Round 13

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Revision as of 15:09, 6 June 2005 by 80.221.26.80 (talk)
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So far this has been announced about the upcoming round:

Tick start: 30th March 21:00 GMT Shuffle: 1st April 09:00 GMT

Sign-ups have opened.

Ticks started at 21:00 GMT on the 30th of March, exactly as planned. Round 13 is now underway. Ticks are to end on the 8th of June 2005, at 21:00 GMT (this is when the last tick will occur).

Key Changes from Round 12

As stated within the manual

  • Golden Asteroids added
  • Fleets Page redesigned with new functionality (click on a ship to move it, colour coding and moving ships form all fleets to a single fleet)
  • Combat engine changed to add stealing
  • Stats changed to all new round 13 stats
  • Incomings hostiles/friendlies message gets updated by fleet recalls now and links to the overview
  • Can now scan closed planets
  • Message added to scans on closed planets stating that they are closed
  • New EULA (End User Licence Agreement) - this is the conditions you agree to when you sign up for an account
  • New opt in email list for newsletters, round announcements, etc
  • You must now give a reason when you leave an alliance and the alliance will be mailed
  • Missions page change to remove info column, alt text now appears with the ship name
  • Overview layout changes to put incomings information above MOTD
  • New default gal banner
  • "your galaxy has incomings" message is now only displayed if hostiles are incoming
  • Can now fleet scan incoming defence fleets
  • Salvage for defenders changed to 15% from attacking and 20% from defending fleets
  • The top 3 parallels should now be shown if there are only 1 or 2 clusters
  • Galaxy status page redesigned for increased ease of use
  • Free planets are now allowed one more HCT and one more ETA research
  • Can now defend planets in vacation mode or closed planets
  • Limits on Security Centres set to max 35% bonus
  • Jolt payment page updated with more current exchange rates
  • Free planets can access history
  • Buddy Pack creation, joining and leaving is implemented for upgraded planets, on the Preferences screen
  • The galaxy system will now no longer create more galaxies, but keep filling up those we have
  • Message system rewrite - both planets and alliances can now send messages to planets and alliances. When alliances send messages, no coords or planet names are revealed, only the name of the alliance. Messaging your entire alliance is now done from the new messages page under Alliances, by PR officers, BCs and HCs. Doing that will message anyone accepted into the alliance, even the recruits
  • When updating status / kicking an alliance member, the updater can now add a message to the planet being updated. (From the alliance, no coords revealed ofc)
  • GCs must now supply an explanation for a started exile, and the exilee is sent a message about the started exile with the explanation
  • The old Members page has now been split up into 2 pages, Members and Applicants
  • The process of accepting / rejecting new members has been redesigned for better communication etc
  • The Members and Applicants page now lists more data for all members; you can sort by clicking on the headers
  • The handling of prepaid credits has been rewritten. It is no longer a script running separately causing load every 15 minutes, it now checks only once per signup, at ACTIVATION. First it tries to find a match by email, then by first name & last name & country. If a match is found, the activation page will display this with big yellow text to the user. The player will also see the "upgrade now" link on Overview
  • To reduce size of the DB, planet ranking history is only the last 500 ticks and we only store the history every 10 ticks!!! saves lots of DB space
  • Scans are now deleted after 24 hours

Various tidbits

I am delighted to be able to let you know a few of the changes we will be seeing in round 13. The changes are varied, but nothing to radical or scary

-Upgraded planets can create, join and leave buddy packs before the shuffle.

-The galaxy-system will now no longer create more galaxies, but keep filling up those we have . -The PA Mail system has been rewritten - both planets and alliances can now send messages to planets and alliances. When alliances send messages, no coords or planet-names are revealed, only the name of the alliance.

-Messaging your entire alliance is now done from the new messages page under Alliances, by PR-officers, BCs and HCs. Doing that will message anyone accepted into the alliance, even the recruits.

-When updating status / kicking an alliance member, the updater can now add a message to the planet being updated. (From the alliance, no coords revealed ofc.)

-GCs must now supply an explanation for a started exile, and the exilee is sent a message about the started exile with the explanation.

