Vengeance

From Planetarion Wiki
Jump to navigationJump to search
  • Full Name: Vengeance
  • Short Name: VGN
  • Public IRC Channel: #vgn
  • Alliance motto: Better to die on your feet than live on your knees
  • Website: the ACIS
  • IRC server: irc.vgn.lihas.de
http://vgn.lihas.de/logos/vgn/217.64.124.14/Images/VGN_Galaxy.jpg


The Original Vengeance

The original Vengeance was a cluster community from round 3, c123a. Over time it became a small, yet closeknit and active alliance, untill it joined BlackDeath in round 6. Several of the members in VGN were also members in BD, for example _are_, who was HC in both, which made the merger smooth and easy.



The Beginning

Vengeance as an alliance was founded in the confusion following the sudden end of round 8. BlackDeath and Ultra Violence, two smallish alliances, who dated back from respectivly round 2 and round 1, had been working close together during the round, under the tag VD (Violent Death). When the round suddenly ended, people started leaving the game, never to be seen again. The two alliances realised they could not continue with the constant decline in members, and decided to merge the two memberbases.

This created the new alliance we all know and love (well, I do, anyway) and after a quick election amongst all the members, the name Vengeance was picked. To guess who voted for Vengeance as a name, check the above section ;-)



Round 9: Redemption

In round 9, the HC was build up by _are_ (former BD), Starlock (former UV), helloraj (former UV), Gayle (former UV) and JUDO. During the round, DukePaul (former BD) was promoted to HC aswell.

Round 9.5: Resurrection

anyone?

Round 10: Genesis

someone add something constructive

Round 10.5: The Awakening

get something here too


Round 11: A Legend Reborn

During round 10.5, several members had stopped playing, and VGN realised it could not continue. Therefore, VGN played as a part of ROCK in round 11.




Round 12: The Edge of Darkness

Round 12: The return of Vengeance.

During round 11 VGN operated under ROCK's tag, but were not entirely happy with how things worked out. So the call went out, and we decided we would play if we managed to bring in 30 of the members to play. This was no problem at all, at the start of the round we had around 75 VGN members ready, and as usual we recruited a few new ones - mostly on vouch, but also a few noobs (Would like to point out Iron, 20:6:8, this is the first PA round he has ever played, and he ended on a nice 290th or so).

The HC of round 12 consisted of _are_, Starlock, Ladybug, darts, WesseH, GlowDog and DukePaul. When darts got promoted to work, VGN had to balance it by demoting him in VGN, and promoting RobTD to take his place. Later during the round Sjimmy was also promoted to the HC.

As is known by now, we worked with MISTU all round, and had a NAP with ROCK (DeadlRock later). During the early round, we did not participate in the attacks on Absolute (atleast, I think we didn't, might be wrong ), as I personally felt it was a wrong thing to do. Absolute was new as an alliance, but getting constantly attacked made sure that they never got to build a stable community and become a lasting alliance. We were generally minding our own business, and hitting naughty galaxies.

Then came the time when we lost 31:2:1 (Bee). The story here is a bit confused, depending on who you listen to, but bottom line is that the HC agreed to trust Bee to rejoin VGN after the 72 ticks were over. This didn't happen, and he joined LCH. Partially therefore (also because LCH was very hostile), we gathered other alliances to attack LCH (as they were #1), but the others didn't seem too interested in attacking them (felt it was unfair to gang up so many on one alliance, had more pressing enemies etc etc), so after about a week we were halved in number of alliances attacking LCH, and we felt we couldn't contiune with it - especially as LCH focused on us for a day or two. So, we had a talk with LCH, and decided on a gentelmens agreement on avoiding each other, and instead to focus on 1up. By now, the round had come to the point where only it was only two possible winners - 1up or LCH. And, faced with two evils, we felt that LCH was the lesser one.

The rest of the round, we attacked with the MISTU/LCH/HR/Angels/VsN group on 1up and ND, but as we all know, we didn't have much of an impact


Round 13: The Illusion Of Truth

After round 12, in which a lot of old players returned, and with good results, it was time for round 13. Things were not going very smoothly during this round: several of the old players, after having put all their spirit back in Planetarion for one more round, had to spend more time on their real life again. Also, because of the good results in round 12, a lot of new players joined VGN. Some of these were excellent players, who became a true part of VGN fast. Others, were not.

During the round, it became clear that VGN no longer was a smooth, good oiled machine: we dropped ranks in the universe quite fast, people lost the fun in the game and started to become inactive. At the end of the round, a group of people stayed behind, but it is hard to call these people one group. It merely existed out of inactives, and a small bunch of people who still made VGN what it really is: a close family.

Things had to change for Round 14.


Round 14: An Empty Throne

In the preparation for round 14, quite radical changes happened in VGN, in order to get back on track. One of the major changes had to do with the change of playing in PA. VGN always was a very defense-based alliance, with covering over 95% of the incomings. However, in the "new pa style", attack (and getting xp) was all that mattered. Players, and thus alliances, had to change to attacking instead of defending. For many of the (old and playing for many rounds) members, this was a hard shift.

Another change was that VGN had grown rather big: it always had been a quite small, close family, where everybody did their thing and everything went smoothly. There was hardly need to kick members, because every member really was part of the alliance. After round 13 though, it became clear that this had changed as well. A lot of inactives were kicked, and the round was started with a small, but tight, group of players. The main focus for this round was to get back on track, and more important, to let this group become an even closer group of friends again, like a family.

The efforts proved themselves: throughout the round, VGN slowly but steady climbed the ranks in the universe. In the final rankings, VGN ended 7th, with just 53 members. The alliances above us, had all a lot more members, with a minimum of 22 more. The 6th ranked alliance was just 2 mill above us, so if the round would have taken 1 more day... :-D VGN also had the highest average score of all the "non-hardcore" alliances. VGN was totally alone in round 14, having no naps, allies, fence-sitting, or what else.

Round 14 was a great round again, a round in which VGN got back on track and created a base for even more. Let's prepare for Round 15!