also differs between; classes, destinations and targets - defence to planets in your alliance are 1 tick faster as your crews know to scramble to an alliancemate&#039;s aid.&lt;br /&gt;
&lt;br /&gt;
Travel Time in Planetarion is listed below:&lt;br /&gt;
* Galaxy ETA: 5 Ticks (all Classes)&lt;br /&gt;
* Cluster/Alliance ETA: 7 For FI/CO ; 8 FR/DE ; 9 CR/BA see [[Ship Class]]&lt;br /&gt;
* Univeral ETA: 8 for FI/CO ; 9 FR/DE ; 10 CR/BA (Note, this is the ETA that shows when you hit the &amp;quot;Launch&amp;quot; button on the [[Missions]] page. Once launched (the following tick), these fleets are obviously one less, and it is then when they are displayed on the Galaxy Status and the Target is notified of the launch.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Terminology]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Sovereign&amp;diff=9242</id>
		<title>Sovereign</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Sovereign&amp;diff=9242"/>
		<updated>2005-11-13T09:14:14Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sovereign (IRC Nick)//Ultimate Newbie (Forum Name) started playing Planetarion in early 2000 - partway through Round 3. Under the tutlage of Tactitus and riposte, I quickly took an interest in designing fleets that were the most efficient and effective and from there soon took to designing my own Ship Stats for repeated rejection by Spinner et al :). After their departure, i was promoted to help at0mic.c0w moderate the Strategy Forum - i am privileged to be their protege :). In addtion to my role as a Strategy Moderator, at the beginning of R13 i also joined the #Support crew lemming, to continue helping those people new to the game and otherwise having problems. At the departure of [[Ice-Lady]] for health reasons, i also took up the role of the Planetarion Help Desk Moderator to futher my altruistic side and further the general knoweledge of strategy throughout the universe. Halfway through R15, i was also accepted into the #Planetarion ops crew, along with highly statured figures such as [[Phil^]], [[Mushroom]] and [[Squishy]]; where i patrol the late night/early morning GMT due to my favourable Australian timezone :P. &lt;br /&gt;
&lt;br /&gt;
=== About Me ===&lt;br /&gt;
My name is Kirby Rourke. I live in Perth, Western Australia, and i am a 19 year old, 6&amp;quot;9&#039; (209cm) cheeky bastard. I am studying at Curtin University of Technology, a Bachelor of Commerce (Global Economics) - which is quite different to many of the other people who play this game who seem to pursue IT related fields :). Despite PA, i am doing fairly well (Distinction average), and i intend to do Honours as well. After this, i intend to go on a working tour of England - as any money that i save is *2.5 when converted back to Aussie :P - ideally whilst i am there i&#039;ll be able to sneak up behind all of my pommy mates and scare the crap out of them! (fjear :P). Once complete, i will be dead set on my predetermined path for global domination - indeed, i already have studied well the &#039;&#039;Handbook for the aspiring young dictator&#039;&#039;. ;).&lt;br /&gt;
&lt;br /&gt;
=== Alliance History ===&lt;br /&gt;
*R3: Solo(Newbie) /G-II&lt;br /&gt;
*R4: Crimson Guard (CG:24) - i started my own Parallel alliance in R4 that effectively was below the top tier para alliance but above all of all the others in Para24. We, unsurprisingly, took one hell of a beating but it was a wonderful experience (my first as a DC/HC :D) with a bunch of good mates (such as Expluser) - if you were a member of this alliance, feel free to give me a yell! :) ; also the first time i had ever built over 1 000 000 Spiders (quite handy for defence :)) and i (believe) i finished in the top 1000 which considering the frequency of  being attacked was quite impressive i thought!&lt;br /&gt;
*R5: CG:24 occupied two private galaxies, but became entangled in the serious block wars of that round and ended up being food for both sides. This strained us quite considerably such that we disbanded and many people quit playing altogether (which is very unfortunate). Those of you who know me may now understand why i keep insisting that only 1 allaincemember should be in a Buddypack at any one time :) (When BPs consisted of 3 people and 2 BP per gal). I have vague recollections of being in IPC, however i dont really remember anyone people there. &lt;br /&gt;
*R6: irr; went Cathaar in the first time that Races were introduced. It was excellent fun, and for a somewhat solo player i did very well right up untill the end of the round when 15k Hydra (anti FR Cruiser) visited my planet and killed most of my Black Widows. Oh how i mourned! :) . This round made me fall in love with Cathaar and even now they hold a soft warm fuzzy place in my heart :). I was in hirr for a very short while (where i learnt my lemming suicide skills), though by the end of the round i had left again (heh). &lt;br /&gt;
*R7: I was largely inactive for this round, and went Zik in a free planet (as my marks at school were dropping and i needed to focus on that work :( ). I had a terrible experience with Zik that round (going from the best initiative to the worst in such a short period of time conflicted with my playing style) and have never since gone Zik. I still hate them ;).&lt;br /&gt;
*R8: Vision; between R7 and R8, i joined Vision with Legator, Myztica, Orlandian, Benneh (&amp;lt;3), and a host of other people who would soon become really good mates with. Vision was a wonderful and fun place to be, and my experience (and &#039;Night&#039; IRC activity as an aussie :P ) quickly became promoted to a DC position where i excelled. Whilst my planet never ranked all that high (its a DC&#039;s duty to suicide self into undefenceable situations to save a mate :) - plus plenty of 3 fleet defending), i still had a really enjoyable time. I still think of myself as a Visionary, and i consider myself very fortunate to have spent so much time with such a caring, funny, lighthearted and quirky group of people. I would like to thank all of you  .&lt;br /&gt;
