F-Crew: Difference between revisions
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<b><u>Members In Top100 Planets </u></b> | <b><u>Members In Top100 Planets </u></b> | ||
<b># X Y Z | <b># X Y Z Ruler Planet Race Size Value Score XP Nick Alliance </b> | ||
34 8 2 10 | 34 8 2 10 Maker Nitropentaerythrite Xan 1391 3073283 7992323 81984 [[^Miksu^]] [[F-Crew]] | ||
95 14 1 2 | 95 14 1 2 Hertogjan Arcen Cat 1115 1084332 5907792 80391 HertogJan [[F-Crew]] | ||
=== Round 16 === | === Round 16 === |
Revision as of 12:25, 12 September 2006
Background
F-Crew was founded by Bazz, Mike and Wakey back in round 1 while sitting in the local McDonalds. Bazz and Mike had just been introduced to Planetarion by Wakey and together they quickly realised they weren't the only ones at their 6th Form College to be playing this new game. So F-Crew was born with the goal to serve these people, although it quickly became an alliance to serve the whole Farnborough Community.
The alliances turning point came at the start of our second week with the application of Seventh to join our ranks. While he wasnt from Farnborough he was from just down the road and from here on the requirement to be a resident of Farnborough was dropped. This obviously saw a change in F-Crews aims, these new aims somewhat mirrored those of IPC's which quickly led to the two alliances forming a friendship that would pretty much last until IPC disbanded its PA operations in Round 10.5, after playing that round with their members under the F-Crew tag.
Rounds
F-Crew has had a turbulant history, from its glory days where it was fighting tooth and nail with Concordium to the dark days after P2P and pre-PAX. Below is a brief description of some of the important events in F-Crew History.
Round 1
Round 2
Round 3 & 4
Round 5 to 9
Round 10
Round 11
14 SWaRM 36670 77 1633343 125767486 15 Insomnia 33256 43 2874288 123594419 16 DEADLY 32606 49 2320091 113684470 17 [F-Crew] 29917 60 1572203 94332235 18 SiN 23423 34 1845936 62761830 19 SU 18316 64 827907 52986085 20 ARS 15538 48 1044141 50118797
Round 12
16 Coven 28438 65 94774359 17 [Pr0nStars] 22972 18 86759674 18 [APA] 25971 87 73235060 19 [F-Crew] 21609 62 72361386 20 Bruderschaft 17508 45 58558603 21 Please Join me! 16038 55 49793709 22 G.O.A.T 15892 47 48271167
Round 13
12 ToT 50777 40 246846155 13 Vengeance 51343 75 215906018 14 [APA] 50814 75 199886245 15 [F-Crew] 51064 92 183500827 16 ROCK 39480 55 160812804 17 Coven 38268 75 146546939 18 hirr 12074 29 68183347
Round 14
3 Reunion 81358 75 384074614 4 Tides of Fire 82823 87 334205101 5 xVx 58412 78 243749156 6 [F-crew] 48828 86 211129844 7 Vengeance 45759 53 209010433 8 TGV 46545 52 176225444 9 HowlingRain 40326 70 170165468
Round 15
Alliance Rankings
6 Subh 46917 68 223365900 7 Vengeance 51422 68 213446750 8 TGV 46204 70 207211143 9 [F-crew] 50428 89 205634083 10 Howling Rain 37691 64 170212866
Members In Top100 Planets
# X Y Z Ruler Planet Race Size Value Score XP Nick Alliance 34 8 2 10 Maker Nitropentaerythrite Xan 1391 3073283 7992323 81984 ^Miksu^ F-Crew 95 14 1 2 Hertogjan Arcen Cat 1115 1084332 5907792 80391 HertogJan F-Crew
Round 16
Alliance Rankings
3 Subh 60 46,228 260,077,495 4,334,625 770 4 Vengeance 68 42,921 259,051,829 3,809,586 631 5 F-Crew 78 42,148 258,277,410 3,311,249 540 6 Angels 57 60,066 255,461,139 4,481,774 1,054 7 NewDawn 53 41,328 249,044,293 4,698,949 780
Members In Top100 Planets
# X Y Z Ruler Planet Race Size Value Score XP Nick Alliance 20 10 4 8 Shadow The Past Zik 1,976 7,829,560 10,759,300 48,829 Pglee F-Crew 68 8 5 7 Dutch Wagenbach The Barn Ter 489 1,001,033 7,454,933 107,565 TSP F-Crew
Round 17
Members In Top100 Planets
# X Y Z Nick Alliance Race Size Score 37 10 9 2 Paulioski F-Crew Zik 3,652 6,272,070 49 8 4 9 Rocko F-Crew Zik 2,042 5,613,216 62 16 3 16 GaNjA F-Crew Xan 1,977 5,209,912
Round 18
Did You Know?
- The Farnborough Crew was never intended to be the alliance's name. It was a temporary name used as a site title placeholder but it stuck.
- The shortened name of F-Crew didnt appear until Round 3 and was a product of an alliance-wide compitition to make the alliance name edgier.
- F-Crew is the longest running alliance having been created in Round 1.
- F-Crew is also the only alliance to have played every round uninterrupted.
- Wakey is one of the few Round 1 veterans to have only been a member of a single alliance.
