Tick: Difference between revisions

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A '''tick''' is a turn in [[Planetarion]]. Everything happens - progresses, through ticks. The real-life counterpart to ticks is aactual time. A tick (normally) occurs once every 1 hour (beginning at xx:00:00). After a tick occurs, one tick is deducted from every activity - whether fleet launch, research or construction in the game, and resources are updated, battles commence "during the tick".
A '''tick''' is a turn in [[Planetarion]]. Everything happens through ticks. Ship production, building construction, and research progress. Fleets move closer to their targets. Resources are added. Everything.


Ticks may occur more often, for example during [[speedgame]]s or [[havoc]].  
The real-life counterpart to ticks is actual time. A tick (normally) occurs once every hour, on the hour. Battles occur "during the tick".
 
Ticks may occur more often, for example during [[speedgame]]s or [[havoc]]. (For example, there were 15-minute ticks during the Round 13 Havoc.)


[[Category:Terminology]]
[[Category:Terminology]]

Latest revision as of 00:34, 5 September 2005

A tick is a turn in Planetarion. Everything happens through ticks. Ship production, building construction, and research progress. Fleets move closer to their targets. Resources are added. Everything.

The real-life counterpart to ticks is actual time. A tick (normally) occurs once every hour, on the hour. Battles occur "during the tick".

Ticks may occur more often, for example during speedgames or havoc. (For example, there were 15-minute ticks during the Round 13 Havoc.)