Structures: Difference between revisions

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== Description ==
'''Structures''' are the physical facilities for your planet. You can build more then one of each and they can be destroyed in attacks with structure killers and by covert operations. Each structure has it's own function and this is reflected in their cost and construction time. Some races are better at building structures than others and thus picking a strategy in advance is very important.


'''Structures''' are the facilities for your planet. You can build more then one of each and they can be destroyed in attacks and covert operations.  
==Building Structures==
There are a number of different structures and the function of which ranges from allowing you to scan hostile planets to building ships and from raising your alert to raising your income. Each structure has a certain cost and building time associated with it.


Some structures allow you to build a class of ship, others gain you resources
The number of constructions you can have is limited by your level of  infrastructure research. The maximum number of constructions is 250.
the exact function of a construction is written next to it on the page. Constructions gradually cost more and more, the more you build, also there is a limit to how many your planet can support. this limit can be increased via research, and some researches will allow you to build new constructions.  


As a default, each construction takes 12 ticks to complete. Since some races are better at constructing then others this may vary. You can also decrease the time required for a construction via your engineers. You can cancel a construction in progress, however you will not get any of the resources you spent on it back if you do so.
===Building Types===


There are 11 types of structures in Planetarion.


Each construction you build will cost more than the last, for example if you have 30 constructions, the next one would cost
====Light Factory====
  ''1000 * 30 = 30000''
This enables Production of Fighter and Corvette [[Ship Class]] Spacecraft. Having more factories allows you to produce ships faster. You need to [[research]] Fighter Class Hulls for this construction to be operational.
of each resource type. The first construction is free since
  ''1000 * 0 = 0''


The number of constructions you can have is limited by the constructions research advance. The maximum with all of the technology is 150. Unpaid planets, via the technology limitations, can have only 20 constructions.
====Medium Factory====
This enables Production of Frigate and Destroyer [[Ship Class]] Spacecraft. Having more factories allows you to produce ships faster. You need to [[research]] Frigate Class Hulls for this construction to be operational.


== Building Types ==
====Heavy Factory====
This enables Production of Cruiser and Battleship [[Ship Class]] Spacecraft. Having more factories allows you to produce ships faster. You need to [[research]] Siege Weapons for this construction to be operational.


===Light Factory===
====Wave Amplifier====
This enables Production of Fighter and Corvette [[Ship Class]] Spacecraft. Having multiple factories will not help in any way, apart from redundancy if any are destroyed.
You need to [[research]] Fighter Class Hulls for this construction to be operational.
 
===Medium Factory===
This enables Production of Frigate and Destroyer [[Ship Class]] Spacecraft. Having multiple factories increases PU (Production Units) enabling you to build ships faster.
You need to [[research]] Frigate Class Hulls for this construction to be operational.
 
===Heavy Factory===
This enables Production of Cruiser and Battleship [[Ship Class]] Spacecraft. Having multiple factories will not help in any way, apart from redundancy if any of them are destoyed.
You need to [[research]] Siege Weapons for this construction to be operational.
 
===Wave Amplifier===
This increases the strength of your [[waves]] making them more likely to succeed and allows you to scan targets with more Wave Distorters.  
This increases the strength of your [[waves]] making them more likely to succeed and allows you to scan targets with more Wave Distorters.  


===Wave Distorter===  
====Wave Distorter====  
This decreases the strength of incoming [[waves]] making them less likely to succeed. If you have 5 Distorters, you can not be scanned by people with 4, or less, Amplifiers.  
This decreases the strength of incoming [[waves]] making them less likely to succeed. If you have 5 Distorters, you cannot be scanned by people with 4 or fewer Amplifiers.  


===Metal Refinery===
====Metal Refinery====
Each Metal Refinery will extract 1000 units of [[metal]] per tick.  
Each Metal Refinery will extract 1000 units of [[metal]] per tick.  