-The old members page has now been split up into 2 pages, Members and Applicants.

-The process of accepting / rejecting new members has been redesigned for better communication etc.

-The Members page now lists more data for all members, and the members can be sorted

-Pre-paid credits are added when a planet is activated rather than with regular script running.

-Scans are now deleted after 24 hours

-Various Code Optimisations

More information will come in the next few weeks

Galaxy solution for round 13

Over a course of several meetings we in Pa Team have produced a proposal for round 13 galaxies. So here it is, discuss it criticise it, find problems in it. Kloopy will decide when the irc based Discussion Time on this will take place later today.

Signups open with 20 gals with a mentor in each Signups are allocated to one of those mentor gals until tick 36

Once upgraded people can make buddy packs with upto 3 people on preferences screen - this works by adding a code to your planet which the shuffler will then use to move you and your friends together into one galaxy with other packs and randoms.

In tick 36, the shuffle creates as many gals as possible with packs totalling 6 people (2 packs of 3, or 3 packs of 2) Paid randoms are shuffled first (including packs of 1 person).

Free randoms are then distributed among those 6-person pack gals based on score - this means that the better free randoms are put into gals first and spread evenly across the universe with the less good ones being added in later. So all galaxies have an equal chance of getting good free players.

After the shuffle there will be lots of gals each with 6 people from packs and randoms givgin each galaxy approximatly 10 planets. No more galaxies are ever created

When a galaxy exiles a planet they will be sent to c200+ like in this round.

Signups and exiles (returning form c200+) are distributed through these gals with no gal-size limit, placing them into a gal in the bottom 20% by planet count. So this means that the galaxies with the most players get the lowest possibly priority on new players.

Notes:

Mentor – community volunteer / pa representative who will help people out where possible - normal players are shuffled as normal, PaTeam members moved to 1:1 etc

Ships

Round 13:Ship Stats ---

More to come

Name Selection

The name was chosen by public vote from a shortlist compiled by PAteam and support, mods and #planetarion ops staff from the names submitted by users.

Despite there not being much information about Round 13 yet released, it is going to happen! As such we need a name, and therefore we will be running the customary name competition.

Here's how it works
If you can think of a good name for Round 13 then all you need to do is e-mail it to [email protected] with the subject line "R13 name comp". Don't forget to include your nickname so we know who's submitted it.
You can submit as many names as you want to, but the deadline is 23:59 GMT on Sunday 16th January.

The winner will not only get to see their name being used throughout the round, but will also recieve a free credit for the round. In the event of the winning name being submitted more than once, the first person to submit it will recieve the credit.

To inspire you here are the names of the previous rounds of Planetarion:

Round 1 - The Beginning
Round 2 - The Struggle for Power
Round 3 - The New Dawn
Round 4 - The Tides of War
Round 5 - The Price of Freedom
Round 6 - First Encounters
Round 7 - Critical Diplomacy
Round 8 - Final Legacy
Round 9 - Redemption
Round 10 - Genesis
Round 11 - A Legend Reborn
Round 12 - The Edge of Darkness

- A2

Round 13 needs a name!

You now have a chance to choose the name you'd like it to have on a poll on the Planetarion Discussions (PD) forum. Please visit this thread in order to vote.

The person who first submitted the winning name will win a free credit for Round 13 (as well as bragging rights)

The shortlist is:

Ships in the Night
Moonlight on the Sea of War
The Fight for Survival
The Gathering of Power
The Illusion of Truth
The New Dominion
The Phoenix Wars
The Rejection of Mercy

The winning name was submitted by Vargon. The vote was held at http://pirate.planetarion.com/showthread.php?t=183091

Congratulations to Vargon for creating the name which was selected from the shortlist by the public vote. When asked what his inspiration was he said:
Yes, The Illusion of Truth is an ironic title.
Its my take on politics, and to some degree how similiar it is to R5 thru R8 politics. I was on the darkside then and learned how to hide in the early part of a round. For me, I see these 'new' names joining alliances and I can't help but think, Who are they really?
So, the truth is out there. Can we determine the truth? Or will certain alliances "pull the wool" over our eyes again, and run away with it?
Let us all endeavor to break through the illusions, and find the truth. For the betterment of our own alliances and a more balanced round.

