Round 1:Ship Stats
Name | Class | T1 | T2 | Init | Agility | WP-SP | Guns | GunPwr | Armour | EMP-Res | Metal | Crystal | Fuel | Travel |
Interceptor | FI | FR | CO |
10 |
25 |
20 |
1 |
1 |
2 |
5 |
1
000 |
0 |
10 |
2 |
Torpedo | CO | CR | DE |
9 |
20 |
10 |
1 |
10 |
10 |
10 |
2
000 |
0 |
30 |
3 |
War Frigate | FR | FI | CO |
8 |
18 |
25 |
5 |
3 |
20 |
15 |
6
000 |
1
000 |
100 |
4 |
Destroyer | DE | BA | CR |
7 |
15 |
5 |
3 |
20 |
40 |
25 |
12
000 |
5
000 |
300 |
5 |
War Cruiser | CR | FI | CO |
6 |
10 |
25 |
15 |
4 |
100 |
30 |
24
000 |
10
000 |
1
000 |
6 |
Battleship | BA | CO | FI |
11 |
5 |
20 |
40 |
5 |
200 |
75 |
96
000 |
24
000 |
2
000 |
7 |
Spider | FI | ** | ** |
3 |
22 |
- |
1 |
- |
2 |
65 |
0 |
1
500 |
10 |
2 |
Tarantula | DE | ** | ** |
5 |
13 |
- |
3 |
- |
40 |
75 |
2
500 |
10
000 |
300 |
5 |
Phantom | FI | CO | FR |
1 |
22 |
17 |
1 |
1 |
2 |
50 |
2
000 |
1
000 |
10 |
2 |
Ghost | FR | FI | CO |
2 |
16 |
22 |
5 |
2 |
20 |
75 |
7
500 |
4
500 |
100 |
5 |
Thief | FR | FR | CO |
12 |
16 |
17 |
1 |
10 |
10 |
50 |
1
500 |
2
500 |
200 |
4 |
Pirate | CR | DE | CR |
13 |
8 |
15 |
1 |
25 |
100 |
65 |
8
000 |
4
000 |
300 |
5 |
Dagger | FI | CO | FI |
4 |
25 |
25 |
1 |
1 |
4 |
99 |
1
000 |
2
000 |
10 |
2 |
Cargo Ship | FR | ** | ** |
14 |
18 |
- |
- |
- |
15 |
15 |
1
500 |
500 |
30 |
3 |
Astro Pod | CO | ** | ** |
15 |
15 |
- |
- |
- |
15 |
15 |
1
500 |
1
500 |
30 |
4 |
FI = Fighter, CO =Corvette, FR = Frigate, DE = Destroyer, CR = Cruiser, BA = Battleship
SPECIAL NOTES ABOUT THE SHIPS
Ships |
Special
Description |
---|---|
Phantom, Ghost |
These ships are
cloaked, and have special benefits. |
Spider, Tarantula |
These ships can not kill any ships. All they do is use their EMP-based weapons to "freeze" or hold enemy ships, so they can not fire at your ships. A handy addition in any fleet, which will help minimize losses. These ships do not
target like other ships either. The do not tagret classes, but directly on
shiptypes. Each of these have 4 valid targets, and if no ships are present
of these types, it can not EMP anything. |
Thief, Pirate | These ships do not kill enemy ships, they attempt to steal them. In the battle calculation, these ships will "do damage" equal to the GunPwr listed in the stats, but in stead of killing a ship, it will take control of it, and make it ready to fight in your fleet in the next tick! The Thief aims for smaller ships,the Pirate aims for the bigger. |
Dagger | The dagger is a special Fighter unit, which is almost 100% Emp resistant. It is also an excellent Fighter in all ways, with the best Agility of all theships. |
Cargoship | Each cargo ship will attempt to steal resources from the Target's asteroids. Each Cargoship can steal 250 resources, exactly the same amount that each Asteroid produces every tick. Its chance to succeed is based on the amount of defense perasteroid it will meet. |
Astropod | This special ship attempts to hijack an opponents asteroids and transmat them through the jumpgate and to the attacker's planet. Its chance to succeed is based on the amount of defense per asteroid it will meet. |