Ship Attributes

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Every ship has a set of attributes available, commonly referred to as ship stats, or just 'stats'.

Name

The name of the ship.

Class

The class of the ship

T1, T2, T3

The target class(es) of the ship. During multi targetting rounds, ships fire at 100% efficiency at T1, 60% efficiency at T2 and 30% at T3.

Type

The type of the ship. The type can be either Norm, Cloak, EMP, Steal, Pod or Struc.

Init

The initiative of the ship determines when the ship gets to fire.

Gun

The number of guns this ship has. For non-EMP ships, this column is ignored. For EMP ships, each gun can potentially freeze one hostile ship.

Arm

The armor of the ship decides how much damage it can handle before it is killed or stolen. EMP is not countered by armor but by E/R.

Dmg

This is how much damage this ship does. One damage can reduce the armor of a hostile ship by one. There is no overshooting. Once a ship has been destroyed, the damage carries over to the next.

E/R

How much EMP resistance this ship has. This represents a percentage of EMP guns that can be blocked. An EMP resistance of 80 is equivalent to 1 in 5 guns getting through.

M, C and E

How much metal, crystal and eonium it costs to produce one ship of this type.

A/C

Armor / cost * 10000

D/C

Damage / cost * 10000

Race

Which race the ship belongs to.

Current ship stats

The current ship stats can always been found here.