Ship Type: Difference between revisions

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Different ships do different types of damage. Some are particular to certain [[Race|races]], others are shared by them all. A ship's damage is applied to the target's armor, determining the amount of ships that are affected. The effect is determined by the type of damage.
Re. Track ChartsPurple Fionder polls the Sat-D on the ship every 4 hours to develop its pitisoon and track.SailWX is totally dependent on the VOS Weather reports that the students send. The other day they had West Longitude when in fact they had croissed into East. Results equalled on the beach in Spain.iBoat Track only tracked the ship while the mini-Boats were on board. After l;aunching it tracks only the Minis.
 
Unbelievable how well-wrttien and informative this was.
 
Gee whiz, and I toughht this would be hard to find out.
 
==EMP==
'''EMP''' ships generally have low initiative and hold enemy ships for a tick of combat without killing them. EMP'ed ships are not able to fire that tick, but ''can'' be killed if normal ships fire on them later in combat.
 
Unlike all other ship types, EMP is not counteracted by armor but by EMP resistance or E/R.
 
===History===
Before the introduction of races, in [[round 5]], everyone had access to some EMP ships and additionally, some were reserved for an exclusive technology branch called [[War and Science|Science]]. Its counterpart, [[War and Science|War]], gave access to powerful kill ships.
 
From [[round 5]], up until [[round 19]], only [[Cathaar]] ships had the EMP ability. In round 20, with the introduction of Eitraides, that monopoly ended.
 
==Steal==
These are ships that can '''steal''' ships permanently, at the expense of the stealing ships, which have to be abandoned.  
 
===History===
Until round 20, only [[Zikonian]] ships had this technology, with the exception of [[round 14]], in which each race had at least one steal ship. Since round 20, because of the introduction of Eitraides, Zikonians are no longer the only race that can steal ships.
 
Additionally, between [[round 13]] and 20, stealing was lossless, meaning that ships that stole did not die in combat. This allowed for very large value gains in fleetcatches and turned Ziks into fortresses later in the round.
 
For [[round 11|rounds 11]] and [[round 12|12]], steal ships were replaced by subversion ships.
 
That is very cool, but I wondered sontihemg as I panned the map around. Why are there no cities in Israel on this map? There are roads and major communities in all the other territories, but not Israel. I noticed because I panned over to check out Haifa, where I sailed out of back in '94.
 
==Astropod==
Arguably the most important ship type of the game, '''astropods''' capture enemy [[asteroids]] after combat. They are also known as pods. For more information on capturing asteroids, refer to [[Combat]].
 
These pieces really set a standard in the indsruty.
 
/    The core of your writing whlist appearing reasonable originally, did not really settle very well with me personally after some time. Somewhere within the paragraphs you were able to make me a believer unfortunately just for a very short while. I nevertheless have got a problem with your leaps in assumptions and you might do nicely to help fill in all those breaks. When you actually can accomplish that, I will definitely be impressed.

Revision as of 16:47, 26 April 2012

Re. Track ChartsPurple Fionder polls the Sat-D on the ship every 4 hours to develop its pitisoon and track.SailWX is totally dependent on the VOS Weather reports that the students send. The other day they had West Longitude when in fact they had croissed into East. Results equalled on the beach in Spain.iBoat Track only tracked the ship while the mini-Boats were on board. After l;aunching it tracks only the Minis.