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Different ships do different kinds of damage. Some are particular to certain [[Race|races]], others are shared by them all. A ship's damage is applied to the target's armor, determining the amount of ships that are affected. The effect is determined by the type of damage.  
Different ships do different types of damage. Some are particular to certain [[Race|races]], others are shared by them all. A ship's damage is applied to the target's armor, determining the amount of ships that are affected. The effect is determined by the type of damage.  


== Normal ==
==Normal==
Kill ships, or normal ships, do '''normal''' damage to other ships. Traditionally [[Race|Terran]] and [[Race|Xandathrii]] have only normal ships. Generally [[Race|Cathaar]] and [[Race|Zikonian]] normal ships have been weaker than their [[Race|Terran]] and [[Race|Xandathrii]] counterparts, but that isn't always the case.  
Kill ships, or normal ships, do '''normal''' damage to other ships. Almost all races have normal ships, but Terran is the only race with exclusively this type of ship. Normal ships have been in the game every round since [[round 1]].


== Astropod ==
==Cloak==
Arguably the most important ship type of the game, '''astropods''' capture enemy [[asteroids]]. They are also known as Astro Pods or simply Pods. In [[Round 13]] there are 8 types of pod, or two for each [[Race]] (refer to the [[Round 13:Ship Stats]] for more information).  
'''Cloaked''' ships are invisible on galaxy status and [[Scans#Unit Scan|unit scans]], but during [[combat]], act identically to normal ships.


For more information on capturing asteroids, refer to [[Combat]].
The number of cloaked ships present in a [[fleet]] can be determined via an [[Scans#Incoming Scan|incoming scan]], but the ship name breakdown remains undetectable. Cloaked ships do show up on [[Scans#Advance Unit Scan|advance unit scans]].


In previous rounds, there have been different types and number of pods. For example, the earliest rounds of Planetarion had just one type: the ''Astropod''.
===History===
From [[round 6]] to [[round 9.5|9.5]] and then again from [[round 19]] onwards, [[Xandathrii]] ships have been '''cloaked'''. Since their introduction in [[round 20]], [[Eitraides]] have always had some cloaked ships as well.


== Structure Killers ==  
==EMP==
A '''Structure Killer''' is a ship that targets [[Construction|structures]].  
'''EMP''' ships generally have low initiative and hold enemy ships for a tick of combat without killing them. EMP'ed ships are not able to fire that tick, but ''can'' be killed if normal ships fire on them later in combat.


== EMP ==
Unlike all other ship types, EMP is not counteracted by armor but by EMP resistance or E/R.
'''EMP''' ships generally have low initiative and hold enemy ships for a tick of combat rather than kill them. Held ships are not able to fire that tick, but ''can'' be killed if normal ships fire on them later in combat. After round 5 only [[Race|Cathaar]] ships have had the EMP ability. Previously everyone could build some EMP ships, and some were reserved for an exclusive technology branch called ''Science''. (Its counterpart, ''War'', gave access to powerful kill ships.)


== Subversion ==
===History===
A ship that does '''subversion''' damage borrows enemy ships for the remainder of the tick. The ship is borrowed from the beginning of the next stage of initiative (or at the end of this stage). Ships that have previously been held are freed up and control is transfered. Subverted ships are immune to further damage (normal or otherwise) while being controlled.  
Before the introduction of races, in [[round 5]], everyone had access to some EMP ships and additionally, some were reserved for an exclusive technology branch called [[War and Science|Science]]. Its counterpart, [[War and Science|War]], gave access to powerful kill ships.


== Steal ==
From [[round 5]], up until [[round 19]], only [[Cathaar]] ships had the EMP ability. In round 20, with the introduction of Eitraides, that monopoly ended.
During some previous rounds there were ships that could '''steal''' ships permanently; this feature has been put back in the game for [[Round 13]]. In Round 13 stealing ships fire after astropods, but to compensate they steal every ship they would normally kill.  
 
==Steal==
These are ships that can '''steal''' ships permanently, at the expense of the stealing ships, which have to be abandoned.
 
===History===
Until round 20, only [[Zikonian]] ships had this technology, with the exception of [[round 14]], in which each race had at least one steal ship. Since round 20, because of the introduction of Eitraides, Zikonians are no longer the only race that can steal ships.
 
Additionally, between [[round 13]] and 20, stealing was lossless, meaning that ships that stole did not die in combat. This allowed for very large value gains in fleetcatches and turned Ziks into fortresses later in the round.
 
For [[round 11|rounds 11]] and [[round 12|12]], steal ships were replaced by subversion ships.
 
