Elysium

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  • Full Name: Elysium
  • Short Name: Ely
  • Public IRC Channel: #elysium
  • Alliance mottos:

If you find yourself riding in fields of gold with the sun on your face, do not be troubled, for you are in Elysium and you are already dead.

Eternally blessed.

Home of your Roids.

  • Affectionate nickname:
elysium_new.jpg


Round 2: The Struggle for Power

Many alliances held the top spot. Among them was The Concordium, which took the lead after the fall of Blue Tuba. Also known by their tag WaC, many people felt that the Concordium would dominate the rest of the round.

However, The Concordium had grown out of control, and its core rotted. Over 800 people carried the tag at one point, and there was no enforcement of its use. The junior wing of the Concordium grew and maintained its cohesiveness. None of the junior members were allowed full membership in the mother alliance, the reason being fear of making the alliance grow too fast as it had done when BT was a threat. Alliances that had helped the Concordium beat down Blue Tuba now saw good targets hiding behind the ones feared tag. The High Council within WaC communicated little, and there was little cohesiveness between members. Many good members left for other alliances like Legion, BD, and Fury. Several wings within the Concordium split off establishing separate and independent alliances.

Concordium simply collapsed. Former allies and members like Fury and Legion attacked, and even WaCjr hit their own. The alliances formed from ex-concordium players, like Sedition and Lost (among others), became targets for the now steadily growing and established Legion and Fury.

"The mighty warriors gathered. Their origins from Concordium, hardened by the Flames of Acheron and brought in among the Gods. They became Elysium"

A small group of ex-concordium players got together and decided collaborate into the new round. Elysium was formed at the end of Round 2: The Struggle for Power, by this group. At that time, the alliance was little more than an idea and a message board. One galaxy, 27:22, got into the top 100 before the end of the round, only to be beaten down by the major powers, eventually finishing just out of the top 100 galaxies. Elysium would become a true establishment the next round.


Round 3: The New Dawn

Many people were drawn to Elysium because of their developments. Elysium stood apart from many alliances for several reasons. First, they had their own IRC server. Second, they turned their website into a major Planetarion resource and information page, with links to many alliances and PA search vehicles. Lastly, the members continually worked to provide better features for the alliance and all of PA, such as the PA web browser, a specialised version of mIRC, advanced tactics and strategies, and the best battlecalc in the game.

In terms of play, Elysium was the most aggressive alliance of Round 3. They launched several assaults against the strongest planets and galaxies in the game. Synthetic_Sid's planet, Doog, was knocked out of the top ten planets of the round due to a last minute assault largely orchestrated by Elysium's members. These attacks proved costly, however. Elysium was specially marked by Fury and Legion, and were bullied by superior numbers and late-night attacks by the strongest planets in the game.

Rather than giving up, and dissolving, Elysium became stronger. Innovative and aggressive strategies, such as news screen flooding, asteroid banking, and defense tactics, were pioneered by Elysium during this period. The best killer fleet combination of the round, the battleship/ghost combo, was first suggested on the Elysium boards when the most influential people in Planetarion were thinking that the tarantula would be the best.

Round 4: The Tides of War

The Tides of War came, and with a large group of active, experienced players this would be the round where Elysium would prove to be an alliance of elite planet rulers! From round 3 Elysium brought what was left of the once so mighty ReBorn as allies, now renamed TRT! This friendship did not evolve as many had hoped, and did not benefit any of the parts. The alliance between Elysium and TRT dissolved, placing Elysium alone.

The Tides of War quickly turned out to be an unusual round alliance wise. Politics often took new turns, and several alliances played the political arena for what is was worth. Elysium stood more or less alone, and decided to show their new strength early, to create fear and hopefully relieve our planets from incoming hostile. The [Elysium] tag showed up on galaxiesall over the universe. Many doubted that tagging up so soon would be a wise decision, but it took off some of the pressure, and created a sense of Unity within the alliance.

An early alliance between NoS, Xanadu and VtS looked as to be dominating, but NoS broke out and left VtS and Xanadu alone. Into the warmth came the so far "loner" Elysium. A new triad formed by the initial letter of the alliances within it took form, VeX. When tagging, VeX dominated the top 100 and easily became the biggest power.

The Tides of War came. The biggest enemies of the new triad VeX, early turned out to be Fury and its allies WolfPack and BlueTuba. A major war developed, and late nights were not unusual. The enemies stronghold would get to feel the wrath of VeX, and major assaults on several galaxies, particularily in paralell 11, made a interesting period of the Round 4 history. Fury's leader, Synthetic_Sid once again felt the pain of losing his roids, when an attack orchestrated by Xanadu, but featuring huge numbers of Elysium and Legion fleets took his galaxy.

The war ended, with Elysium's enemies seeing Days of Defeat. The new powerful allies declaring war on VeX was to be Nos/Cell. The war would not involve Xanadu, due to political relations, so the real warfare would be between Legion and Elysium on one side, and NoS/[[Cell}} on the other. Massive attacks was launched from both sides, and in the first nights of the war, no real losses on either side. Then however, the new development showed that NoS and Cell could was unable to defend their galm8s. A few night came, where only the full members got defence, and later, rarely them either. Defence were at an all-time low. Fleets were out constantly on both sides, and the war would never come to and end. Due to the ships stats making it hard to destroy ships in Round 4, the war never got a clear outcome, and never really ended. VeX won most of the battles, but no significant losses on either side.

In the last week of the round, the top galaxy of 98% of round 4 "Camelot" suddenly was overrun by a Xanadu galaxy, makingNoS lose the last effort to "Win" the round. Elysium finished with a good average score, and accomplished what we set out to do, prove ourselves worthy!