More alliance info to follow later :).&lt;br /&gt;
&lt;br /&gt;
=== Planets &amp;amp; Co-ords ===&lt;br /&gt;
*R3:  041:07:21 Cyberian Wolf of Dark Aurora&lt;br /&gt;
*R4:  219:23:15 Sovereign of Dark Aurora&lt;br /&gt;
*R5:  007:20:07 Rogue Sovereign of Dark Aurora&lt;br /&gt;
*R6:  013:04:14 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R7:  037:04:19 Dazed And Confused of Dark Aurora&lt;br /&gt;
*R8:  024:03:04 Cyberian Wolf of Dark Aurora&lt;br /&gt;
*R9.5 005:09:05 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R10: 007:02:07 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R10.5: 021:09:04 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R11: DNB&lt;br /&gt;
*R12: 024:07:03 Sovereign of Dark Aurora&lt;br /&gt;
*R13: 007:06:11 Sovereign of Dark Aurora&lt;br /&gt;
*R14: 010:08:09 Fading Memories of Past Glory&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Sovereign&amp;diff=9241</id>
		<title>Sovereign</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Sovereign&amp;diff=9241"/>
		<updated>2005-11-13T08:18:09Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sovereign (IRC Nick)//Ultimate Newbie (Forum Name) started playing Planetarion in early 2000 - partway through Round 3. Under the tutlage of Tactitus and riposte, I quickly took an interest in designing fleets that were the most efficient and effective and from there soon took to designing my own Ship Stats for repeated rejection by Spinner et al :). After their departure, i was promoted to help at0mic.c0w moderate the Strategy Forum - i am privileged to be their protege :). In addtion to my role as a Strategy Moderator, at the beginning of R13 i also joined the #Support crew lemming, to continue helping those people new to the game and otherwise having problems. At the departure of [[Ice-Lady]] for health reasons, i also took up the role of the Planetarion Help Desk Moderator to futher my altruistic side and further the general knoweledge of strategy throughout the universe. Halfway through R15, i was also accepted into the #Planetarion ops crew, along with highly statured figures such as Phil^, Mushroom and Squishy; where i patrol the late night/early morning GMT due to my favourable Australian timezone :P. &lt;br /&gt;
&lt;br /&gt;
=== About Me ===&lt;br /&gt;
My name is Kirby Rourke. I live in Perth, Western Australia, and i am a 19 year old, 6&amp;quot;9&#039; (209cm) cheeky bastard. I am studying at Curtin University of Technology, a Bachelor of Commerce (Global Economics) - which is quite different to many of the other people who play this game who seem to pursue IT related fields :). Despite PA, i am doing fairly well (Distinction average), and i intend to do Honours as well. After this, i intend to go on a working tour of England - as any money that i save is *2.5 when converted back to Aussie :P - ideally whilst i am there i&#039;ll be able to sneak up behind all of my pommy mates and scare the crap out of them! (fjear :P). Once complete, i will be dead set on my predetermined path for global domination - indeed, i already have studied well the &#039;&#039;Handbook for the aspiring young dictator&#039;&#039;. ;).&lt;br /&gt;
&lt;br /&gt;
=== Alliance History ===&lt;br /&gt;
*R3: Solo(Newbie) /G-II&lt;br /&gt;
*R4: Crimson Guard (CG:24) - i started my own Parallel alliance in R4 that effectively was below the top tier para alliance but above all of all the others in Para24. We, unsurprisingly, took one hell of a beating but it was a wonderful experience (my first as a DC/HC :D) with a bunch of good mates (such as Expluser) - if you were a member of this alliance, feel free to give me a yell! :) ; also the first time i had ever built over 1 000 000 Spiders (quite handy for defence :)) and i (believe) i finished in the top 1000 which considering the frequency of  being attacked was quite impressive i thought!&lt;br /&gt;
*R5: CG:24 occupied two private galaxies, but became entangled in the serious block wars of that round and ended up being food for both sides. This strained us quite considerably such that we disbanded and many people quit playing altogether (which is very unfortunate). Those of you who know me may now understand why i keep insisting that only 1 allaincemember should be in a Buddypack at any one time :) (When BPs consisted of 3 people and 2 BP per gal). I have vague recollections of being in IPC, however i dont really remember anyone people there. &lt;br /&gt;
*R6: irr; went Cathaar in the first time that Races were introduced. It was excellent fun, and for a somewhat solo player i did very well right up untill the end of the round when 15k Hydra (anti FR Cruiser) visited my planet and killed most of my Black Widows. Oh how i mourned! :) . This round made me fall in love with Cathaar and even now they hold a soft warm fuzzy place in my heart :). I was in hirr for a very short while (where i learnt my lemming suicide skills), though by the end of the round i had left again (heh). &lt;br /&gt;
*R7: I was largely inactive for this round, and went Zik in a free planet (as my marks at school were dropping and i needed to focus on that work :( ). I had a terrible experience with Zik that round (going from the best initiative to the worst in such a short period of time conflicted with my playing style) and have never since gone Zik. I still hate them ;).&lt;br /&gt;
