Round 13:Information: Difference between revisions

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Revision as of 06:54, 23 September 2006

Various tidbits

I am delighted to be able to let you know a few of the changes we will be seeing in round 13. The changes are varied, but nothing to radical or scary

-Upgraded planets can create, join and leave buddy packs before the shuffle.

-The galaxy-system will now no longer create more galaxies, but keep filling up those we have . -The PA Mail system has been rewritten - both planets and alliances can now send messages to planets and alliances. When alliances send messages, no coords or planet-names are revealed, only the name of the alliance.

-Messaging your entire alliance is now done from the new messages page under Alliances, by PR-officers, BCs and HCs. Doing that will message anyone accepted into the alliance, even the recruits.

-When updating status / kicking an alliance member, the updater can now add a message to the planet being updated. (From the alliance, no coords revealed ofc.)

-GCs must now supply an explanation for a started exile, and the exilee is sent a message about the started exile with the explanation.

-The old members page has now been split up into 2 pages, Members and Applicants.

-The process of accepting / rejecting new members has been redesigned for better communication etc.

-The Members page now lists more data for all members, and the members can be sorted

-Pre-paid credits are added when a planet is activated rather than with regular script running.

-Scans are now deleted after 24 hours

-Various Code Optimisations

More information will come in the next few weeks

Galaxy solution for round 13

Over a course of several meetings we in Pa Team have produced a proposal for round 13 galaxies. So here it is, discuss it criticise it, find problems in it. Kloopy will decide when the irc based Discussion Time on this will take place later today.

Signups open with 20 gals with a mentor in each Signups are allocated to one of those mentor gals until tick 36

Once upgraded people can make buddy packs with upto 3 people on preferences screen - this works by adding a code to your planet which the shuffler will then use to move you and your friends together into one galaxy with other packs and randoms.

In tick 36, the shuffle creates as many gals as possible with packs totalling 6 people (2 packs of 3, or 3 packs of 2) Paid randoms are shuffled first (including packs of 1 person).

Free randoms are then distributed among those 6-person pack gals based on score - this means that the better free randoms are put into gals first and spread evenly across the universe with the less good ones being added in later. So all galaxies have an equal chance of getting good free players.

After the shuffle there will be lots of gals each with 6 people from packs and randoms givgin each galaxy approximatly 10 planets. No more galaxies are ever created

When a galaxy exiles a planet they will be sent to c200+ like in this round.

Signups and exiles (returning form c200+) are distributed through these gals with no gal-size limit, placing them into a gal in the bottom 20% by planet count. So this means that the galaxies with the most players get the lowest possibly priority on new players.

Notes:

Mentor – community volunteer / pa representative who will help people out where possible - normal players are shuffled as normal, PaTeam members moved to 1:1 etc

Name Selection

The name was chosen by public vote from a shortlist compiled by PAteam and support, mods and #planetarion ops staff from the names submitted by users.

Despite there not being much information about Round 13 yet released, it is going to happen! As such we need a name, and therefore we will be running the customary name competition.

Here's how it works
If you can think of a good name for Round 13 then all you need to do is e-mail it to [email protected] with the subject line "R13 name comp". Don't forget to include your nickname so we know who's submitted it.
You can submit as many names as you want to, but the deadline is 23:59 GMT on Sunday 16th January.

The winner will not only get to see their name being used throughout the round, but will also recieve a free credit for the round. In the event of the winning name being submitted more than once, the first person to submit it will recieve the credit.

To inspire you here are the names of the previous rounds of Planetarion:

Round 1 - The Beginning
Round 2 - The Struggle for Power
Round 3 - The New Dawn
Round 4 - The Tides of War
Round 5 - The Price of Freedom
Round 6 - First Encounters
Round 7 - Critical Diplomacy
Round 8 - Final Legacy
Round 9 - Redemption
Round 10 - Genesis
Round 11 - A Legend Reborn
Round 12 - The Edge of Darkness

- A2

Round 13 needs a name!

You now have a chance to choose the name you'd like it to have on a poll on the Planetarion Discussions (PD) forum. Please visit this thread in order to vote.

