Ship Attributes: Difference between revisions
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The armour of the ship decides how much damage it can handle before it is killed, imobilized or subverted. | The armour of the ship decides how much damage it can handle before it is killed, imobilized or subverted. | ||
=== Damage === | === Damage ===r further explanation. | ||
=== Metal === | === Metal === |
Revision as of 08:29, 15 November 2005
Every ship has a set of attributes available, commonly referred to as stats.
Attributes available
Name
The name of the ship.
Class
The class of the ship, check Ship Class for reference.
Target
The target class of the ship, check Ship Class for reference.
Type
The type of damage the ship deals. The type can be either Normal, Emp, Steal, Pod or Structure - though in past rounds Subversion has also been a Type. Check Ship Type for a detailed explanation of each type of damage.
Init
The initiative of the ship decides when the ship gets to fire. Ships with the lowest initiative fire first, then sequentially higher initiatives fire. Ships with equal initiative fire at the same time. Both Attacking and Defending ships (of the same Initiative level) fire at the same time, with losses deducted from both sides after that initiative level.
Armour
The armour of the ship decides how much damage it can handle before it is killed, imobilized or subverted.
=== Damage ===r further explanation.
Metal
How much metal it costs to produce one ship of this type.
Crystal
How much crystal it costs to produce one ship of this type.
Eonium
How much eonium it costs to produce one ship of this type.
Race
Which race the ship belongs to.