Apprime

From Planetarion Wiki
Revision as of 23:02, 25 May 2010 by 109.78.4.52 (talk)
Jump to navigationJump to search
  • Full Name: Apprime
  • Tag: Apprime
  • Public IRC Channel: #apprime
  • Website:
  • Status: Playing.


Round 32

Apprime was started in round 32 by elviz and Cardinal, both taking with them a respectable number of experienced players from different alliances. Their initial goal was to build a dominating alliance, by taking advantage of its experienced memberbase. They quickly dominated the rankings, and their fortress galaxies had proven to be unhittable by one alliance alone. This was a direct outcome of Apprime's persistant work on covering all incomings at all costs. Eventually it reached the point where no alliance targeted Apprime, because it was impossible to land on their planets. Apprime then had the luxury of not getting hostile incoming fleets, and could focus all firepower on attacking. Apprime grew at such a rate, that it was obvious they would be impossible to stop if no action was taken. Around tick 450, a block was formed, involving alliances such as Ascendancy, Newdawn, Conspiracy Theory, P3nguins, Easy Company and at times Violent Realm. Only Rock sided with Apprime, although they played their own game most of the round.


The block started a huge offensive on Apprime, and due to the block agreements, this also meant Apprime would get no in galaxy defense from either of the alliances. Apprime were fighting with their claws to maintain its lead, but against extremely unfavorable odds, they were slowly losing roids, and their memberbase was getting worn out by being online at night to cover incomings. Eventually, Conspiracy Theory and P3nguins passed Apprime. However Apprime had maintained decent value, thanks to salvage from a number of crashing fleets of the opposition.


Around tick 850, with Apprime on third place, Ascendancy, Violent Realm and Newdawn left the block. It quickly turned out to be very hard for the remaining alliances to target Apprime without crashing. Apprime now had little incomings, mostly thanks to having 20,000 less roids then the two alliances above. Because of this, Apprime could now focus on taking down its competition for #1 alliance. Ascendancy, being content with securing a number of Top planets in the war, assisted Apprime in its targeting for a short period. Apprime managed to grow extremely fast, quickly closing the gap. Conspiracy Theory, P3nguins and Newdawn tried a last offensive, but were unable to effectively target Apprime for more then a few days before giving up again. With this, Apprime maintained a steady growth and could secure the Alliance win, despite a few planet closures in the end.


Apprime had proven itself, against extremely unfavorable odds they had managed to hold up on their own, mostly thanks to superior defense efficiency. However, the alliance win was expensive. Their memberbase was exhausted from the effort it took to secure this win, and would walk into round 33 weakened.


Round 33

Apprime were considered to be a competitor for alliance win in round 33 , and quickly got a lead on the others. Again Apprime were in a position where they needed to prove themselves, but being in a terrible condition, they did not handle the incs as well as the previous round. Later this round, they were forced to fight Ascendancy for the alliance win, but Ascendancy proved to be much more rested and fit for fight. In the end, Apprime backed off from the competition and focused on preparing for round 34.

Apprime would later win round 34 and 35, making it one of a select group of alliances who have won back-to-back rounds.