Battle calculation: Difference between revisions

From Planetarion Wiki
Jump to navigationJump to search
m (beginner how-to for bcalcs)
No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''A Battle Calculation''' outlines the upcoming battle based on [[scans]].
Since Planetarion's combat engine is based on predicatable formulas, some programmers use these formulas to create pages which accurately predict the results of a potential battle.


The most common battle calculator (aka. bcalc) in use is the one originally made by Joror and Gnomeking, which has since been updated each round and can be found at [http://pilkara.com/bcalc/ Pilkara's] and [http://bcalc.visionhq.org/ Vision's] sites.
'''A Battle Calculation''' outlines an upcoming battle. Battle calculators (AKA bcalcs) use the ingame combat formulas to determine a battle's result, based on any range of inputted data.
 
The original battle calculator made by Joror and Gnomeking, which has not been updated in a while, can be found at [http://pilkara.com/bcalc/ Pilkara's]
 
Up-to-date versions can be found on [http://bcalc.visionhq.org/ Vision's] and [http://bcalc.5th-element.org/ xVx's] sites.
 
Other bcalcs can be found here:
 
http://bcalc.thrud.co.uk/
 
http://blern.gotadsl.co.uk/bcalc.html


== Usage ==
== Usage ==
Line 13: Line 23:
# Calculate Battle
# Calculate Battle


The ideal outcome is 25% [[asteroid|roid]]s taken from the target (defensive side) with little ship losses on your side. If you can not capture 25% of the roids you likely need more pods or need to take on a smaller/easier target. Each [[race]] also has an ideal combination of offensive ships. You need to tweak your fleet in battle to maximize benefit for least losses: Add/Remove ships from your side to attain the best possible scenario.
The ideal outcome is 25% [[asteroid|roid]]s taken from the target (defensive side) with little ship losses on your side. If you can not capture 25% of the roids you likely need more [[Astropods#Astropod|pods]] or to take on a smaller/easier target. Each [[race]] also has an ideal combination of offensive ships. You need to tweak your fleet in battle to maximize benefit for least losses: Add/Remove ships from your side to attain the best possible scenario.


When under attack this same concept applies vice versa.
When under attack this same concept applies vice versa.


Battle calculators allow you to save results (for distributing to your alliance or galaxy?). Here is a sample of such a saved calc: [http://blern.gotadsl.co.uk/bcalc/result5750.html]


 
The pikara and visionhq calcs require you to hit a 'save' button on the calc page. The blern calculator automatically churns out result pages with separate, unique URLs.
(note: add sample battle?)
 
 
 


[[Category: Terminology]]
[[Category: Terminology]]

Latest revision as of 08:57, 23 October 2006

Since Planetarion's combat engine is based on predicatable formulas, some programmers use these formulas to create pages which accurately predict the results of a potential battle.

A Battle Calculation outlines an upcoming battle. Battle calculators (AKA bcalcs) use the ingame combat formulas to determine a battle's result, based on any range of inputted data.

The original battle calculator made by Joror and Gnomeking, which has not been updated in a while, can be found at Pilkara's.

Up-to-date versions can be found on Vision's and xVx's sites.

Other bcalcs can be found here:

http://bcalc.thrud.co.uk/

http://blern.gotadsl.co.uk/bcalc.html

Usage

A beginner how-to on the use of a battle calculator.

  1. Unit scan your target
  2. Copy & Paste the fleet from the Unit Scan into the box. Click "Add to Def"
  3. Copy & Paste your fleet from Overview into the box. Click "Add to Att"
  4. Add the amount of roids the target has on the Roids -row
  5. Calculate Battle

The ideal outcome is 25% roids taken from the target (defensive side) with little ship losses on your side. If you can not capture 25% of the roids you likely need more pods or to take on a smaller/easier target. Each race also has an ideal combination of offensive ships. You need to tweak your fleet in battle to maximize benefit for least losses: Add/Remove ships from your side to attain the best possible scenario.

When under attack this same concept applies vice versa.

Battle calculators allow you to save results (for distributing to your alliance or galaxy?). Here is a sample of such a saved calc: [1]

The pikara and visionhq calcs require you to hit a 'save' button on the calc page. The blern calculator automatically churns out result pages with separate, unique URLs.