For his efforts Vargon wins a free credit for Round 13. Once again thankyou to everyone who submitted a name and who voted.

Round Demographics (5th June)

#1 Alliance Contenders (5th June) #1 Planet Contenders (5th June) #1 Galaxy Contenders (5th June)

Events

Attack on 15:8:11 (insert backgr story here and move to a proper location later):


 
Type: CombatTick: 1615
Combat report for combat at of (15:8:11)
Attacking fleets: 71Defending fleets: 20
SHIPAttLostHeldStolenDefLostHeldStolen
Harpy1519 0 301 825 0 0 0 0
Phoenix12337 525 0 5440 17311 322 315 121
Gryphon2484 937 0 1547 377 27 20 13
Drake5603 1961 0 3642 7114 490 364 236
Pegasus4408 1120 241 0 0 0 0 0
Chimera3847 898 192 0 0 0 0 0
Syren801 0 5 0 0 0 0 0
Wyvern2168 0 0 0 1 1 1 0
Dragon2217 0 0 0 0 0 0 0
Demeter806 219 47 0 0 0 0 0
Leviathan820 0 0 0 0 0 0 0
Behemoth154 0 0 0 0 0 0 0
Spider8107 0 2416 6610 665 665 665 0
Beetle53572 9328 0 44244 96122 7243 7165 2591
Viper4822 3960 0 862 5012 926 713 405
Black Widow6838 4528 1073 0 0 0 0 0
Scarab3633 2277 534 0 500 500 500 0
Tarantula3167 0 42 0 0 0 0 0
Roach5449 0 96 0 0 0 0 0
Scorpion3385 0 53 0 2 2 2 0
Guardian746 0 0 0 0 0 0 0
Mosquito7904 658 0 6529 999 34 35 13
Hornet1185 0 16 0 0 0 0 0
Termite304 0 8 0 1 1 1 0
Vsharrak Fighter175118 6 130522 175112 2000 2000 2000 0
Daeraith Pulsar66562 2 39689 66560 0 0 0 0
Lyvidian Sentinel72274 1 35912 72273 0 0 0 0
Kthal Fireblade17952 4912 0 13040 146852 17154 17203 5941
Culdassa Arrowhead27933 3566 0 24367 132973 7395 7269 2684
Tzen Bolt Thrower12412 12412 0 0 2 0 0 0
Andvordian Bomber20848 20205 0 643 0 0 0 0
Hysperian Lancer2080 1122 257 0 0 0 0 0
Xentrallis Peacekeeper1208 0 26 0 3 3 3 0
Dagger31360 0 9349 25572 0 0 0 0
Sabre2678 1768 0 910 1 0 0 0
Voracean Predator30087 1 29900 30086 0 0 0 0
Assassin18562 0 7905 18562 0 0 0 0
Corsair47785 0 14246 38965 0 0 0 0
Cutlass50365 4385 0 43314 398080 15181 14838 5581
Cutter3468 2760 0 708 5965 1058 812 466
Buccaneer10070 5726 0 4344 72045 8527 6405 3938
Thief19967 10386 0 9581 59998 6415 4801 2989
Clipper1794 730 162 0 0 0 0 0
Marauder2656 0 39 0 0 0 0 0
Pirate4735 0 0 0 0 0 0 0
Privateer5459 580 0 4879 0 0 0 0
Ironclad1500 641 0 859 0 0 0 0
Galleon830 660 0 170 0 0 0 0
Totals76397996274273031599644946023679446311224978
Values460360511057149741349511474036950043829417947135344721708949
Report of Captured asteroids at of (15:8:11)
  MetalCrystalEonium
Original278127982761
Lost424424424
Surface attack result at of (15:8:11)
Light Factory : 1
Medium Factory : 1
Heavy Factory : 1
Eonium Refinery : 5
Research Laboratory : 1
Finance Centre : 6
Security Centre : 3
Wave Amplifier : 2
Wave Distorter : 4