Round 2 Tech Tree
The Tech Tree starts with a Construction (Jumpgate) and then onwards cycles between Research/Construction.
Jumpgate
Jumptime reduced by 4 hours 86400 Metal 86400 Crystal 72 Hours
Hyperspace
57600 Metal 57600 Crystal 72 Hours
Vortex Stabilizer
Jumptime reduced by 3 hours 38400 Metal 38400 Crystal 48 Hours
Wormholes
19200 Metal 19200 Crystal 48 Hours
Warpfield Generator
Jumptime reduced by 2 hours 9600 Metal 9600 Crystal 24 Hours
Warp Technology
4800 Metal 4800 Crystal 24 Hours" title="Warp Technology">
Rift Generator
Jumptime reduced by 1 hour 2400 Metal 2400 Crystal 12 Hours
Quantum Mechanics
1200 Metal 1200 Crystal 12 Hours
EMP Turret Control
Enables EMP Turrets 6400 Metal 3200 Crystal 24 Hours
Neural Networks
3200 Metal 1600 Crystal 16 Hours
PDS Control Centre
Enables Laser Turrets 1600 Metal 800 Crystal 12 Hours
Enhanced Targeting
12800 Metal 6400 Crystal 32 Hours
Plasma Turret Control
Enables Plasma Turrets 25600 Metal 12800 Crystal 48 Hours
Interference
51200 Metal 25600 Crystal 72 Hours
Anti Wave Centre
Enables Wave Jammers 76800 Metal 38400 Crystal 72 Hours
Ion Technology
DISABLES CORE RESOURCES 115200 Metal 57600 Crystal 72 Hours
Ion Turret Control
Enables Ion Turrets 172800 Metal 86400 Crystal 72 Hours
Energy Patterns
Enables Wave Amplifiers 800 Metal 1600 Crystal 12 Hours
Scope Amplifier
Enables Asteroid Scans 1600 Metal 3200 Crystal 12 Hours
Unit Patterns
Enables Unit Scans 3200 Metal 6400 Crystal 24 Hours
Wave Filter
Enables PDS Scans 6400 Metal 12800 Crystal 24 Hours
Communication
12800 Metal 25600 Crystal 48 Hours
Decryption Centre
Enables News Scans 25600 Metal 51200 Crystal 48 Hours
Cloak Detection
DISABLES HYPERSPACE 38400 Metal 76600 Crystal 72 Hours
Intelligence Facility
Enables Military Scans 57600 Metal 115200 Crystal 72 Hours
Tarantula Compound
Produces Tarantulas 28800 Metal 144000 Crystal 72 Hours
The Tarantula Project
DISABLES BEAM WEAPONS 19200 Metal 96000 Crystal 72 Hours
Ghost Facility
Produces Ghosts 12800 Metal 64000 Crystal 72 Hours
Capital Cloaking
6400 Metal 32000 Crystal 48 Hours
Spider Factory
Produces Spiders 3200 Metal 16000 Crystal 32 Hours
Mounted EMP
1600 Metal 8000 Crystal 32 Hours
Phantom Factory
Produces Phantoms 800 Metal 4000 Crystal 16 Hours
Cloaking Device
400 Metal 2000 Crystal 12 Hours
Core Mine
Extracts 1500 of all 3 resource-types per hour 57600 Metal 57600 Crystal 72 Hours
Core Resources
Enables Dagger DISABLES ION TECHNOLOGY 38400 Metal 38400 Crystal 72 Hours
Eonium Mine
Extracts 1500 Eonium per hour 19200 Metal 19200 Crystal 48 Hours
Eonium
9600 Metal 9600 Crystal 32 Hours
Crystal Refinery
Extracts 1500 Crystal per hour 4800 Metal 4800 Crystal 24 Hours
Crystal Extraction
2400 Metal 2400 Crystal 16 Hours
Mining Center
Extracts 1500 Metal per hour 1200 Metal 1200 Crystal 12 Hours
Battleship Factory
Produces Battleships 216000 Metal 43000 Crystal 72 Hours
Beam Weapons
DISABLES TARANTULA PROJECT 144000 Metal 28000 Crystal 72 Hours
Stellar Factory
Produces War Cruisers 96000 Metal 19800 Crystal 72 Hours
Capital Hulls
64000 Metal 12800 Crystal 72 Hours
War Factory
Produces Destroyers 32000 Metal 6400 Crystal 48 Hours
Plasma Weapons
16000 Metal 3200 Crystal 32 Hours
Light factory
Produces Cargoships 2000 Metal 400 Crystal 12 Hours
Space Warfare
Produces Torpedoes 4000 Metal 800 Crystal 16 Hours
War Academy
Enables War Frigate 8000 Metal 1600 Crystal 24 Hours