Round 3: Difference between revisions

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====Combat====
The ships have been tweaked and I have heard quite a lot of people complaining that they cannot defend against Astropods now, and there have been shouts that the game has become imbalanced. From my experience there are no problems with game balance in this round, and if you have built the correct sort of ships to defend against Astropods you will have no problems at all.


[[Thieves and Pirates]] have been removed for this round and I have to say I think it was the correct thing to do, the game has much better balance and you now have to work for your score by pulling off successful attacks instead of building tons of thieves and going fleet hunting. The only problem with the removal of these ships is that there is now no real incentive to help people defend their planet. Before you had the promise of some nice fleet to capture, as a reward for your good deed, now there is nothing. Something I think that the creators should implement is a Salvage Ship. This ship could act like a Cargo Ship by collecting resources from the destroyed ships at the end of each battle tick with a limit of say 500 units of resources as opposed to the cargo ships 1000. You could then have every ship that is destroyed leave say 1% of its construction value in available salvage for your salvage ships to collect. This could well give something back to all those defenders out there without hugely unbalancing the game like the Thieves and Pirates did. 1% does not sound like a lot of resources for the ships to drop but put in perspective every interceptor destroyed would leave 10 metal, and you will normally lose quite a few of those in a fair sized battle.
'''Travel times''' have been tweaked again and this round it takes you longer to travel outside of your cluster, as well as taking longer to travel outside of your galaxy. This again is a good decision in my opinion, you have now solved a lot of the problems with huge cluster spanning alliance because people simply cannot get there in time to defend each other as well as they can defend people within their own cluster, making the large alliance less desireable and the cluster alliance a much better looking alternative. With the new travel times Cluster alliances are going to be the big powers once again and I think the most organised cluster will be have almost all the people in the top10 by the end of this round, but we shall have to wait and see if I am right.
All in all Planetarion is at the stage I thought it would be after the first round. We basically have a slightly tweaked 1st round Planetarion with a more stable server and the ability to communicate with people that you have always wanted. Unfortunatly the server does still have problems, it seems to not let people log in all the time, a problem which the creators are working hard to fix, on the plus side though the ticker seems to be going strong this round. Overall I am very impressed with this round its simple effective, and is going to be great fun.
Source: [http://www.ukgamer.com/ UKGamer] Interview
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Revision as of 22:33, 8 October 2005