- Wakey still hasn't finished the new F-Crew site
- F-crew broke HC Cm's curse whereby every alliance before disbanded within 1 round of him joining
Community
F-Crew Meets
Meet #1
Meet #2
Meet #3
The 3rd F-Crew Meet took place at Thorpe Park in the last week of July 2002. In attendance was Wakey, Mike, Pelleon, DoUrden, Bazz and Eddie. Below is Eddies Account of that day
Sunburn, Hamsters & Soakings: F-Crew @ Thorpe Park by Eddie July 29, 2002
It is a simple question, but one that has baffled scientists for months. What happens when you take a group of 6 Planetarion alliance HC and place theme into a theme park? Would they be able to cope with the socialising required? Would they be able to go a whole day with very little talk of Planetarion, and actually seem like normal people? And perhaps most importantly, would Wakey end up in the rapids? These were the all important questions that a group of us set out to answer on a hot sunday in July.
The guinea pigs: Eddie, DoUrden, Wakey, Mike, Pelleon, bazz and Lavis [another Farnborough export]. Arriving at the park around 10:15, I was quickly greeted by DoUrden and then introduced to the rest of the gang. Any images that I had built up of these people in the past year were quickly shattered in the course of about ten seconds. However, there was little time for idle chatting at the start as bazz and Wakey were on a mission, one of getting all of us onto the worlds first 10 loop rollercoaster, Collosus, the newest attraction of the park.
Bravely we all headed off and joined the queue, which was around an hour long. The time was filled with around half casual conversation, and around half mutterings of how crazy we were to even be queuing for this thing. We were getting closer and closer to the front of the queue, when all of a sudden the ride, very unfortunately, broke down. Saved by the bell so to speak. We were issued tickets on the way out for a quick re-entry to the ride later on when it re-opened, something that some of us wasn't sure was a good or bad thing.
Not detered by this bad luck, we headed on over to Tidal Wave, another new ride at the park, that is basically a 90 foot drop, at a speed that throws a ton of water into the air, which of course all lands back on the riders, hence the name. After a queue nearing 90 minutes, we finally made it to the ride itself. Whilst this didn't seem particularly fun at the time, probably because I'd never been on anything similar before, looking back it was actually pretty fun, although I fear I may have warped any small children behind me with my expletives on the way down. To say we were wet after this was an understatement, something demonstrated when bazz removed his park map from his pocket, opened it, when it proceeded to fall to pieces.
The next stop of the day was Burger King, something we all enjoyed on a bench outside, in some kind of attempt to let the sun dry us off. It seemed to work very well though, as the only sign we'd even been wet was the large quantities of water left on the benches when we left. Of course, after this, we of course headed to another water ride, the Rumba Rapids. Rather tame in comparison to Tidal Wave, we still managed to get slightly wet.
After this the fateful return to Collosus arrived. However, by this time, myself, Mike, Pell and Lavis were all having some rather large doubts, and agreed that Wakey, bazz and Dou should head on alone, while the rest of us would find enough excitement in just watching the others. However, Dou returned a couple of minutes later, informing us that he couldn't get into the seat properly, and as such wasn't allowed to go on the ride. This just left Wakey and bazz, who came off raving about how great it was. Suffice to say we wasn't particularly convinced.
This was immediately followed by a trip to X:\No Way Out, a backwards, indoors, in darkness with strobe lighting rollercoaster. The others joined the queue while I made use of the facilities, and by the time I returned they were already near the front of the queue, so rather than queue jump, I bought a bottle of ice cold coke and awaited their exit. I considered this a good decision when they exited with bazz looking slightly icky and Pell complaining of headaches because of it. By this time we hadn't been wet again for a couple of hours, and so it was obviously time to head to Logger's Leap, the ride with the longest queue in the park, somewhere in the region of 90 minutes. Wakey assured us that this would be tame before the ride, only once we were on it did he decide to inform that not only did it feature one drop in the dark, but that it was also the tallest log flume in the country. To make matters worse, bazz decided that rocking the boat from side to side would add to the fun, something Wakey also took part in. Combine this with the fact that the boat was so cramped I was virtually sitting on top of Lavis [don't worry Andrea, I didn't enjoy it], and this fast became one of the least fun parts of the day, although it was easy to laugh about afterwards.
The day was drawing to a close by now, and so we enjoyed an ice cream in the shade before heading across to Thorpe Farm on the Canada Creek railway, which was rather relaxing. We walked straight through the farm and headed to the ferry jetty to make a return to the main park, largely because leaving Dou anywhere near sheep isn't a great idea. After a quick look round Model World, which has supposedly to scale replicas of world landmarks, it was time to head home. We said our goodbyes and that was that.
Unfortunately no one did actually bring a camera [well, Mike did, but left it in the car], so we have no pictures from the day [trust me, thats a good thing]. All in all it was a highly enjoyable day all round, despite the immense amounts of tiredness, pain and sunburn that has followed. But perhaps most importantly of all, we proved that Planetarion players can leave their PCs for more than a couple of hours and actually enjoy themselves, even in the company of each other.
- Alliances
- Alliances:Round 1
- Alliances:Round 2
- Alliances:Round 3
- Alliances:Round 4
- Alliances:Round 5
- Alliances:Round 6
- Alliances:Round 7
- Alliances:Round 8
- Alliances:Round 9
- Alliances:Round 9.5
- Alliances:Round 10
- Alliances:Round 10.5
- Alliances:Round 11
- Alliances:Round 12
- Alliances:Round 13
- Alliances:Round 14
- Alliances:Round 15
- Alliances:Round 16