Round 14: Difference between revisions
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<b>Round 14 Sneak Preview</b> | <b>Round 14 Sneak Preview</b> (Posted: 30th May 2005 19:57, By: Kal) | ||
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Round 14 will be a round not of major visible changes, but of consolidation and minor improvement in the current game, at least to you the players. Behind the scenes though there have been significant improvements in our admin tools, and specifically in the tools we have to fight against cheating. Rather that telling you what I’d like to see in the Round 14 code, I thought it would be better to tell you what is actually currently coded and ready for beta testing. | Round 14 will be a round not of major visible changes, but of consolidation and minor improvement in the current game, at least to you the players. Behind the scenes though there have been significant improvements in our admin tools, and specifically in the tools we have to fight against cheating. Rather that telling you what I’d like to see in the Round 14 code, I thought it would be better to tell you what is actually currently coded and ready for beta testing. | ||
Revision as of 21:18, 14 June 2005
Round 14 Sneak Preview (Posted: 30th May 2005 19:57, By: Kal)
Round 14 will be a round not of major visible changes, but of consolidation and minor improvement in the current game, at least to you the players. Behind the scenes though there have been significant improvements in our admin tools, and specifically in the tools we have to fight against cheating. Rather that telling you what I’d like to see in the Round 14 code, I thought it would be better to tell you what is actually currently coded and ready for beta testing. New features:
Bug fixes:
Minor Improvements:
We really hope that Round 14 will be a great round and our 3 coders will be working hard to make sure everything that can be done is done. Things that we hope to improve include combat, the infamous eta bug and the general look and feel of Planetarion. And remember, there is still more to come including new ship stats . |