Block: Difference between revisions

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A '''block''' is, loosely defined, a group of [[alliance]]s that have [[ally|allied]] eachother and represent a large minority (or even majority) of the firepower available to competing alliances and blocks. Blocking is generally viewed negatively, though for varying reasons. Some people claim it harms the game by making it tedious, while others view it as taking focus away from the game and turning it into a popularity contest. Blocks have often been blamed for stagnation, because they were frequently difficult to disolve once the opposition had been destroyed.
A '''block''' is, loosely defined, a group of [[alliance]]s that have [[ally|allied]] eachother and represent a large minority (or even majority) of the firepower available to competing alliances and blocks. Blocking is generally viewed negatively, though for varying reasons. Some people claim it harms the game by making it tedious, while others view it as taking focus away from the game and turning it into a popularity contest. Blocks have often been blamed for stagnation, because they were frequently difficult to disolve once the opposition had been destroyed.


However in the [[PAX]] era most blocks have generally been short-lived, temporary alignments of interest, although exceptions have occurred here as well.
However in the [[PAX]] era most blocks have generally been short-lived, temporary alignments of interest, although exceptions have occurred here as well. Primarily since [[round 11]] multiple-alliance blocks have arisen in order to try and prevent an alliance perceived as superior from dominating, or in certain cases simply winning, the round.


[[Category:Terminology]]
[[Category:Alliance Terminology]]

Latest revision as of 18:43, 28 May 2010

A block is, loosely defined, a group of alliances that have allied eachother and represent a large minority (or even majority) of the firepower available to competing alliances and blocks. Blocking is generally viewed negatively, though for varying reasons. Some people claim it harms the game by making it tedious, while others view it as taking focus away from the game and turning it into a popularity contest. Blocks have often been blamed for stagnation, because they were frequently difficult to disolve once the opposition had been destroyed.

However in the PAX era most blocks have generally been short-lived, temporary alignments of interest, although exceptions have occurred here as well. Primarily since round 11 multiple-alliance blocks have arisen in order to try and prevent an alliance perceived as superior from dominating, or in certain cases simply winning, the round.