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== Description ==
'''Waves''' is the name of the page used to gather information on other planets through the use of scans. You must have built at least one [[Structures#Wave_Amplifier|Wave Amplifier]] on the construction page to be able to use scans. The more amps you have, the better the chances of your scans getting through. Similarly, the more [[Structures#Wave_Distorter|Wave Distorters]] you build, the lower the chance of scans getting through on your [[planet]].


'''Waves''' are used to gather information on other planets through the use of scans. You must have built at least one [[structures#Wave_Amplifier|Wave Amplifier]] on the [[Construction]] page to be able to use scans. The more [[structures#Wave_Amplifier|Wave Amplifiers]] you have, the better the chances of your scans getting through. Similarly, the more [[structures#Wave_Distorter|Wave Distorters]] you build, the lower the chance of scans getting through on your [[planet]].  
Initially, you will only be able to use Planet Scans. You can have your [[planet]]'s scientists develop new scans on the [[research]] page.


For those who have played Planetarion before: [[structures#Wave_Amplifier|Wave Amplifiers]] are no longer used up with successful scans, and there are no [[Asteroid]] Scans this round either. You can initiate [[roids]] directly from the [[Mining]] page.  
==Storage==
If your account is paid, your scans will remain stored on the Planetarion server for 2 weeks and can be accessed on the waves page. If your account is unpaid, your scans will only remain stored for 2 ticks. You can share scans with other people by giving them the link to the saved scan.


Another new feature is the use of stored scans. Any successful scan your results will be stored (max. 50 shown on waves page) on the PA server, and can be accessed for the next 24 hours through the Waves Page. You can share the scans with other people by giving them the URL of the saved scan.
==Available scans==


Initially, you will only be able to use Planet Scans. You can have your [[planet]]'s scientists develop new scans on the [[Research]] page.
===Planet scan===
The planet scan returns general information about a planet, such as a breakdown of the roids and how many resources it has stockpiled. It also includes information about the number of guards and agents the planet has, as well as what the planet has in production for each factory type. The scan indicates whether production is light (less than 33% of total value in production), medium (between 33% and 66%), or heavy (more than 66%). This scan costs 1000 of each resource.


== Scans available ==  
===Landing scan===
This scan displays the number of attacking/defending fleets at ETA 1. It only works if you have a fleet that's 1 tick away from the target, either attacking, defending or returning. It ignores distorters. This scan costs 2000 of each resource.


=== Planet Scan ===
===Development scan===
Returns general information about a [[planet]].  
The development scan shows the constructions and the research level of the target planet. This scan costs 3000 of each resource.
This scan costs 1000 of each [[resource]].  
This is useful for the following things:


#To see how the target's asteroids are divvied up by resource type
===Unit scan===
#To see how many spare resources the target has (useful for finding targets for 'Hacking:Resource Transfers' covert ops)
This scan gives you an overview of all ships the target planet has, excluding [[Ship Type#Cloak|cloaked]] [[ship]]s. Unit scans have random interference on them of up to 20% higher or lower than the actual number. Therefore, the data returned will not be entirely accurate. This scan costs 4000 of each resource.
#To see if you opponent built a lot of ships between launch and landing. (Planetscan around the launch time. Then planetscan a few ticks later. If resource counts drastically decreased, the player probably ordered a lot of ships in preparation for your attack.
#If you are unsure whether you'll be able to scan a target, planetscan them first. That way, if the scan doesn't work, you've used up a smaller amount of resources.


=== Surface Analysis Scan ===
===News scan===
Reveals the amount of [[constructions]] that a target [[planet]] has, broken down by type.  
The News Scan will try to intercept news transmissions at the target planet. Due to the rate of news becoming available at another planet, it will not show any news entries from the last 3 ticks. This means that galaxy defence fleets only show up when your attack is ETA 1. when attacking to find out information on potential in galaxy defense a news scan must be done at eta 1. This scan costs 5000 of each resource.
This scan costs 2000 of each [[resource]].  


Useful for:
===Incoming scan===
#Finding out how many amps a target has (to see whether he'd be able to scan you)
This advanced version of the Unit Scan can only be used on another planet when it has sent a fleet towards you. This will show the composition of the fleet heading to your planet. A incoming scan does not show specific cloaked ships except in total numbers at the bottom of the scan. This scan costs 6000 of each resource.
#Finding out if the target has a large percentage of Security Centres (useful when scouting for covert ops targets)


=== Technology Analysis Scan ===
===Jumpgate probe===
Identifies the [[Research]] Technology present on a target [[planet]].  
This scan will reveal any fleets traveling to the same planet, both hostile and friendly. It will also show [[Prelaunch|prelaunched]] fleets, but not how many ticks it'll take before they launch. This scan costs 7000 of each resource.
This scan costs 3000 of each [[resource]].


Useful for:
===Advanced unit scan===
This scan gives you an overview of all ships the target planet has, including cloaked ships. It is 100% accurate. This scan costs 8000 of each resource.


#Working out ETAs (the scan will tell you how many Space Travel techs the target has)
==Scan success==
#Finding out what covert ops techs the target has
For a scan to work, you must have more wave amplifiers than your target has wave distorters. You can scan members of your galaxy (but only if they've set that option) and alliance regardless of the nuber of distorters.
#Find out what classes of Ship Hulls that the target can build


Note: The Tech Scan is often mroe useful early in a round.
==Alliance scanners==
Several members of each alliance are usually designated as scanners. These are players who dedicate their round to doing scans. They will build a lot of amps and research scans before all else and answer scan requests from other members. This allows other players in the alliance to focus on researching hulls, travel time and heavy cargo transfers, without missing out on scans.