*R8: Vision; between R7 and R8, i joined Vision with Legator, Myztica, Orlandian, Benneh (&amp;lt;3), and a host of other people who would soon become really good mates with. Vision was a wonderful and fun place to be, and my experience (and &#039;Night&#039; IRC activity as an aussie :P ) quickly became promoted to a DC position where i excelled. Whilst my planet never ranked all that high (its a DC&#039;s duty to suicide self into undefenceable situations to save a mate :) - plus plenty of 3 fleet defending), i still had a really enjoyable time. I still think of myself as a Visionary, and i consider myself very fortunate to have spent so much time with such a caring, funny, lighthearted and quirky group of people. I would like to thank all of you  .&lt;br /&gt;
More alliance info to follow later :).&lt;br /&gt;
&lt;br /&gt;
=== Planets &amp;amp; Co-ords ===&lt;br /&gt;
*R3:  041:07:21 Cyberian Wolf of Dark Aurora&lt;br /&gt;
*R4:  219:23:15 Sovereign of Dark Aurora&lt;br /&gt;
*R5:  007:20:07 Rogue Sovereign of Dark Aurora&lt;br /&gt;
*R6:  013:04:14 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R7:  037:04:19 Dazed And Confused of Dark Aurora&lt;br /&gt;
*R8:  024:03:04 Cyberian Wolf of Dark Aurora&lt;br /&gt;
*R9.5 005:09:05 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R10: 007:02:07 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R10.5: 021:09:04 Ultimate Newbie of Dark Aurora&lt;br /&gt;
*R11: DNB&lt;br /&gt;
*R12: 024:07:03 Sovereign of Dark Aurora&lt;br /&gt;
*R13: 007:06:11 Sovereign of Dark Aurora&lt;br /&gt;
*R14: 010:08:09 Fading Memories of Past Glory&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual:Combat&amp;diff=9234</id>
		<title>New Player Manual:Combat</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual:Combat&amp;diff=9234"/>
		<updated>2005-11-12T04:45:28Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat is a major part of Planetarion. It&#039;s possibly where tactics and skill are found most. The important thing is not the AMOUNT of ships that you attack with, but the types of ship. In effect you&#039;re trying to &amp;quot;drive&amp;quot; your fleet through enemy defence, so you want it as streamlined as possible. Sending every different ship you have might look impressive, but a lot of people will only even bother stopping the important ones - the ones that capture asteroids and kill structures. The current game statistics are located here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Damage types ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s 5 different types of ship damage. These are those that:&amp;lt;br&amp;gt;&lt;br /&gt;
Kill (&amp;quot;normal&amp;quot; damage),&amp;lt;br&amp;gt;&lt;br /&gt;
EMP (&amp;quot;ElectroMagnetic Pulse&amp;quot; - basically stun),&amp;lt;br&amp;gt;&lt;br /&gt;
Steal,&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroid stealing, and&amp;lt;br&amp;gt;&lt;br /&gt;
Structure killing.&amp;lt;br&amp;gt;&lt;br /&gt;
The normal/kill, asteroid stealing and structure killing damages are fairly self explanatory.&lt;br /&gt;
Stealing ships steal a certain class of enemy ships for no cost (enemy ships are taken and now work for the attacker) and EMP ships stun ships for the duration of the round of combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes of ship ==&lt;br /&gt;
&lt;br /&gt;
There are 6 classes of ship. These are (smallest to largest):&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Class,&amp;lt;br&amp;gt;&lt;br /&gt;
Corvette Class,&amp;lt;br&amp;gt;&lt;br /&gt;
Frigate Class,&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyer Class,&amp;lt;br&amp;gt;&lt;br /&gt;
Cruiser Class,and&amp;lt;br&amp;gt;&lt;br /&gt;
Battleship Class.&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship is a certain class, and (unless it captures asteroids or fires at constructions) fires at another class, which may or may not be the same class. Each time the ship takes part in combat it fires once.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inititative (or init) ==&lt;br /&gt;
&lt;br /&gt;
This is one of the least understood parts of the game for new players. It&#039;s basically the order that ships fire in. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers. &lt;br /&gt;
So, with an init of 1, the Spider, Black Widow, Scarab and Beetle ships fire first. &lt;br /&gt;
Guardians and Roaches have an init of 2, so they fire next. &lt;br /&gt;
This means that, for example, Scarabs fire their EMP damage at Roaches before Roaches can fire.&lt;br /&gt;
&lt;br /&gt;
== What are these Arm/Cost and Dam/Cost columns on the stats page? ==&lt;br /&gt;
&lt;br /&gt;
These are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour the ship has or damage the ship does. This means you can quickly compare ships no matter their different costs. Looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents.&lt;br /&gt;
&lt;br /&gt;
== How combat works == &lt;br /&gt;
&lt;br /&gt;
Combat occurs when one planet sends some of their ships to attack another planet. Attacking (and defending) ships can take anywhere between 7 and 14 hours to reach their target, depending on the size of the ship and the amount of research that&#039;s been done by the attacking planet. The target planet does not have to have ships home (or even ships sent from other people) for combat to occur.&amp;lt;br&amp;gt;&lt;br /&gt;
When the attacking ships land, combat takes place. The attacking and defending ships fire at the same time in order of initiative. They fire at the class they target, and are obviously fired on by ships that target them. The damage the ships do is from their &amp;quot;damage&amp;quot; column, and the armour they have against damage is their &amp;quot;armour&amp;quot; column. These damages and armours are the same no matter what damage is being done or what armour is taking the damage.&lt;br /&gt;
