F-Crew

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  • Full Name: The Farnborough Crew
  • Short Name: F-Crew
  • Public IRC Channel: #f-crew
  • Alliance motto (1): You Know When You've Been [FC]uked
  • Alliance motto (2): Cos anything else isn't an alliance
  • Affectionate nickname:
  • Website: fcrew.net
  • Recruitment: Open


Background

F-Crew was founded by Bazz, Mike and Wakey back in round 1 while sitting in the local McDonalds. Bazz and Mike had just been introduced to Planetarion by Wakey and together they quickly realised they weren't the only ones at their 6th Form College to be playing this new game. So F-Crew was born with the goal to serve these people, although it quickly became an alliance to serve the whole Farnborough Community.

The alliances turning point came at the start of our second week with the application of Seventh to join our ranks. While he wasnt from Farnborough he was from just down the road and from here on the requirement to be a resident of Farnborough was dropped. This obviously saw a change in F-Crews aims, these new aims somewhat mirrored those of IPC's which quickly led to the two alliances forming a friendship that would pretty much last until IPC disbanded its PA operations in Round 10.5, after playing that round with their members under the F-Crew tag.

Rounds

F-Crew has had a turbulant history, from its glory days where it was fighting tooth and nail with Concordium to the dark days after P2P and pre-PAX. Below is a brief description of some of the important events in F-Crew History.

Round 1

Round 2

Round 3 & 4

Round 5 to 9

Round 10

Round 11

14	SWaRM	        36670	77	1633343	 125767486
15	Insomnia	33256	43	2874288	 123594419
16	DEADLY	        32606	49	2320091	 113684470
17	[F-Crew]	29917	60	1572203	  94332235
18	SiN	        23423	34	1845936	  62761830
19	SU	        18316	64	827907	  52986085
20	ARS	        15538	48	1044141	  50118797

Round 12

16	Coven	        28438	65	94774359
17	[Pr0nStars]	22972	18	86759674
18	[APA]	        25971	87	73235060
19	[F-Crew]	21609	62	72361386
20	Bruderschaft	17508	45	58558603
21	Please Join me!	16038	55	49793709
22	G.O.A.T	        15892	47	48271167

Round 13

12  	ToT  	        50777  	40  	246846155
13 	Vengeance 	51343 	75 	215906018
14 	[APA] 	        50814 	75 	199886245
15 	[F-Crew] 	51064 	92 	183500827
16 	ROCK 	        39480 	55 	160812804
17 	Coven 	        38268 	75 	146546939
18 	hirr 	        12074 	29 	 68183347

Round 14

3  Reunion  	        81358  	 75  	384074614
4  Tides of Fire 	82823 	 87 	334205101
5  xVx 	                58412 	 78 	243749156
6  [F-crew] 	        48828 	 86 	211129844
7  Vengeance 	        45759 	 53 	209010433
8  TGV 	                46545 	 52 	176225444
9  HowlingRain 	        40326 	 70 	170165468

Round 15

Alliance Rankings

6  Subh			46917  	 68  	223365900
7  Vengeance		51422 	 68 	213446750
8  TGV			46204 	 70 	207211143
9  [F-crew]		50428 	 89 	205634083
10  Howling Rain	37691 	 64 	170212866

Members In Top100 Planets

#   X  Y  Z   Ruler      Planet                Race    Size     Value     Score     XP       Nick         Alliance 
34  8  2  10  Maker      Nitropentaerythrite   Xan     1391     3073283   7992323   81984    ^Miksu^      F-Crew
95  14 1  2   Hertogjan  Arcen                 Cat     1115     1084332   5907792   80391    HertogJan    F-Crew

Round 16

Alliance Rankings

3 Subh        60      46,228    260,077,495    4,334,625   770 
4 Vengeance   68      42,921    259,051,829    3,809,586   631 
5 F-Crew      78      42,148    258,277,410    3,311,249   540 
6 Angels      57      60,066    255,461,139    4,481,774   1,054 
7 NewDawn     53      41,328    249,044,293    4,698,949   780
 

Members In Top100 Planets

#   X  Y  Z    Ruler           Planet      Race    Size     Value      Score      XP       Nick         Alliance 
20  10 4  8    Shadow          The Past    Zik     1,976    7,829,560  10,759,300 48,829   Pglee         F-Crew
68   8 5  7    Dutch Wagenbach The Barn    Ter       489    1,001,033   7,454,933 107,565  TSP           F-Crew

Round 17

Members In Top100 Planets

#   X  Y  Z    Nick           Alliance      Race    Size     Score   
37  10 9  2    Paulioski      F-Crew        Zik     3,652    6,272,070
49  8  4  9    Rocko          F-Crew        Zik     2,042    5,613,216
62  16 3  16   GaNjA          F-Crew        Xan     1,977    5,209,912

Round 18

Did You Know?