=== Unit Scan ===
[[Category:Terminology]]
This scan gives you an overview of all [[ships]] that a certain [[planet]] has.
[[Category:Strategy]]
This scan costs 4000 of each [[resource]].
 
#Unit scans are the most important scan type in the game, it seems- you would unitscan a potential target to see whether the ships he has fits well with what you plan on attacking with. Unit scan results are often plugged into [[battle calculation|battlecalcs]]. it is good advice to get a unit scan whenever you are attacking.
 
#Conversely, unit scans are also useful if you're being attacked- they can tell you what ships your attackers might have.
 
Unit scans are somewhat inaccurate, giving numbers between 20% more or less than the target actually has for each ship type. In game terns this is explained as 'random inference'. If such a variation might make a big difference in your plans, try doing 2 or 3 unitscans and then averaging out the results.
 
=== News Scan ===
The News Scan will try to intercept [[news]] transmissions at the target [[planet]]. Due
to the rate of news becoming available at another [[planet]], it will not show any news
entries from the last 4 [[tick]]s.
This scan costs 5000 of each [[resource]].
 
=== Jumpgate Probe ===
This scan can only be used if you have a [[fleet]] travelling towards the [[planet]] you
are trying to scan. It will reveal any other [[fleet]]s travelling to the same planet,
both [[hostile]] and [[friendly]].
This scan costs 6000 of each [[resource]].
 
=== Fleet Analysis ===
This advanced version of the Unit Scan can only be used towards another [[planet]] when
it has sent a hostile [[fleet]] towards you. This will show the [[fleet]] composition heading at
your [[planet]], although it will not be able to decrypt the fleet's orders.
This scan costs 7000 of each [[resource]]. Fleet Analyses are inaccurate to the same degree as Unit Scans.
* Please note you only get a list of ships a [[Race#Xandathrii|Xandathrii]] player has in total, not what they have sent. A fleet analysis scan on a [[Race#Xandathrii|Xandathrii]] player will fail.
 
== Scan Success ==
 
For a scan to work, you must have more Wave Amplifiers than your target has Wave Distorters. In mathematical terms,
 
The following statement must be correct:
your_amps - their_distorters >= 0
 
As a new r15 feature, you can scan any galmate or any member of your alliance, regardless of the number of Distorters.
 
===Alliance scanners===
 
Oftentimes, one or more members of an alliance are 'scanners'. They build a lot of Wave Amplifiers (meaning their scans would be more likely to succeeed) and focus their [[research]] towards the waves branch of the tech tree. 'Scanners' generally distribute scans to all alliance members. You can often request a specific scan from such a person via the alliance's IRC channel. As a new [[PAN]] feature, 'scanner' will be an official alliance position, and such a person's scans will be paid for out of the alliance fund as opposed to from that player's personal resource stash.
 
[[Category:Terminology]][[Category:Strategy]]

Latest revision as of 11:52, 16 June 2010

Waves is the name of the page used to gather information on other planets through the use of scans. You must have built at least one Wave Amplifier on the construction page to be able to use scans. The more amps you have, the better the chances of your scans getting through. Similarly, the more Wave Distorters you build, the lower the chance of scans getting through on your planet.

Initially, you will only be able to use Planet Scans. You can have your planet's scientists develop new scans on the research page.

Storage

If your account is paid, your scans will remain stored on the Planetarion server for 2 weeks and can be accessed on the waves page. If your account is unpaid, your scans will only remain stored for 2 ticks. You can share scans with other people by giving them the link to the saved scan.

Available scans

Planet scan

The planet scan returns general information about a planet, such as a breakdown of the roids and how many resources it has stockpiled. It also includes information about the number of guards and agents the planet has, as well as what the planet has in production for each factory type. The scan indicates whether production is light (less than 33% of total value in production), medium (between 33% and 66%), or heavy (more than 66%). This scan costs 1000 of each resource.

Landing scan

This scan displays the number of attacking/defending fleets at ETA 1. It only works if you have a fleet that's 1 tick away from the target, either attacking, defending or returning. It ignores distorters. This scan costs 2000 of each resource.

Development scan

The development scan shows the constructions and the research level of the target planet. This scan costs 3000 of each resource.

Unit scan

This scan gives you an overview of all ships the target planet has, excluding cloaked ships. Unit scans have random interference on them of up to 20% higher or lower than the actual number. Therefore, the data returned will not be entirely accurate. This scan costs 4000 of each resource.

News scan

The News Scan will try to intercept news transmissions at the target planet. Due to the rate of news becoming available at another planet, it will not show any news entries from the last 3 ticks. This means that galaxy defence fleets only show up when your attack is ETA 1. when attacking to find out information on potential in galaxy defense a news scan must be done at eta 1. This scan costs 5000 of each resource.

Incoming scan

This advanced version of the Unit Scan can only be used on another planet when it has sent a fleet towards you. This will show the composition of the fleet heading to your planet. A incoming scan does not show specific cloaked ships except in total numbers at the bottom of the scan. This scan costs 6000 of each resource.

Jumpgate probe

This scan will reveal any fleets traveling to the same planet, both hostile and friendly. It will also show prelaunched fleets, but not how many ticks it'll take before they launch. This scan costs 7000 of each resource.

Advanced unit scan

This scan gives you an overview of all ships the target planet has, including cloaked ships. It is 100% accurate. This scan costs 8000 of each resource.

Scan success

For a scan to work, you must have more wave amplifiers than your target has wave distorters. You can scan members of your galaxy (but only if they've set that option) and alliance regardless of the nuber of distorters.

Alliance scanners

Several members of each alliance are usually designated as scanners. These are players who dedicate their round to doing scans. They will build a lot of amps and research scans before all else and answer scan requests from other members. This allows other players in the alliance to focus on researching hulls, travel time and heavy cargo transfers, without missing out on scans.