&lt;br /&gt;
== What race should I choose? ==&lt;br /&gt;
&lt;br /&gt;
There are four different races. These are:&amp;lt;br&amp;gt;&lt;br /&gt;
Terran,&amp;lt;br&amp;gt;&lt;br /&gt;
Cathaar,&amp;lt;br&amp;gt;&lt;br /&gt;
Xandarthii, and&amp;lt;br&amp;gt;&lt;br /&gt;
Zikonian.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terran have bigger, more heavily armoured ships than the other races (their Destroyer class ships are as big as Cathaar and Zikonian Battleships). They&#039;re slower and generally fire later, but their armour means they can take losses and fire on their enemy afterwards. This means they can power through and take acceptable losses on bigger planets than others, but due to their poorer than average damage they&#039;re sometimes seen to be targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Cathaar are seen to be more peaceful - 6 of their 9 ships that target other ships only EMP them (although they do so more efficiently than other ships). To compensate, their armour is slightly lower on their EMP ships, and their kill ships are slightly more heavily armoured, but much weaker damage wise. They&#039;re again quite effective attacking, but weaker defending - a lot of people don&#039;t mind being EMPed as they don&#039;t loose ships.&amp;lt;br&amp;gt;&lt;br /&gt;
Xandathrii are the heavy artillery. They rely on firing first with large guns, and so have the weakest armour. Because of this, people are often not so willing to attack them, but if you can stop their ships firing and/or survive their heavy guns, they die quite easily. This means sometimes people choose targets of a similar value or smaller, to reduce the risk of loosing ships.&amp;lt;br&amp;gt;&lt;br /&gt;
Zikonian are the hardest race to play - while their race is able to steal all classes of ship from all other races, their ships are slightly worse, generally slightly slower, and very much harder to play early on. For this reason they&#039;re recommended for experienced players only, who&#039;ve planned how to play them.&lt;br /&gt;
&lt;br /&gt;
== How do I attack? ==&lt;br /&gt;
&lt;br /&gt;
In Planetarion, there is a procedure that is more or less followed by everyone when attacking, however it can be combined with other [[Fleet Strategy]] in order to increase the likelihood of success. This procedure does use some complex [[Terminology]], however dont be overwhelmed by the apparent complexity - you&#039;ll &#039;&#039;very&#039;&#039; quickly get the hang of it :).&lt;br /&gt;
&lt;br /&gt;
The procedure is adapted from [http://pirate.planetarion.com/showthread.php?t=185199 this thread] from the [[Strategy]] Forum.&lt;br /&gt;
&lt;br /&gt;
* Fleet Composition: Build a fleet that is suited to your [[Race]]. &lt;br /&gt;
* Target Selection: Choose a target that your fleet is good at attacking - eg (for Rund 15) FI Xans should look for Cathaars with small amounts of Beetles (CO), or Terrans with few Harpies (FI) or Pegasus (DE), or Zikonians with few Cutters (CO) and Cutlasses (FR). CO Cathaars should look for Terrans with few Gryphon (FR), Xandathrii with few Arrowheads (CO), and Zikonians with few Thieves (FR). Terrans should look for Cathaars, Zikonians with few Clippers/Buccaneers/Pirates etc.&lt;br /&gt;
* Use a [[Battle calculator]] to estimate the likely losses you will take and inflict on your enemy, in particular how many roids you are expected to capture - input your target&#039;s fleet into the Defenders side, and your fleet into the Attacker&#039;s side (most will accept a paste of your scans, such as unit scans). Try to optimise your fleet such that you take minimum losses of ships but maximise your asteroid capture - there &#039;&#039;&#039;is no point&#039;&#039;&#039; in killing the enemy&#039;s ships other than to reduce your own losses (often you can get a cheap full cap without killing the enemy at all).&lt;br /&gt;
* Fleet Transfer: Ensure that you transfer the &#039;&#039;&#039;RIGHT&#039;&#039;&#039; ships into the &#039;&#039;&#039;RIGHT&#039;&#039;&#039; fleet to launch on the &#039;&#039;&#039;RIGHT&#039;&#039;&#039; target (and make sure you hit ATTACK not DEFEND :P).&lt;br /&gt;
* Launch: Launch your fleet (preferably along with other people&#039;s (on different targets in the same galaxy/alliance) at the same time: ie a Raid).&lt;br /&gt;
* Prelaunch is an option if you are not awake to participate in a Raid, however make sure you are on BEFORE your fleet lands otherwise you might loose it.&lt;br /&gt;
* Jump Gate Probe (JGP) Scan: when your fleet is almost at the end of its first tick (ie, 5 mins before ETA 7 for FI becomes ETA 6; or a ETA 8 FR/DE fleet becomes ETA 7), do a JGP scan - this is to see whether your target received alliance defence in it&#039;s first tick. Often, if your target is receiving defence from the outset its going to get covered (at the very least it will make you take more losses than you had calculated for). I usually recall at this stage, and then re-send the fleet when it gets home (ie, a Recall and Resend [[Fleet Strategy]]) - though this requires being online though. If there is no defence, proceed.&lt;br /&gt;
* JGP AGAIN: When your fleet is &#039;&#039;&#039;ETA 4&#039;&#039;&#039; - this scan will tell you all the fleets that can be launched to aid your target - as it will show up universal and in-galaxy fleets as well. This is where you need to make a decision of whether to fight or flight (recall). Obviously, the more marginal your original calc (Step 3) was, the more likely you are to recall with less defence. If you think your target is only partially covered;&lt;br /&gt;
