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== Scans available ==  
== Scans available ==  


=== Planet Scan ===
===Planet Scan===
Returns general information about a [[planet]].  
Planet Scan
This scan costs 1000 of each [[resource]].  
Returns general information about a planet. This scan includes general information about then number of guards and agents the planet has as well as what the planet has in production for each factory type. The scan indicates whether production is light, medium, or heavy as a percentage of the planet's total resources in production. Light indicates that the planet has less then 34 of its resources in the given production area, medium indicates that the planet has between 34 and 66 percent of its resources in a given area of production and heavy indicates that the planet has greater then 66 percent of its total resources in a given area of production.
This is useful for the following things:
This scan costs 1000 of each resource.


#To see how the target's asteroids are divvied up by resource type
===Landing Scan===
#To see how many spare resources the target has (useful for finding targets for 'Hacking:Resource Transfers' covert ops)
This scan works only when you have an ETA 1 fleet to attack/defend a target and displays the number of attacking/defending fleets at ETA 1. It ignores distorters
#To see if you opponent built a lot of ships between launch and landing. (Planetscan around the launch time. Then planetscan a few ticks later. If resource counts drastically decreased, the player probably ordered a lot of ships in preparation for your attack.
This scan costs 2000 of each resource
#If you are unsure whether you'll be able to scan a target, planetscan them first. That way, if the scan doesn't work, you've used up a smaller amount of resources.


=== Surface Analysis Scan ===
===Development Scan===
Reveals the amount of [[constructions]] that a target [[planet]] has, broken down by type.
This scanr eplaces both of the Surface Analysis Scan / Technology Analysis Scan
This scan costs 2000 of each [[resource]].
A Combined scan that shows the constructions and the research of the target planet (same output as the old type but in one scan)
This scan costs 3000 of each resource


Useful for:
===Unit Scan===
#Finding out how many amps a target has (to see whether he'd be able to scan you)
This scan gives you an overview of all ships the target planet has, excluding [[Xandathrii]] [[ships]].
#Finding out if the target has a large percentage of Security Centres (useful when scouting for covert ops targets)
This scan costs 4000 of each resource.
Unit scans have random interference on them of up to 20% higher or lower than the actual number. Therefore, the data returned will not be entirely accurate.


=== Technology Analysis Scan ===
===News Scan===
Identifies the [[Research]] Technology present on a target [[planet]].  
The News Scan will try to intercept news transmissions at the target planet. Due
This scan costs 3000 of each [[resource]].
to the rate of news becoming available at another planet, it will not show any news
entries from the last 3 ticks. This means that when attacking to find out information on potential in galaxy defense a news scan must be done at eta 1.
This scan costs 5000 of each resource.


Useful for:
===Incoming Scan===
Renamed Fleet (Analysis) Scan "Incoming Scan" for clarity
This advanced version of the Unit Scan can only be used towards another planet when
it has sent a fleet towards you. This will show the fleet composition heading at
your planet.
This scan costs 6000 of each resource.
A incoming scan does not show Cloaked Xandathrii ships except in total numbers at the bottom of the scan.


#Working out ETAs (the scan will tell you how many Space Travel techs the target has)
===Jumpgate Probe===
#Finding out what covert ops techs the target has
This scan will reveal any fleets traveling to the same planet, both hostile and friendly.
#Find out what classes of Ship Hulls that the target can build
This scan costs 7000 of each resource.
 
=
Note: The Tech Scan is often more useful early in a round.
===Advanced Unit Scan===
 
This scan gives you an overview of all ships the target planet has, including cloaked ships. It is 100% accurate.
=== Unit Scan ===
This scan costs 8000 of each resource.
This scan gives you an overview of all [[ships]] that a certain [[planet]] has.
This scan costs 4000 of each [[resource]].
 
#Unit scans are the most important scan type in the game, it seems- you would unitscan a potential target to see whether the ships he has fits well with what you plan on attacking with. Unit scan results are often plugged into [[battle calculation|battlecalcs]]. it is good advice to get a unit scan whenever you are attacking.
#Conversely, unit scans are also useful if you're being attacked- they can tell you what ships your attackers might have.
 
Unit scans are somewhat inaccurate, giving numbers between 20% more or less than the target actually has for each ship type. In game terns this is explained as 'random inference'. If such a variation might make a big difference in your plans, try doing 2 or 3 unitscans and then averaging out the results.
 
=== News Scan ===
The News Scan will try to intercept [[news]] transmissions at the target [[planet]]. Due
to the rate of news becoming available at another [[planet]], it will not show any news
entries from the last 4 [[tick]]s.
This scan costs 5000 of each [[resource]].
 
Useful for:
 
#Checking whether your target has his fleets out (if you see recent 'launch' messages)
#Checking to see how active your target is, or when he is active.
 
=== Jumpgate Probe ===
This scan can only be used if you have a [[fleet]] travelling towards the [[planet]] you
are trying to scan. It will reveal any other [[fleet]]s travelling to the same planet,  
both hostile and friendly.  
This scan costs 6000 of each [[resource]].  
 
