Engineering: Difference between revisions

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'''Engineering''' existed in Planetarion from [[round 10]] to [[round 20]]. It was replaced with [[Population]] and [[Governments]] in [[Round 21]]. This page is kept purely from a historical point of view and no longer contains any relevant gameplay information.
== Description ==
== Description ==
 
'''Engineers''' are technicians on your [[planet]], they can help improve aspects of your planet depending on your instructions. You can set a first, second, and third priority for them to focus on, with first priority receiving the most benefit, and third priority the least. The settings options, with bonuss are:  
Engineers are technicians on your [[planet]], they can help improve things depending on your instructions. You can set a first, second, and third priority for them, to focus on, with first priority receiving the most benefit, and third priority the least. The settings options, with bonus's are :  


=== Mining ===
=== Mining ===
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=== Note ===
=== Note ===
The [[Covert Operations#stealth|stealth]] and [[Covert Operations#alertness|alertness]] indicators on the [[Covert Operations]] page will not DISPLAY these hidden security bonuses, but they are in effect. The security setting also decides how quickly you regain your [[Covert Operations#stealth|stealth]], and how high your [[Covert Operations#alertness|alertness]] will be by default.  
The [[Covert Operations#stealth|stealth]] and [[Covert Operations#alertness|alertness]] indicators on the [[Covert Operations]] page will not DISPLAY these hidden security bonuses, but they are in effect. The security setting also decides how quickly you regain your [[Covert Operations#stealth|stealth]], and how high your [[Covert Operations#alertness|alertness]] will be by default.  


You can change the priorities of your engineers every 48 ticks.  
You can change the priorities of your engineers every 48 ticks.  
Once started, your engineers can only affect things that are not already in process, for example they will not speed up a building under [[construction]], but they will decrease the time needed to build others while the [[research]] priority [[Construction]] is active.  
Once started, your engineers can only affect things that are not already in process, for example they will not speed up a building under [[construction]], but they will decrease the time needed to build others while the [[research]] priority [[Construction]] is active.  


Your Engineers can only continue to improve part of your infrastructure while they are assigned to the relevant task. changing their priorities will start them off from scratch and any previous improvements will be discarded.
Your Engineers can only continue to improve part of your infrastructure while they are assigned to the relevant task. changing their priorities will start them off from scratch and any previous improvements will be discarded.
==warning==
if the engineering bonuses to stealth are not shown in the racial minimums given on the [[Covert Operations#Formulas|covert operations]] page, then it is impossible to be immune to covert ops.  As this is not the case, some of the information on this page may be wrong.  PATeam are hopefully investigating the problem, as this info comes from the pa manual.


[[Category:Terminology]]
[[Category:Terminology]]

Latest revision as of 15:23, 15 June 2010

Engineering existed in Planetarion from round 10 to round 20. It was replaced with Population and Governments in Round 21. This page is kept purely from a historical point of view and no longer contains any relevant gameplay information.

Description

Engineers are technicians on your planet, they can help improve aspects of your planet depending on your instructions. You can set a first, second, and third priority for them to focus on, with first priority receiving the most benefit, and third priority the least. The settings options, with bonuss are:

Mining

  • 1st Priority - 15% bonus to all mining
  • 2nd Priority - 10% bonus to all mining
  • 3rd Priority - 5% bonus to all mining

Production

Construction

Research

Security

Note

The stealth and alertness indicators on the Covert Operations page will not DISPLAY these hidden security bonuses, but they are in effect. The security setting also decides how quickly you regain your stealth, and how high your alertness will be by default.

You can change the priorities of your engineers every 48 ticks.

Once started, your engineers can only affect things that are not already in process, for example they will not speed up a building under construction, but they will decrease the time needed to build others while the research priority Construction is active.

Your Engineers can only continue to improve part of your infrastructure while they are assigned to the relevant task. changing their priorities will start them off from scratch and any previous improvements will be discarded.