* Unit Scan the Defenders: This will give you a much better indication of what your target&#039;s defenders would have sent to counter your fleet - usually its fairly obvious to guess (if you sent a FI fleet which showed up at ETA 7, then any defenders from in universe (outside galaxy) wont be able to send any Frigates or larger ships to defend against you. Further, it is likely that they would only have sent anti FI ships (unless they are sending along Flak (other ships in the same class so you dont kill as many and thus take less losses) too).&lt;br /&gt;
* &#039;&#039;&#039;MAKE A DECISION&#039;&#039;&#039;: If the defence looks like its overwhelming, and you&#039;ve unit scanned the defenders and it looks like they have too much defence; RECALL! &#039;&#039;DO NOT LAND ANYWAY&#039;&#039; as you&#039;ll just die. This final point applies alot more to Cathaars and Xans than to Terrans and especially Zikonians (as Cathaar and Xan ships are very brittle) - but the idea is there: If your target is Covered, the Attack is foiled.&lt;br /&gt;
&lt;br /&gt;
There are some finer points to attacking that havent been mentioned, such as whether the defenders have sent Fake Defence, however this is looked at in more detail in the [[Fleet Strategy]] page, and tend to be more advanced [[Combat]] than beginners need to worry about.&lt;br /&gt;
&lt;br /&gt;
For more information on Ship Stats, see [http://game.planetarion.com/stats.pl here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Battle_calculator&amp;diff=9233</id>
		<title>Battle calculator</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Battle_calculator&amp;diff=9233"/>
		<updated>2005-11-12T04:24:18Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a Battle Calculator? ==&lt;br /&gt;
&lt;br /&gt;
A battle calculator is a tool used to calculate the outcome of a [[Planetarion]] battle given the details of that battle, like ships, [[roids]] and [[structures]]. &lt;br /&gt;
&lt;br /&gt;
== The History of Battle Calculators ==&lt;br /&gt;
&lt;br /&gt;
The first Battlecalculator that [[Sovereign]] recalls, was a downloadble client made by [[NewDawn]], for Round 3. Not only did it calculate the battles, but also estimated the cost of fleets plus a few other handy things.&lt;br /&gt;
&lt;br /&gt;
The first public web-based battle calculator was written by [[Joror]], and then later updated by [[Gnome King]]. Introducing PaX, those battle calulators where no longer usable, and a new one was written by [[Blazde]] based on the originals by the above two.&lt;br /&gt;
&lt;br /&gt;
== How to use Battle Calculators ==&lt;br /&gt;
&lt;br /&gt;
More information on how to use Battle Calculators can be found on the [[Battle calculation]] page.&lt;br /&gt;
&lt;br /&gt;
== Current Battlecalculators (R15) ==&lt;br /&gt;
&lt;br /&gt;
There are a selection of community built, run, and maintained battlecalcutors available for public use. [[Sovereign]] maintains a list of them in the [http://pirate.planetarion.com/showthread.php?t=169297 Useful Links] thread on the Strategy Forum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Calculators&#039;&#039;&#039;&lt;br /&gt;
*[http://bcalc.visionhq.org/ Vision Battle Calculator]&lt;br /&gt;
*[http://www.pilkara.com/bcalc/ Elysium Battle Calculator]&lt;br /&gt;
*[http://bcalc.lch-hq.org LCH Battle Calculator]&lt;br /&gt;
*[http://ccalc.lch-hq.org LCH Covert Ops Calculator] &lt;br /&gt;
*[http://blern.gotadsl.co.uk/bcalc.html Battle Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Round_15:Ship_Stats&amp;diff=9226</id>
		<title>Round 15:Ship Stats</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Round_15:Ship_Stats&amp;diff=9226"/>
		<updated>2005-11-11T04:10:00Z</updated>

		<summary type="html">&lt;p&gt;Ultimate Newbie: [Cathaar updated]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=0 cellspacing=0 border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=3 width=760&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td width=20&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td width=720&amp;gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;th class=left&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th class=left&amp;gt;Class&amp;lt;/th&amp;gt;&amp;lt;th class=left&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;th class=left&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;th class=center&amp;gt;Init&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Armour&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Damage&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Metal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Crystal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eonium&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Arm/Cost&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Dam/Cost&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Race&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr bgcolor=lightgray&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Harpy&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Fighter&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Fighter&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Norm&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Terran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=lightgray&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Phoenix&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Corvette&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Destroyer&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Norm&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,400&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,800&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,800&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Terran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