Ship Attributes

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Every ship has a set of attributes available, commonly referred to as stats.

Attributes available

Name

The name of the ship.

Class

The class of the ship, check Ship Class for reference.

Target

The target class of the ship, check Ship Class for reference.

Type

The type of damage the ship deals. The type can be either Normal, Emp, Steal, Pod or Structure - though in past rounds Subversion has also been a Type. Check Ship Type for a detailed explanation of each type of damage.

Init

The initiative of the ship decides when the ship gets to fire. Ships with the lowest initiative fire first, then sequentially higher initiatives fire. Ships with equal initiative fire at the same time. Both Attacking and Defending ships (of the same Initiative level) fire at the same time, with losses deducted from both sides after that initiative level.

Armour

The armour of the ship decides how much damage it can handle before it is killed, imobilized or subverted.

Damage

This is the power of the ship. See armour for further explanation.

Metal

How much metal it costs to produce one ship of this type.

Crystal

How much crystal it costs to produce one ship of this type.

Eonium

How much eonium it costs to produce one ship of this type.

Race

Which race the ship belongs to.