Useful for:
 
#Checking to see whether your target got defense. A jumpgate at ETA 4 or later will confirm whether the target got in-galaxy defence, and a jumpgate at ETA 6 or later will confirm whether the target got alliance defense. (On this note, you might want to jumpgate a few minutes before the landtick, to see if the defense fleets pulled)
 
=== Fleet Analysis ===
This advanced version of the Unit Scan can only be used on another [[planet]] when
it has sent a [[fleet]] towards you. This will show the exact compsition of the [[fleet]] heading towards your [[planet]].
This scan costs 7000 of each [[resource]].
 
* A fleet analysis scan on a [[Race#Xandathrii|Xandathrii]] player will fail, since Xan ships are 'cloaked' and thus immune to fleetscans. However- *unit* scans will still work on Xan ships.
* Note: if a Zikonian player has stolen some Xan ships, and included them with his attackfleet, the cloaking rule still applies. Subtract the total of ships that are shown in the fleetscan from the known size of the fleet to get the amount of Xan ships that are included, and the unitscan the player to see what those Xan ships might be.


== Scan Success ==
== Scan Success ==

Revision as of 14:01, 5 January 2010

Description

Waves are used to gather information on other planets through the use of scans. You must have built at least one Wave Amplifier on the Construction page to be able to use scans. The more Wave Amplifiers you have, the better the chances of your scans getting through. Similarly, the more Wave Distorters you build, the lower the chance of scans getting through on your planet.

For those who have played Planetarion before: Wave Amplifiers are no longer used up with successful scans, and there are no Asteroid Scans this round either. You can initiate roids directly from the Mining page.

Another new feature is the use of stored scans. Any successful scan your results will be stored (max. 50 shown on waves page) on the PA server, and can be accessed for the next 24 hours through the Waves Page. You can share the scans with other people by giving them the URL of the saved scan.

Initially, you will only be able to use Planet Scans. You can have your planet's scientists develop new scans on the Research page.

Scans available

Planet Scan

Planet Scan Returns general information about a planet. This scan includes general information about then number of guards and agents the planet has as well as what the planet has in production for each factory type. The scan indicates whether production is light, medium, or heavy as a percentage of the planet's total resources in production. Light indicates that the planet has less then 34 of its resources in the given production area, medium indicates that the planet has between 34 and 66 percent of its resources in a given area of production and heavy indicates that the planet has greater then 66 percent of its total resources in a given area of production. This scan costs 1000 of each resource.

Landing Scan

This scan works only when you have an ETA 1 fleet to attack/defend a target and displays the number of attacking/defending fleets at ETA 1. It ignores distorters This scan costs 2000 of each resource

Development Scan

This scanr eplaces both of the Surface Analysis Scan / Technology Analysis Scan A Combined scan that shows the constructions and the research of the target planet (same output as the old type but in one scan) This scan costs 3000 of each resource

Unit Scan

This scan gives you an overview of all ships the target planet has, excluding Xandathrii ships. This scan costs 4000 of each resource. Unit scans have random interference on them of up to 20% higher or lower than the actual number. Therefore, the data returned will not be entirely accurate.

News Scan

The News Scan will try to intercept news transmissions at the target planet. Due to the rate of news becoming available at another planet, it will not show any news entries from the last 3 ticks. This means that when attacking to find out information on potential in galaxy defense a news scan must be done at eta 1. This scan costs 5000 of each resource.

Incoming Scan

Renamed Fleet (Analysis) Scan "Incoming Scan" for clarity This advanced version of the Unit Scan can only be used towards another planet when it has sent a fleet towards you. This will show the fleet composition heading at your planet. This scan costs 6000 of each resource. A incoming scan does not show Cloaked Xandathrii ships except in total numbers at the bottom of the scan.

Jumpgate Probe

This scan will reveal any fleets traveling to the same planet, both hostile and friendly. This scan costs 7000 of each resource. =

Advanced Unit Scan

This scan gives you an overview of all ships the target planet has, including cloaked ships. It is 100% accurate. This scan costs 8000 of each resource.

Scan Success

For a scan to work, you must have more Wave Amplifiers than your target has Wave Distorters. In mathematical terms,

The following statement must be correct:

your_amps - their_distorters >= 0

As a new r15 feature, you can scan any galmate or any member of your alliance, regardless of the number of Distorters.

Alliance scanners

Oftentimes, one or more members of an alliance are 'scanners'. They build a lot of Wave Amplifiers (meaning their scans would be more likely to succeeed) and focus their research towards the waves branch of the tech tree. 'Scanners' generally distribute scans to all alliance members. You can often request a specific scan from such a person via the alliance's IRC channel. As a new PAN feature, 'scanner' will be an official alliance position, and such a person's scans will be paid for out of the alliance fund as opposed to from that player's personal resource stash.