=lightgray&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Gryphon&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Frigate&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Corvette&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Norm&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5,600&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4,200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4,200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Terran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=lightgray&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Drake&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Destroyer&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Cruiser&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Norm&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;210&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Terran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=lightgray&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Pegasus&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Destroyer&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Fighter&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Norm&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;240&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Terran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=lightgray&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Chimera&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Destroyer&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Battleship&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Norm&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;310&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Terran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=lightgray&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Syren&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Cruiser&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Destroyer&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Norm&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;440&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;230&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Terran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=lightgray&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Dragon&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Battleship&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Cruiser&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Norm&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;470&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;270&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Terran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=lightgray&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Wyvern&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Battleship&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Frigate&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Norm&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;510&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;270&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Terran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=lightgray&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Lynx&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Destroyer&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Roids&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Pod&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Terran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=lightgray&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Leviathan&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Battleship&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Roids&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Pod&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;520&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;320&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;38,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Terran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=lightgray&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Behemoth&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Battleship&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Struct&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Struc&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Terran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=lightblue&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Spider&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Fighter&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Corvette&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Emp&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;650&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;870&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;650&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;59&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cathaar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=lightblue&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Beetle&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Corvette&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Fighter&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Emp&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cathaar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=lightblue&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Viper&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Corvette&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Frigate&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Emp&