Round 5: The Price for Freedom

The round began with Elysium entering the round allied with Legion, and napped with WPO, BlueTuba and Fury (the so called WTF). NoS, Cell and Xanadu (NoCeX) had upon news of VE/WTF nap found new allies. TSU, Mi, Templar, G-II would join their side in the fight. When cluster alliances began to take shape it seemed that the NoCeX side wasn’t that big after all. NoCeX had to hide in enemy cluster alliances, and when nightly raids came it seemed like NoCeX only had half of WTF/VE ‘s strength.

A few weeks into the war the final blow was given. NoCeX coords was revealed, and their morale broke. Alliance hoppers did their best to run while they had the chance. This caused many alliances to breake completely. All the alliances in NoCeX suffered a massive loss of members and command. Thoose who stayed was bashed long out of top250 and beyond. The WTF/VE triumph was total.When targets became smaller, boredom came. People screamed on the boards for action. A small alliance, hirr, declared war on Elysium. The first attack was a Legion planet with no Ely’s in it. But they soon learned and found Elysium targets. Their attacks was easily defended, and removed some boredom in the game.

Since many of those big tasty hirr planets was in Fury gals, the retals worried Fury’s leader Synthetic_Sid. He declared the end of nap, gave 24 hours notice and what was to come after, War! Right after the declaration, Legion contacted Elysium and informed about their intentions of not supporting their long lasted and trusted ally in favor for their nap. Elysium ended the alliance with Legion and gave them a nap until our future together would be decided by Elysium HC. Elysium now faced a strong, determined military machine with twice the members base.

The fighting began and Elysium soon had to face the fact. Elysium was outnumbered and trapped by Legion’s betrayal. In the end of the round Elysium ended their nap with Legion, it could never be what it was. The war did not cause our members to deflect, it rather made us more determined to revenge the betrayal. Elysium would remain strong, and even stronger in structure for the next round. Elysium went looking for trusted allies, and started talks with Xanadu and Silver. The results was a new triad.

Elysium enters round 6 allied with Silver, Xanadu and napped with TFD.

Round 6: First Encounters

Round 6 was a largely political one, with three main blocks each switching allegiances at various times in the round. Elysium was a member of XeTa, comprising of Xanadu, TFD and Silver. XeTa took an early lead over the Furgion block in with the help of FoS, in return for the round 5 FLVT stagnation. In the latter weeks of the round, the political situation was reversed and a combined FoS/FLVT force hit XeTa assets. Silver crumbled due to its relatively new memberbase and lack of experience, and it's core members merged into Elysium. Sakera and rez became HC, alongside several members who would later become important Elysium players, including Stifler and XtoTheZ.

Round 7: Critical Diplomacy

A block lead by Fury and Legion dominated the round from the start, and they were out for payback for round 6. The somewhat smaller block of Wolfpack, Elysium, Xanadu and NoS didnt have much chance, and the fighting was nothing but Furgion roid runs after two weeks. Elysium was hit hard by this, losing several players to real life and other alliances, leaving them in a weaker position for round 8.

Round 8: The Final Legacy

Relatively silent round for Elysium, with the creation of Adelante taking many of the experienced players before the round began. The Ultima battlegroup was formed midround in an attempt at hurting LDKs lead on the universe.

Round 9: Redemption

Elysium began round allied with Wolfpack, Eclipse and ToT. They took an early lead and dominated the round, eventually leading to stagnation when all the major roids and ships were in the WEET block. Relations between Eclipse and Wolfpack strained, and the number of friendly fire incidents grew. Eclipse cut their agreement with WP and began direct war, with ToT supporting them. Elysium was left to choose between the two sides, and decided to join 2vs2 war rather than a shortlived 3vs1 roid grab. The Eclipse/ToT side proved stronger as larger WP/Ely planets defected to it, allowing Eclipse to win the round.

See also:

Round 9.5: Resurrection

A freebie round to kill time until the next.

Protected BG (lead by Krush) joined Elysium in preparations for R10.

Strategy discussion (applies to R9 as well, as stats were same?) :

Round 10: Genesis

First round of PaX; the new Planetarion.

Start of round Elysium amused themselves to the public outrage of others, by having their members within the alliance set to Recruit -level only. Due a bug in PaX code these members were allowed alliance priority defence (-1), yet did not count to the alliance score shown on the rankings. Elysium was truly stealth at the beginning of PaX.

One of the toughest rounds -- without a clear winner until the end -- in PA history. Elysium entered the round with Eclipse and ToT on its side against FAnG, Dragons (with ND, VisioN on their palms coupled with the few good Wolfpack players). EET block won the round. Elysium finished 1st.

A lot of unfortunate events happened during the round, which for example allowed creation of private galaxies on a random round by exiling in a certain manner. More bugs surfaced during the round. Multies were also caught (suprisingly) with FAnG's HC Irvine being busted with 20 or so accounts on his hands.

Round 10.5: The Awakening

Last round Elysium played. One of the worst rounds in PA. Outcome of the uneven blockwar (FAnG+Phraktos+MISTU vs Elysium+LCH+VisioN ?) was known before tickstart and the round to follow was misery for many. At the end of the round Elysium had lost many key players and staff, and announced its retirement from Planetarion to concentrate on Planetia. As a final gesture to PA, kaos released the Pilkara source code for public use.

Closing announcement to members: http://www.elysiumhq.com/announcement.html

Round 16

Elysium made a brief and somewhat unsuccessful return for Round 16, where they finished in 22nd place.