Ship Attributes: Difference between revisions
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Every ship has a set of attributes available, commonly referred to as stats. | Every ship has a set of attributes available, commonly referred to as ship stats, or just 'stats'. | ||
== | == Name == | ||
The name of the ship. | |||
==Class== | |||
The [[Ship Class|class]] of the ship | |||
== | ==T1, T2, T3== | ||
The | The [[Ship Class|target class]](es) of the ship. During [[multi targetting]] rounds, ships fire at 100% efficiency at T1, 60% efficiency at T2 and 30% at T3. | ||
== | ==Type== | ||
The | The type of the ship. The type can be either [[Ship Type|Norm, Cloak, EMP, Steal, Pod or Struc]]. | ||
== | ==Init== | ||
The | The [[initiative]] of the ship determines when the ship gets to fire. | ||
== | ==Gun== | ||
The | The number of guns this ship has. For non-EMP ships, this column is ignored. For EMP ships, each gun can potentially freeze one hostile ship. | ||
== | ==Arm== | ||
The | The armor of the ship decides how much damage it can handle before it is killed or stolen. EMP is not countered by armor but by E/R. | ||
== | ==Dmg== | ||
This is how much damage this ship does. One damage can reduce the armor of a hostile ship by one. There is no overshooting. Once a ship has been destroyed, the damage carries over to the next. | |||
=== | ==E/R== | ||
How much EMP resistance this ship has. This represents a percentage of EMP guns that can be blocked. An EMP resistance of 80 is equivalent to 1 in 5 guns getting through. | |||
== | ==M, C and E== | ||
How much [[metal]] it costs to produce one ship of this type. | How much [[metal]], [[crystal]] and [[eonium]] it costs to produce one ship of this type. | ||
== | ==A/C== | ||
Armor / cost * 10000 | |||
== | ==D/C== | ||
Damage / cost * 10000 | |||
==Race== | |||
Which [[race]] the ship belongs to. | Which [[race]] the ship belongs to. | ||
==Current ship stats== | |||
The current ship stats can always been found [http://game.planetarion.com/manual.pl?page=stats here]. | |||
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Ships]] |
Latest revision as of 12:16, 16 June 2010
Every ship has a set of attributes available, commonly referred to as ship stats, or just 'stats'.
Name
The name of the ship.
Class
The class of the ship
T1, T2, T3
The target class(es) of the ship. During multi targetting rounds, ships fire at 100% efficiency at T1, 60% efficiency at T2 and 30% at T3.
Type
The type of the ship. The type can be either Norm, Cloak, EMP, Steal, Pod or Struc.
Init
The initiative of the ship determines when the ship gets to fire.
Gun
The number of guns this ship has. For non-EMP ships, this column is ignored. For EMP ships, each gun can potentially freeze one hostile ship.
Arm
The armor of the ship decides how much damage it can handle before it is killed or stolen. EMP is not countered by armor but by E/R.
Dmg
This is how much damage this ship does. One damage can reduce the armor of a hostile ship by one. There is no overshooting. Once a ship has been destroyed, the damage carries over to the next.
E/R
How much EMP resistance this ship has. This represents a percentage of EMP guns that can be blocked. An EMP resistance of 80 is equivalent to 1 in 5 guns getting through.
M, C and E
How much metal, crystal and eonium it costs to produce one ship of this type.
A/C
Armor / cost * 10000
D/C
Damage / cost * 10000
Race
Which race the ship belongs to.
Current ship stats
The current ship stats can always been found here.