Spinner Describing PA
Posted by Christian Lassem
Newsgroups: comp.sys.ibm.pc.games.strategic From: "Christian Lassem" <[email protected]> - Find messages by this author Date: 1999/10/25
Hi there!
Indeed, our idea had it's offspring of the games found there, along with an
old idea we have been carrying aorund for a long time, in the spirit of old,
but not forgotten, Elite.
The major difference is how players experience dynamics in gameplay, in a
startcraft / C&C way, where you must choose a strategy on which buildings to
build and which troops to send out, and a new level of more advanced combat.
Our system is not like Utopia's "Add all attcking troops" and "check against
all defending troops" system. Our system is far more advanced, with
different weapon ranges (Destroyers shoot first, then Cruisers, then ....and
so on...)
Also, since losses are "random", the more fighters you have, the bigger the
chance that one death will be a fighter.
ALso, units have different armour, making a destroyer harder to kill than a
Fighter.
Also, different units can have different number of guns, as the Battleship
has 3 cannons, the Fighter has only 1....
One other major difference is the PDS system, or Planetary Defence Systems..
If you have built some of the PDS Structures, you can configure your
different Defence Systems to do different tasks, like try to Jam
communications ot the attacking fleet, or negate any cloaking units if there
are any. I am not going to spil all the fun in here, as I would like to
leave quite a few surprises for the players, since very little is available
in the beginning, but more and more gameplay will evolve as players get
further into it.
Furhtermore, in Utopia, to use that game as an example, you dont really get
the benefit from huge attacks, with multiple attackers. Each attack is
handeled indivdually, and if your army cant break through the enemies
defence alone, you won't get through. In our game, we handle such attacks as
one big battle. All attacking fleets are added up, and checked as a whole,
how they do against the targets defence.
Also, in our game, you have the option to send your fleets out on DEFEND
missions, to orbit someone elses planet to defend him in case he is
attacked, so alliance has a much bigger impact. In Utopia, if your regent is
big, it doesnt really help you much. But if he sends out a huge fleet to
guard your planet, it would help a lot more, see?
Utopia, and Earth 2025 has a very limited number of units and troops, and
little variation. We have...A LOT MORE, and units can be used for more than
just combat. Survailance, sabotage and stealing of resources can all be
handeled by units, and you ca nspecialise in WAVE-Technology to gain
subterfuge abilities, like spying and a few more goodies (-:
One last thing I can reveal without saying too much, is the thing called
Global Events...
AFter having played it for a while, suddenly, a huge army of UNKNOWN ship
types enter your galaxy.....Along with unfriendly messages in your inbox...
Anything is possible....
So, all in all, I think I can safely say, our game is made by GAMERS, with
emphasize on gameplay, far deeper and broader than any of the EESITE games
can offer.
All in all, in my humble opinion, a much better game!
Then again, how objective can I be, having made this (-:
And yes, I think Utopia is an OK game, having played is since the first
Beta....
I hope this made you a little bit curious, and a bit smarter about the
coming game....
Kind regards