Round 36: Difference between revisions
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The user interface has a slightly new layout. The Overview is now more streamlined, and much of the planet summary is available on the right hand side. Over the course of the 11 day signup period, we anticipate a greater selection of skins to become available. | The user interface has a slightly new layout. The Overview is now more streamlined, and much of the planet summary is available on the right hand side. Over the course of the 11 day signup period, we anticipate a greater selection of skins to become available. | ||
== | ==Constructions== | ||
The construction setup has changed. The costs and construction units are now varied based on different types, with factories being the quickest to make, and amplifiers and distorters being the slowest to make. | The construction setup has changed. The costs and construction units are now varied based on different types, with factories being the quickest to make, and amplifiers and distorters being the slowest to make. | ||
Revision as of 14:14, 22 March 2010
Dates and Times
Signups opened at 18:00 GMT on Friday, 1st January
Ticks started at 20:00 GMT on Friday, 8th January
Ticks finished at 20:00 GMT on Friday, 26th February
Pre-Round Announcement
This round sees several changes:
Galaxies
Private galaxies are made of up to 8 people that only contain buddy packed planets. Players create buddy packs as usual, and can have up to 8 players. Any buddy packs of 2-6 will be joined together, to make 8 planets. Any galaxies that have less than 8 planets after shuffle can get the remaining planets at a late signup. Planets that leave the galaxy after shuffle will not be replaceable by late signups. Normal planets and upgraded planets can both be members of a private galaxy.
Random galaxies are galaxies of 12 or more people. None of the people are in buddy packs. Upgraded planets are spread equally over all galaxies, as are normal planets. Random galaxies get 1 late join planet tick 336.
New signups are placed in random galaxies. Self exiles or galaxy exiles from private galaxies and random galaxies both land in random galaxies.
Alliances
Alliance limits have changed. The top 65 members by score count towards the alliance score. Alliances can contain up to 100 members.
Alliance relations have now been added. Alliance relationships are shown on the "Universe" page. When both alliances accept "Allied" status, the alliances cannot attack each other but can defend each other without an ETA advantage.
User Interface
The user interface has a slightly new layout. The Overview is now more streamlined, and much of the planet summary is available on the right hand side. Over the course of the 11 day signup period, we anticipate a greater selection of skins to become available.
Constructions
The construction setup has changed. The costs and construction units are now varied based on different types, with factories being the quickest to make, and amplifiers and distorters being the slowest to make.
Round Summary
Final Rankings
See Also
- Alliances in R36
- The Ship Stats for this round saw a return to multi-targeting.