Zik and Cath: A winning combination

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Posted in the strategy forum on Feb. 20th, 2006 by KingAlan

Zik and Cat- A lovely combination


Or not so lovely if you're on the receiving end...

Zik and Cat players could talk with eachother more, and organize combined attacks and defences landing at the same tick. Why? Well lets look at the benefits for both sides.

Cat: Additional support, and some ships that can destroy types that Cat can only freeze. Zik: For a Zik, nothing is easier to steal than a frozen ship. Also, as one of the "weakest" races, stealing is hard for them to do unless in much greater numbers, so this dramatically increases the gaining of new ships.

Or, in other words: Cat = Low Init (Shoot first) and Freezing Zik = High Init (Shoot last) and Stealing

Combining those two you get Shooting First and Stealing. That's why the combo is so deadly.

Or, Ziks, go out and hit Cathaar targets, then you can work with stolen Cathaar ships yourself, and not have to deal with coordination issues...

Roaches are especially useful for going with Zik CR. Spiders would be useful with Zik FI if you're hitting a Terran, and your Interceptors don't fully overcome his Harpies.

Get some Hornets to go with the Roaches, and then you have a nice self-contained roiding AND stealing fleet.

Oftentimes, using FI or CO fleets involves having a huge amount of said ship class, for flak. As with any race, Cathaar ships can be useful for providing this flak. Note: Pegasus init beats Harpy into, keep that in mind when using a CO fleet against Terran.

Somewhat as with the Hornets, if you can pick up some Daggers (Xan), you have a nice roiding/stealing combo fleet for CO.

Advantages of the self-contained fleet: A bit obvious. You can accomplish both stealing and roiding with the same fleet, using only one fleetslot. And, if your target runs his fleet, you'll still get some roids.

(Specific shipnames mentioned here reference r16 stats)