Battle calculation: Difference between revisions

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Battle Calculation is normally done after the necessary [[scans]] are done. In the early rounds of planetarion exact ship statistics were known so it was rather easy to develop a calculator. Every mayor alliance had these developed. After [Round 9] ship stats were not released anymore because of this later calculators were less precise.
'''A Battle Calculation''' outlines the upcoming battle based on [[scans]].
Though after calculating it makes for the potentional [[attacker]] or [[defender]] possible to know which fleet combination is most effective.
 
The most common battle calculator (aka. bcalc) in use is the one originally made by Joror and Gnomeking, which has since been updated each round and can be found at [http://pilkara.com/bcalc/ Pilkara's] and [http://bcalc.visionhq.org/ Vision's] sites.
 
== Usage ==
 
A beginner how-to on the use of a battle calculator.
 
# Unit scan your target
# Copy & Paste the fleet from the Unit Scan into the box. Click "Add to Def"
# Copy & Paste your fleet from Overview into the box. Click "Add to Att"
# Add the amount of roids the target has on the Roids -row
# Calculate Battle
 
The ideal outcome is 25% [[asteroid|roid]]s taken from the target (defensive side) with little ship losses on your side. If you can not capture 25% of the roids you likely need more pods or need to take on a smaller/easier target. Each [[race]] also has an ideal combination of offensive ships. You need to tweak your fleet in battle to maximize benefit for least losses: Add/Remove ships from your side to attain the best possible scenario.
 
When under attack this same concept applies vice versa.
 
 
 
(note: add sample battle?)
 
 
 


[[Category: Terminology]]
[[Category: Terminology]]

Revision as of 05:34, 20 August 2005

A Battle Calculation outlines the upcoming battle based on scans.

The most common battle calculator (aka. bcalc) in use is the one originally made by Joror and Gnomeking, which has since been updated each round and can be found at Pilkara's and Vision's sites.

Usage

A beginner how-to on the use of a battle calculator.

  1. Unit scan your target
  2. Copy & Paste the fleet from the Unit Scan into the box. Click "Add to Def"
  3. Copy & Paste your fleet from Overview into the box. Click "Add to Att"
  4. Add the amount of roids the target has on the Roids -row
  5. Calculate Battle

The ideal outcome is 25% roids taken from the target (defensive side) with little ship losses on your side. If you can not capture 25% of the roids you likely need more pods or need to take on a smaller/easier target. Each race also has an ideal combination of offensive ships. You need to tweak your fleet in battle to maximize benefit for least losses: Add/Remove ships from your side to attain the best possible scenario.

When under attack this same concept applies vice versa.


(note: add sample battle?)