New Player Manual:Galaxy

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Basic Galaxy Setup

The planets in Planetarion are not just scattered throughout the universe. They are clustered into groups called Galaxies. Every galaxy has a similar number of planets in it, starting out at about 10 planets and increasing as the round progresses and more planets join. The number of planets in a galaxy tops out at about 20. Ten galaxies will fit in a cluster, and as many clusters will be created as are needed.


Galaxy Politics

Each planet can vote for the player they want to be the overall leader of the galaxy. This leader is called the GC, or the Galactic Commander. When a player has the most votes, he or she is automatically appointed the role of GC. You can see if someone is the GC because they're shown in blue on the "Galaxy" screen. At the moment, only paid accounts can be GC's or ministers. The GC can choose 3 planet leaders (ministers) to take off some of the burden off the his shoulders. These 3 positions of authority are:


Minister of Development (yellow)

The MoD is responsible for the Galaxy Fund. He can donate funds to small planets in the galaxy (the planets with a below-average value). An MoD can donate to himself if he falls into the 'below-average value' category. (Believe me, I know. I have made donations to myself several times. hehe.) He can also regulate trade within the fund: at any time the MoD can choose what resources you are allowed to trade into the fund. The MoD can also trade Galactic Fund resources on the Open Market.


Minister of Communication (light blue)

The MoC is the spokesperson for a galaxy: he can send messages to all other MoCs in a certain cluster, or to all members within the galaxy itself. The MoC also moderates the Galaxy Forum.


Minister of War (red)

The Minister of war is responsible for arranging attacks and defences in a galaxy. He's generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. [Note: In a sense, organizing defence can be a 'job for everybody'.] SUGGESTION: A single forum thread should be set up to discuss defence issues.



Notes:

The GC and all 3 Ministers may update the Message from the Commanders, a message that all galaxy members see on their overview page. The GC may initiate exile votes. (i.e. kick a planet out of the galaxy). He needs the votes of all three members in order to confirm an exile.

Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it's a good idea to also have an alliance.

The bottom line for defence and organisation is your galaxy, and generally "galaxy mates" know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as IRC where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone number out is always optional).

It's generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there's some people on 18 hours a day and some only 2-4 hours. As there's only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.

The galaxy is under attack !

When the galaxy is under attack, it is time to show what you are made of. A lot of the planets will receive defense from their alliance. However, if a planet in an alliance is offline, then the alliance must be told before they can help (logical stuff huh?).

Alliances usually tell their members how to let the galaxy mates report incoming attacks. Some alliances let their members goto a channel on IRC and report it there. Others have more complicated ways. Defense information will be sent to all alliance members, and hopefully, some of those alliance members will help. Either way, if a member of your galaxy is in an alliance, you should be told how to tell the alliance when someone is being attacked.

Sometimes in the round there will be uncovered planets, meaning they do not have (enough) ships defending them to make the attackers recall. This is where the galaxy really comes to life: you can send ships to each other, because your ETA is 5, which is much lower than any out-of-galaxy ETA. You can do a number of things now: sit still and do nothing or prepare that defense fleet and help him or her. Sitting still doesn't do much good: you won't be very popular if you repeatedly refuse to defend, and your galaxy will weaken because of the losses. You might get exiled or they will simply not defend you either. In the end they will not even bother to report your incoming hostile fleet(s) to YOUR alliance if you have one.

Reading the above must result into a simple conclusion: your galaxy will do better if you work as a team.

Sometimes, sending defence can even be profitable due to light/no losses, perhaps combined with salvage and ship steals.

Index
Your Planet
Alliances
Combat