The person who first submitted the winning name will win a free credit for Round 13 (as well as bragging rights)

The shortlist is:

Ships in the Night
Moonlight on the Sea of War
The Fight for Survival
The Gathering of Power
The Illusion of Truth
The New Dominion
The Phoenix Wars
The Rejection of Mercy

The winning name was submitted by Vargon. The vote was held at http://pirate.planetarion.com/showthread.php?t=183091

Congratulations to Vargon for creating the name which was selected from the shortlist by the public vote. When asked what his inspiration was he said:
Yes, The Illusion of Truth is an ironic title.
Its my take on politics, and to some degree how similiar it is to R5 thru R8 politics. I was on the darkside then and learned how to hide in the early part of a round. For me, I see these 'new' names joining alliances and I can't help but think, Who are they really?
So, the truth is out there. Can we determine the truth? Or will certain alliances "pull the wool" over our eyes again, and run away with it?
Let us all endeavor to break through the illusions, and find the truth. For the betterment of our own alliances and a more balanced round.

For his efforts Vargon wins a free credit for Round 13. Once again thankyou to everyone who submitted a name and who voted.

Havoc Period

Stage 1 - Normal Havoc

Stage 2 - CTF Havoc

CTF = Capture The Flag
This round PAteam have created a brand new havoc for everyone
With the use of the new Special Roids implemented this round, there are now CTF roids.
Each galaxy has there own flag and it is held by a certain player in the galaxy, to steal the flag you must attack the player with pods and there is a chance you'll steal it.
The galaxy with the most points at the end of the round is the winner.

Points are:
5 points for having your galaxy flag in your galaxy
1 point for having any other galaxy's flag in your galaxy

Here is the post made by Kloopy in the PA Forum.


Capture the Flag F.A.Q.

How does the points system work?
At any point in time, your galaxy CTF points are calculated as follows:
1 point for any flags in your gal.
5 points if your gal contains your OWN flag asteroid.

What happens when my flag is stolen?
You lose points when flags are stolen from your galaxy. There are no points for just holding these flag asteroids.

Surely galaxies should get score for holding the asteroids to avoid a rush at the end?
You may well find stocking up on Flag Roids during CTF is a good tactic. You don't know for sure how much competition there will be at the end of the round. And if everyone rushes your galaxy for your flags in the last day, the more you have the more chance you've got of having some left over.

Why are there no planet, normal galaxy or alliance rankings?
As stated above, this game is all about the flag roids your galaxy is able to grab! The score ranking of planets, galaxies and alliances matters not one bit for CTF, therefore they are not displayed.

How do I capture a Flag Roid?
You capture flag roids just like normal asteroids. When you roid a planet that has a flag, one specific roid of theirs will be the flag. Thus, if you gain the full 25% cap, there is a 25% chance that one of the capped roids will be the flag.

What if there are multiple attackers landing on the same tick?
If the attackers have a combined total of 25% cap, then there is a 25% chance the flag is capped. If this is the case, it is given to one of the attacking fleets based on a percentage chance equivalent to the number of asteroids that fleet capped. So if one fleet caps 100 roids and another caps 200, the second fleet has twice as much chance of getting the flag.

What if two galaxies have the same number of flags?
If more than 1 galaxy has the same number of CTF points, their rank is determined by the total score of all the galaxies planets.

How do I see where my galaxy's Flag Roid is?
If you go to the Universe page, and click on to "Misc", you will see a list of all the Flag Roids. You can find where your galaxy's flag is by checking the coordinates next to it.

Can I track the history of my galaxy's Flag Roid?
Yes, by clicking on your roid in the Universe Misc page, you get to see the entire history of the flag. You can see who owned it and for how long.

Can Flag Roids be destroyed by Covert Operations?
No, it is not possible to destroy the Flag Roids. If it was possible, we would end up with them all destroyed and the game would not work.

What happens if my galmate who owns a Flag Roid exiles?
If a planet owns Flag Roids and is exiled (either self-exile or GC exile) the flags follow them into their new galaxy.

Is it possible to move a flag from one planet to another within my galaxy?
No, this is not allowed. If a planet had incomings or an attack was planned on the planet, then it wouldn't be fair to the attackers if the flag was moved.

Can I re-create/re-join alliances for Capture the Flag?
Yes, alliances work as they did during the main round. However, there is no bonus for alliances holding many flags at all. And by joining an alliance, you cut out a number of possible attack targets who may have flags at some point. CTF is all about galaxies, not alliances.

Why are my fleets launching at odd times? Why is my value higher than my score?
The load on the server is very high during combat. Because of this the ticker runs very slowly. It is currently taking about 10 minutes to complete an entire tick. Whilst the ticker is running, scores can be displayed incorrectly and the ETA you expect and the ETA shown on fleets may not match. Be assured though, that when the tick finished after 10 minutes, all the data is correct.

Do I have to be my galaxy's flag carrier in order to steal a flag?
No, anyone can capture Flag Roids. And you can theoretically own all of them at once, if you were lucky enough to capture and hold them all.