Ship class: Difference between revisions

From Planetarion Wiki
Jump to navigationJump to search
(revert spam)
 
(20 intermediate revisions by 15 users not shown)
Line 1: Line 1:
In all rounds of [[Planetarion]] there have been six '''ship classes''' (except in [[Round 10]] where there were no corvettes or destroyers).  
Ships in [[Planetarion]] can be divided into six '''ship classes'''. Which class a ship is plays a decisive role in determining their travel speed and which ships can target it
A ship class is a type of ships that may be built when a certain [[Research|technology]] has been researched. (Currently, one tech gives you access to FI/CO, the next gives you access to FR/DE, and the final one gives you access to CR/BS.)


A ships's [[travel time]] is also indicated by its class. Currently, FI/CO has an ETA of 12, FR/DE has an ETA of 13, and CR/BS has an ETA of 14. If there are multiple ship classes in a fleet, the fleet's ETA is determined by the slowest class. (The ETAs above may be reduced through 'ETA research', and fleet ETA is lowered by 1 when you are defending an alliance mate.)
==Mechanics==
A ship class is a type of ships that may be built when a certain [[Research|technology]] has been researched. The first level gives you access to fighters and corvettes, the next to frigates and destroyers, and the final level enables cruisers, battleships.


==Names==
[[Ship type#Structure killer|Structure killer]]s, regardless of actual class, always require the final level of hull research, siege weapons.
===Fighter (FI)===
Fighters are the smallest class of ship. They have the quickest [[travel time]]. Fighters have only rarely been able to target cruisers or battleships.
===Corvette (CO)===
Corvettes are the second smallest class of ship. They can travel as fast as fighters. Corvettes have only rarely been able to target cruisers or battleships.
===Frigate (FR)===
Frigates have the second quickest travel time. They can normally
===Destroyer (DE)===
Destroyers have the same travel time as frigates.
===Cruiser (CR)===
Cruisers have the joint slowest travel time. Predominately cruisers have not been able to target fighters or corvettes under single-targeting.
===Battleship (BA or BS)===
Battleships have the same travel time as cruisers. They are the largest class of ship. Predominately battleships have not been able to target fighters or corvettes under single-targeting.


The parentheses contain common abbreviations for the ship classes.
No such exception exists for constructing ships. Fighters and corvettes are built in the light factory, frigates and destroyers in the medium factory and cruisers and battleships in the heavy factory.


[[Category:Terminology]][[Category:Ships]]
===Travel time===
A ship's [[travel time]] outside of a galaxy is determined by its class. Fighters and corvettes have a base ETA of 12 ticks, frigates and destroyers have a base ETA of 13, and cruisers and battleships have a base ETA of 14. If there are multiple ship classes in a fleet, the fleet's ETA is determined by the slowest class.
 
The ETA of a fleet may be reduced by means of [[Research#Travel time|ETA research]]. Additionally, The ETA of your fleet is lowered by 1 if you are defending someone in your alliance. Inside of galaxies, all ships have an ETA of 5 ticks, regardless of class or [[Coordinates|z-coordinate]] and this cannot be affected by research.

Latest revision as of 08:06, 30 December 2012

Ships in Planetarion can be divided into six ship classes. Which class a ship is plays a decisive role in determining their travel speed and which ships can target it

Mechanics

A ship class is a type of ships that may be built when a certain technology has been researched. The first level gives you access to fighters and corvettes, the next to frigates and destroyers, and the final level enables cruisers, battleships.

Structure killers, regardless of actual class, always require the final level of hull research, siege weapons.

No such exception exists for constructing ships. Fighters and corvettes are built in the light factory, frigates and destroyers in the medium factory and cruisers and battleships in the heavy factory.

Travel time

A ship's travel time outside of a galaxy is determined by its class. Fighters and corvettes have a base ETA of 12 ticks, frigates and destroyers have a base ETA of 13, and cruisers and battleships have a base ETA of 14. If there are multiple ship classes in a fleet, the fleet's ETA is determined by the slowest class.

The ETA of a fleet may be reduced by means of ETA research. Additionally, The ETA of your fleet is lowered by 1 if you are defending someone in your alliance. Inside of galaxies, all ships have an ETA of 5 ticks, regardless of class or z-coordinate and this cannot be affected by research.