  • The Farnborough Crew was never intended to be the alliance's name. It was a temporary name used as a site title placeholder but it stuck.
  • The shortened name of F-Crew didnt appear until Round 3 and was a product of an alliance-wide compitition to make the alliance name edgier.
  • F-Crew is the longest running alliance having been created in Round 1.
  • F-Crew is also the only alliance to have played every round uninterrupted.
  • Wakey is one of the few Round 1 veterans to have only been a member of a single alliance.
  • Wakey still hasn't finished the new F-Crew site
  • F-crew broke HC Cm's curse whereby every alliance before disbanded within 1 round of him joining

Community

F-Crew Meets

Meet #1

Meet #2

Meet #3

The 3rd F-Crew Meet took place at Thorpe Park in the last week of July 2002. In attendance was Wakey, Mike, Pelleon, DoUrden, Bazz and Eddie. Below is Eddies Account of that day

Sunburn, Hamsters & Soakings: F-Crew @ Thorpe Park by Eddie July 29, 2002
It is a simple question, but one that has baffled scientists for months. What happens when you take 
a group of 6 Planetarion alliance HC and place theme into a theme park? Would they be able to cope
with the socialising required? Would they be able to go a whole day with very little talk of
Planetarion, and actually seem like normal people? And perhaps most importantly, would Wakey end
up in the rapids? These were the all important questions that a group of us set out to answer on a
hot sunday in July.
The guinea pigs: Eddie, DoUrden, Wakey, Mike, Pelleon, bazz and Lavis [another Farnborough
export]. Arriving at the park around 10:15, I was quickly greeted by DoUrden and then introduced to
the rest of the gang. Any images that I had built up of these people in the past year were quickly
shattered in the course of about ten seconds. However, there was little time for idle chatting at the
start as bazz and Wakey were on a mission, one of getting all of us onto the worlds first 10 loop
rollercoaster, Collosus, the newest attraction of the park.
Bravely we all headed off and joined the queue, which was around an hour long. The time was filled
with around half casual conversation, and around half mutterings of how crazy we were to even be
queuing for this thing. We were getting closer and closer to the front of the queue, when all of a
sudden the ride, very unfortunately, broke down. Saved by the bell so to speak. We were issued
tickets on the way out for a quick re-entry to the ride later on when it re-opened, something that
some of us wasn't sure was a good or bad thing.
Not detered by this bad luck, we headed on over to Tidal Wave, another new ride at the park, that is
basically a 90 foot drop, at a speed that throws a ton of water into the air, which of course all lands
back on the riders, hence the name. After a queue nearing 90 minutes, we finally made it to the ride
itself. Whilst this didn't seem particularly fun at the time, probably because I'd never been on
anything similar before, looking back it was actually pretty fun, although I fear I may have warped
any small children behind me with my expletives on the way down. To say we were wet after this
was an understatement, something demonstrated when bazz removed his park map from his pocket,
opened it, when it proceeded to fall to pieces.
The next stop of the day was Burger King, something we all enjoyed on a bench outside, in some
kind of attempt to let the sun dry us off. It seemed to work very well though, as the only sign we'd
even been wet was the large quantities of water left on the benches when we left. Of course, after
this, we of course headed to another water ride, the Rumba Rapids. Rather tame in comparison to
Tidal Wave, we still managed to get slightly wet.
After this the fateful return to Collosus arrived. However, by this time, myself, Mike, Pell and Lavis
were all having some rather large doubts, and agreed that Wakey, bazz and Dou should head on
alone, while the rest of us would find enough excitement in just watching the others. However, Dou
returned a couple of minutes later, informing us that he couldn't get into the seat properly, and as
such wasn't allowed to go on the ride. This just left Wakey and bazz, who came off raving about how
great it was. Suffice to say we wasn't particularly convinced.
This was immediately followed by a trip to X:\No Way Out, a backwards, indoors, in darkness with
strobe lighting rollercoaster. The others joined the queue while I made use of the facilities, and by
the time I returned they were already near the front of the queue, so rather than queue jump, I
bought a bottle of ice cold coke and awaited their exit. I considered this a good decision when they
exited with bazz looking slightly icky and Pell complaining of headaches because of it.

By this time we hadn't been wet again for a couple of hours, and so it was obviously time to head to
Logger's Leap, the ride with the longest queue in the park, somewhere in the region of 90 minutes.
Wakey assured us that this would be tame before the ride, only once we were on it did he decide to
inform that not only did it feature one drop in the dark, but that it was also the tallest log flume in
the country. To make matters worse, bazz decided that rocking the boat from side to side would add
to the fun, something Wakey also took part in. Combine this with the fact that the boat was so
cramped I was virtually sitting on top of Lavis [don't worry Andrea, I didn't enjoy it], and this fast
became one of the least fun parts of the day, although it was easy to laugh about afterwards.
The day was drawing to a close by now, and so we enjoyed an ice cream in the shade before heading
across to Thorpe Farm on the Canada Creek railway, which was rather relaxing. We walked straight
through the farm and headed to the ferry jetty to make a return to the main park, largely because
leaving Dou anywhere near sheep isn't a great idea. After a quick look round Model World, which has
supposedly to scale replicas of world landmarks, it was time to head home. We said our goodbyes
and that was that.
Unfortunately no one did actually bring a camera [well, Mike did, but left it in the car], so we have no
pictures from the day [trust me, thats a good thing]. All in all it was a highly enjoyable day all round,
despite the immense amounts of tiredness, pain and sunburn that has followed. But perhaps most
importantly of all, we proved that Planetarion players can leave their PCs for more than a couple of
hours and actually enjoy themselves, even in the company of each other.