==Subversion==
'''Subversion''' ships were introduced in round 11 to replace steal ships. It can be seen as a mix of EMP and stealing technology.
 
A ship that did subversion damage borrowed enemy ships for the remainder of the tick. The ship was borrowed from the beginning of the next stage of initiative (or at the end of this stage). Ships that were previously held were freed up and control is transferred. Subverted ships were immune to further damage (normal or otherwise) while being controlled.
 
This feature was removed after Round 12, because it could be abused by sending [[red defence]].
 
==Astropod==
Arguably the most important ship type of the game, '''astropods''' capture enemy [[asteroids]] after combat. They are also known as pods. For more information on capturing asteroids, refer to [[Combat]].
 
===History===
In the early days of Planetarion, the [[Astropod (ship)|Astropod]] was a single ship, not a type of ship. It is from this ship that all others derive their name.
 
During some rounds, races have had 3 different pods. Currently, every race has 2 pods in different classes.
 
==Structure Killers==
A '''Structure killer''' is a ship that targets [[Construction|structures]]. Structures have 500 armor each and only 10% of structures can be destroyed each tick. Structure killers are also known as SKs.
 
Structure killers traditionally have very low armor, sometimes only half of the armor of ships in similar classes.
 
Regardless of the ship class they're in, in order to build SKs, the player needs to complete the Siege weapons [[research]].


[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Ships]]

Latest revision as of 15:33, 22 July 2012

Different ships do different types of damage. Some are particular to certain races, others are shared by them all. A ship's damage is applied to the target's armor, determining the amount of ships that are affected. The effect is determined by the type of damage.

Normal

Kill ships, or normal ships, do normal damage to other ships. Almost all races have normal ships, but Terran is the only race with exclusively this type of ship. Normal ships have been in the game every round since round 1.

Cloak

Cloaked ships are invisible on galaxy status and unit scans, but during combat, act identically to normal ships.

The number of cloaked ships present in a fleet can be determined via an incoming scan, but the ship name breakdown remains undetectable. Cloaked ships do show up on advance unit scans.

History

From round 6 to 9.5 and then again from round 19 onwards, Xandathrii ships have been cloaked. Since their introduction in round 20, Eitraides have always had some cloaked ships as well.

EMP

EMP ships generally have low initiative and hold enemy ships for a tick of combat without killing them. EMP'ed ships are not able to fire that tick, but can be killed if normal ships fire on them later in combat.

Unlike all other ship types, EMP is not counteracted by armor but by EMP resistance or E/R.

History

Before the introduction of races, in round 5, everyone had access to some EMP ships and additionally, some were reserved for an exclusive technology branch called Science. Its counterpart, War, gave access to powerful kill ships.

From round 5, up until round 19, only Cathaar ships had the EMP ability. In round 20, with the introduction of Eitraides, that monopoly ended.

Steal

These are ships that can steal ships permanently, at the expense of the stealing ships, which have to be abandoned.

History

Until round 20, only Zikonian ships had this technology, with the exception of round 14, in which each race had at least one steal ship. Since round 20, because of the introduction of Eitraides, Zikonians are no longer the only race that can steal ships.

Additionally, between round 13 and 20, stealing was lossless, meaning that ships that stole did not die in combat. This allowed for very large value gains in fleetcatches and turned Ziks into fortresses later in the round.

For rounds 11 and 12, steal ships were replaced by subversion ships.

Subversion

Subversion ships were introduced in round 11 to replace steal ships. It can be seen as a mix of EMP and stealing technology.

A ship that did subversion damage borrowed enemy ships for the remainder of the tick. The ship was borrowed from the beginning of the next stage of initiative (or at the end of this stage). Ships that were previously held were freed up and control is transferred. Subverted ships were immune to further damage (normal or otherwise) while being controlled.

This feature was removed after Round 12, because it could be abused by sending red defence.

Astropod

Arguably the most important ship type of the game, astropods capture enemy asteroids after combat. They are also known as pods. For more information on capturing asteroids, refer to Combat.

History

In the early days of Planetarion, the Astropod was a single ship, not a type of ship. It is from this ship that all others derive their name.

During some rounds, races have had 3 different pods. Currently, every race has 2 pods in different classes.

Structure Killers

A Structure killer is a ship that targets structures. Structures have 500 armor each and only 10% of structures can be destroyed each tick. Structure killers are also known as SKs.

Structure killers traditionally have very low armor, sometimes only half of the armor of ships in similar classes.

Regardless of the ship class they're in, in order to build SKs, the player needs to complete the Siege weapons research.