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,800&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,400&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,800&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;61&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cathaar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=lightblue&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Widowmaker&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Destroyer&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Battleship&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Norm&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cathaar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=lightblue&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Scarab&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Destroyer&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Cruiser&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Emp&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cathaar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=lightblue&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Black Widow&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Cruiser&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Battleship&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Emp&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;210&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cathaar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=lightblue&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;tr bgcolor=lightgreen&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;tr bgcolor=red&amp;gt;&lt;br /&gt;
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&amp;lt;tr bgcolor=red&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;tr bgcolor=red&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Clipper&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Destroyer&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Frigate&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Norm&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;105&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zikonian&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=red&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Marauder&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Cruiser&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Frigate&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Steal&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zikonian&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=red&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Buccaneer&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Cruiser&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Battleship&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Steal&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;165&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zikonian&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=red&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Pirate&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Battleship&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Destroyer&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Steal&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;220&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;170&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zikonian&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=red&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Rogue&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Battleship&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Cruiser&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Steal&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;235&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zikonian&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=red&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Privateer&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Frigate&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Roids&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Pod&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5,400&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5,400&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7,200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zikonian&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=red&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Pillager&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Battleship&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Roids&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Pod&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;215&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;230&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17,100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17,100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22,800&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zikonian&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=red&amp;gt;&lt;br /&gt;
&amp;lt;td class=left&amp;gt;Galleon&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Battleship&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Struct&amp;lt;/td&amp;gt;&amp;lt;td class=left&amp;gt;Struc&amp;lt;/td&amp;gt;&amp;lt;td class=center&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zikonian&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td background=images/template150/table_right.jpg width=20&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=3&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:Shipstats]]&lt;/div&gt;</summary>
		<author><name>Ultimate Newbie</name></author>
	</entry>
</feed>