Round 36: Difference between revisions
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After [[Apprime]]'s success in [[Round 35]] '''Round 36''' saw the alliance shrink down from some 70 odd members to approximately 50 players. [[Ascendancy]] also returned to the field as a more powerful alliance, with most of the people who had left for the previous round to join Apprime coming back. With the raising of the tag limit to 100 [[ND]] recruited in the majority of the people who had made up [[Subh]] in the previous round. [[VisioN]] also recruited heavily, more than doubling in size between rounds. [[p3nguins]] and [[DLR]] rounded out the alliances who were considered to have a chance of winning the round but this round also saw the return of [[eXcessum]], as well as angryduck returning to lead [[CT]]. | After [[Apprime]]'s success in [[Round 35]] '''Round 36''' saw the alliance shrink down from some 70 odd members to approximately 50 players. [[Ascendancy]] also returned to the field as a more powerful alliance, with most of the people who had left for the previous round to join Apprime coming back. With the raising of the tag limit to 100 [[ND]] recruited in the majority of the people who had made up [[Subh]] in the previous round. [[VisioN]] also recruited heavily, more than doubling in size between rounds. [[p3nguins]] and [[DLR]] rounded out the alliances who were considered to have a chance of winning the round but this round also saw the return of [[eXcessum]], as well as angryduck returning to lead [[CT]]. | ||
Initially ND took the lead, helped by their full tag. With both Ascendancy and Apprime viewed with suspicion by everyone, justifiably so considering their past histories, most alliances were reluctant to get committed to a protracted war. VisioN and p3nguins briefly skirmished during the first couple of hundred ticks but this conflict faded away relatively quickly. Some 2 weeks into the round ND made the first, and rather public, political move of the round, NAPing p3nguins and using the ingame NAP system to do so while also [ | Initially ND took the lead, helped by their full tag. With both Ascendancy and Apprime viewed with suspicion by everyone, justifiably so considering their past histories, most alliances were reluctant to get committed to a protracted war. VisioN and p3nguins briefly skirmished during the first couple of hundred ticks but this conflict faded away relatively quickly. Some 2 weeks into the round ND made the first, and rather public, political move of the round, NAPing p3nguins and using the ingame NAP system to do so while also [http://pirate.planetarion.com/showthread.php?t=198605 announcing] it on the forums. | ||
=Final Rankings= | =Final Rankings= |
Revision as of 16:57, 11 May 2010
Dates and Times
Signups opened at 20:00 GMT on Monday 8th March 2010
Ticks started at 20:00 GMT on Friday 19th January 2010.
Ticks will finish at 20:00 GMT on Friday 7th May 2010.
Pre-Round Announcement
This round sees several changes:
Galaxies
Private galaxies are made of up to 8 people that only contain buddy packed planets. Players create buddy packs as usual, and can have up to 8 players. Any buddy packs of 2-6 will be joined together, to make 8 planets. Any galaxies that have less than 8 planets after shuffle can get the remaining planets at a late signup. Planets that leave the galaxy after shuffle will not be replaceable by late signups. Normal planets and upgraded planets can both be members of a private galaxy.
Random galaxies are galaxies of 12 or more people. None of the people are in buddy packs. Upgraded planets are spread equally over all galaxies, as are normal planets. Random galaxies get 1 late join planet tick 336.
New signups are placed in random galaxies. Self exiles or galaxy exiles from private galaxies and random galaxies both land in random galaxies.
Alliances
Alliance limits have changed. The top 65 members by score count towards the alliance score. Alliances can contain up to 100 members.
Alliance relations have now been added. Alliance relationships are shown on the "Universe" page. When both alliances accept "Allied" status, the alliances cannot attack each other but can defend each other without an ETA advantage.
User Interface
The user interface has a slightly new layout. The Overview is now more streamlined, and much of the planet summary is available on the right hand side. Over the course of the 11 day signup period, we anticipate a greater selection of skins to become available.
Constructions
The construction setup has changed. The costs and construction units are now varied based on different types, with factories being the quickest to make, and amplifiers and distorters being the slowest to make.
Round Summary
After Apprime's success in Round 35 Round 36 saw the alliance shrink down from some 70 odd members to approximately 50 players. Ascendancy also returned to the field as a more powerful alliance, with most of the people who had left for the previous round to join Apprime coming back. With the raising of the tag limit to 100 ND recruited in the majority of the people who had made up Subh in the previous round. VisioN also recruited heavily, more than doubling in size between rounds. p3nguins and DLR rounded out the alliances who were considered to have a chance of winning the round but this round also saw the return of eXcessum, as well as angryduck returning to lead CT.
Initially ND took the lead, helped by their full tag. With both Ascendancy and Apprime viewed with suspicion by everyone, justifiably so considering their past histories, most alliances were reluctant to get committed to a protracted war. VisioN and p3nguins briefly skirmished during the first couple of hundred ticks but this conflict faded away relatively quickly. Some 2 weeks into the round ND made the first, and rather public, political move of the round, NAPing p3nguins and using the ingame NAP system to do so while also announcing it on the forums.
Final Rankings
See Also
- Alliances in R36
- The Ship Stats for this round saw a return to multi-targeting.
- EORC log