Structures: Difference between revisions

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== Description ==
#REDIRECT [[Structure]]
 
Structures are the facilities for your planet. You can build more then one of each and they can be destroyed in attacks and covert operations.
 
Some structures allow you to build a class of ship, others gain you resources
the exact function of a construction is written next to it on the page. Constructions gradually cost more and more, the more you build, also there is a limit to how many your planet can support. this limit can be increased via research, and some researches will allow you to build new constructions.
 
Each construction will take approximately 12 hours to complete. since some races are better at constructing then others this may vary. you can also decrease the time required for a construction via your engineers. You can cancel a construction's building, however you will not get any of the resources you spent on it back if you do so.
 
 
Each construction you build will cost more then the last, for example if you have 30 constructions, the next one would cost
  ''1000 * 30 = 30000''
of each resource type. The first construction is free since
  ''1000 * 0 = 0''
 
The number of constructions you can have is limited by the constructions research advance. The maximum with all of the technology is 150
 
== Building Types ==
 
===Light Factory===
This enables Production of Fighter and Corvette [[Ship Class]] Spacecraft. Having multiple factories will not help in any way, apart from redundancy if any are destroyed.
You need to [[research]] Fighter Class Hulls for this construction to be operational.
 
===Medium Factory===
This enables Production of Frigate and Destroyer [[Ship Class]] Spacecraft. Having multiple factories will not help in any way, apart from redundancy if any are destroyed.
You need to [[research]] Frigate Class Hulls for this construction to be operational.
 
===Heavy Factory===
This enables Production of Cruiser and Battleship [[Ship Class]] Spacecraft. Having multiple factories will not help in any way, apart from redundancy if any of them are destoyed.
You need to [[research]] Siege Weapons for this construction to be operational.
 
===Wave Amplifier===
This increases the strength of your [[waves]] making them more likely to succeed and allows you to scan targets with more Wave Distorters.
 
===Wave Distorter===
This decreases the strength of incoming [[waves]] making them less likely to succeed. If you have 5 Distorters, you can not be scanned by people with 4, or less, Amplifiers.
 
===Metal Refinery===
Each Metal Refinery will extract 1000 units of [[metal]] per tick.
 
===Crystal Refinery===
Each Crystal Refinery will extract 1000 units of [[crystal]] per tick.
 
===Eonium Refinery===
Each Eonium Refinery will extract 1000 units of [[eonium]] per tick.
 
===Research Laboratory===
These increase the efficiency of your [[research]] by a percentage decided by your ratio of Research Labs / Total Constructions.
Maximum bonus is reached at 20 %, which you can obtain by having 2 Research Laboratories for every 10 Constructions.
 
===Finance Centre===
Finance Centers will optimize the resource-flow, adding 0.5% to your income per Finance Centre. Although there are no limits to the number of Finance Centres you can build they stop having an effect after you have 60 of them.
 
===Security Centre===
These Security Facilities help against hostile [[Covert Operations]], raising your normal alert level. This is achieved through having 30% of your buildings as Security Centres.
Total immunity from covert operations is possible with 30% of your buildings as security centres and engineering priority 1 as Security
 
== Other ==
 
Certain races have an advantage / disadvantage when it comes to construction, see the [[Race]] page for further information
 
[[Category:Terminology]]

Latest revision as of 12:14, 17 June 2010

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