===Crystal Refinery===
====Crystal Refinery====
Each Crystal Refinery will extract 1000 units of [[crystal]] per tick.  
Each Crystal Refinery will extract 1000 units of [[crystal]] per tick.  


===Eonium Refinery===
====Eonium Refinery====
Each Eonium Refinery will extract 1000 units of [[eonium]] per tick.  
Each Eonium Refinery will extract 1000 units of [[eonium]] per tick.  


===Research Laboratory===
===Research Laboratory===
These increase the efficiency of your [[research]] by a percentage decided by your ratio of Research Labs / Total Constructions.  
These increase the efficiency of your [[research]] by a percentage decided by your ratio of Research Labs / Total Constructions. Maximum bonus is reached at 20 %, which you can obtain by having 1 Research Laboratory for every 5 structures.  
Maximum bonus is reached at 20 %, which you can obtain by having 2 Research Laboratories for every 10 Constructions.
 
===Finance Centre===
Finance Centers will optimize the resource-flow, adding 0.5% to your income per Finance Centre. Although there are no limits to the number of Finance Centres you can build they stop having an effect after you have 60 of them.
 
===Security Center===
Security Centres help against hostile [[Covert Operations]], raising your normal alert level.
 
Total immunity from covert operations is possible with 30% of your buildings as security centres and with your 1st Engineering Priority as Security.


== Other ==
====Finance Centre====
Finance Centers will optimize the resource-flow, adding 0.5% to your income per Finance Centre. You cannot build more than 60 of them.


Certain races have an advantage / disadvantage when it comes to construction, see the [[Race]] page for further information
====Security Center====
Security Centres help against hostile [[Covert Operations]], raising your normal alert level. Maximum alert increase is reached at 30%, which you can obtain by having 3 Security Center for every 10 structures.


[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 13:08, 15 June 2010

Structures are the physical facilities for your planet. You can build more then one of each and they can be destroyed in attacks with structure killers and by covert operations. Each structure has it's own function and this is reflected in their cost and construction time. Some races are better at building structures than others and thus picking a strategy in advance is very important.

Building Structures

There are a number of different structures and the function of which ranges from allowing you to scan hostile planets to building ships and from raising your alert to raising your income. Each structure has a certain cost and building time associated with it.

The number of constructions you can have is limited by your level of infrastructure research. The maximum number of constructions is 250.

Building Types

There are 11 types of structures in Planetarion.

Light Factory

This enables Production of Fighter and Corvette Ship Class Spacecraft. Having more factories allows you to produce ships faster. You need to research Fighter Class Hulls for this construction to be operational.

Medium Factory

This enables Production of Frigate and Destroyer Ship Class Spacecraft. Having more factories allows you to produce ships faster. You need to research Frigate Class Hulls for this construction to be operational.

Heavy Factory

This enables Production of Cruiser and Battleship Ship Class Spacecraft. Having more factories allows you to produce ships faster. You need to research Siege Weapons for this construction to be operational.

Wave Amplifier

This increases the strength of your waves making them more likely to succeed and allows you to scan targets with more Wave Distorters.

Wave Distorter

This decreases the strength of incoming waves making them less likely to succeed. If you have 5 Distorters, you cannot be scanned by people with 4 or fewer Amplifiers.

Metal Refinery

Each Metal Refinery will extract 1000 units of metal per tick.

Crystal Refinery

Each Crystal Refinery will extract 1000 units of crystal per tick.

Eonium Refinery

Each Eonium Refinery will extract 1000 units of eonium per tick.

Research Laboratory

These increase the efficiency of your research by a percentage decided by your ratio of Research Labs / Total Constructions. Maximum bonus is reached at 20 %, which you can obtain by having 1 Research Laboratory for every 5 structures.

Finance Centre

Finance Centers will optimize the resource-flow, adding 0.5% to your income per Finance Centre. You cannot build more than 60 of them.

Security Center

Security Centres help against hostile Covert Operations, raising your normal alert level. Maximum alert increase is reached at 30%, which you can obtain by having 3 Security Center for every 10 structures.