Round 11:Changes

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As mentioned before, there are some changes in the new coming round. Beta-testing has started, and it seems to be going very well. Many thanks to Syn_Sid for his work on the brand new stats on all ships, we will release these as soon as they are finished enough to be worth handing out.

The changes so far include (but are not limited to):

  • Vacation time has been implemented
  • No self-delete while under attack (considering removing the Delete button again alltogether due to sore loosers)
  • New ships added (48 ships in the game now, 12 per race)
  • New classes created (Fighter, Corvette, Frigate, Destroyer, Cruiser, Battleship)
  • All races have 2 different classes of pods
  • Production / Fleets / Military updated with new additions
  • Donation hole has been fixed, you may no longer abuse the fund max limit, which has now been set to 75.000.000 res alltogether
  • Launch_tbl now updated by ticker, not by missions-page, so the launches-ranking is more accurate.
  • Traveltime is now class-based, +0 tick for FI+CO, +1 for FR & DE, +2 for CR+BS
  • A new resource-stealing covert op is in place, this time targetting the GALAXY FUND
  • The MoD can now delete the posts of former members of the galaxy too, not just current members
  • Alliance Size is now restricted to 75 members
  • The travel-time bug that could occur when fleets returned from combat has been fixed
  • A Unit-scan will now reveal Xan's cloaked ships
  • There is now also a dump-file for the allilances, pretty much the same list as the universe page holds
  • Salvage upped from 20 to 30 %
  • Various bugfixes related to the new ships and classes
  • All ships have new stats!
  • Fixed the duplicate fleetnames bug, AGAIN
  • Free accounts no longer see the galaxy inc
  • Cluster ETA has been implemented (-1 eta for in-cluster defense, not cumulative with Alliance-ETA-bonus)
  • message defenders to recall now has ETA-setting (so you can specify that the defending fleets with i.e. ETA 4 will get the message to recall)
  • Unit and Fleet scans now have a little random "interference"